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Fixed quake falloff not working in floatcvt branch.
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@ -238,9 +238,8 @@ double DEarthquake::GetFalloff(double dist) const
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else if ((dist > m_Falloff) && (dist < m_TremorRadius))
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{ //Player inside the radius, and outside the min distance for falloff.
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double tremorsize = m_TremorRadius - m_Falloff;
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double tremordist = dist - m_Falloff;
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assert(tremorsize > 0);
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return (1. - tremordist) / tremorsize;
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return (1. - ((dist - m_Falloff) / tremorsize));
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}
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else
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{ //Shouldn't happen.
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