diff --git a/src/gl/renderer/gl_scene.cpp b/src/gl/renderer/gl_scene.cpp index b5f2c7b92..f19bf1018 100644 --- a/src/gl/renderer/gl_scene.cpp +++ b/src/gl/renderer/gl_scene.cpp @@ -152,7 +152,8 @@ sector_t * FGLRenderer::RenderViewpoint (FRenderViewpoint &mainvp, AActor * came { R_SetupFrame (mainvp, r_viewwindow, camera); - UpdateShadowMap(); + if (mainview && toscreen) + UpdateShadowMap(); // Render (potentially) multiple views for stereo 3d // Fixme. The view offsetting should be done with a static table and not require setup of the entire render state for the mode.