- changed angle parameter of FillSimplePoly.

This commit is contained in:
Christoph Oelckers 2016-03-24 16:36:43 +01:00
parent 5bf806e478
commit 41387622f2
5 changed files with 12 additions and 13 deletions

View File

@ -2070,7 +2070,7 @@ void AM_drawSubsectors()
originx, originy,
scale / (FIXED2DBL(scalex) * float(1 << MAPBITS)),
scale / (FIXED2DBL(scaley) * float(1 << MAPBITS)),
rotation,
ANGLE2DBL(rotation),
colormap,
floorlight
);

View File

@ -1152,7 +1152,7 @@ void DCanvas::Clear (int left, int top, int right, int bottom, int palcolor, uin
//==========================================================================
void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley, angle_t rotation,
double originx, double originy, double scalex, double scaley, DAngle rotation,
FDynamicColormap *colormap, int lightlevel)
{
#ifndef NO_SWRENDER
@ -1163,8 +1163,7 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
int i;
int y1, y2, y;
fixed_t x;
double rot = rotation * M_PI / double(1u << 31);
bool dorotate = rot != 0;
bool dorotate = rotation != 0.;
double cosrot, sinrot;
if (--npoints < 2 || Buffer == NULL)
@ -1205,8 +1204,9 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
scalex /= FIXED2DBL(tex->xScale);
scaley /= FIXED2DBL(tex->yScale);
cosrot = cos(rot);
sinrot = sin(rot);
// Use the CRT's functions here.
cosrot = cos(ToRadians(rotation));
sinrot = sin(ToRadians(rotation));
// Setup constant texture mapping parameters.
R_SetupSpanBits(tex);

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@ -180,7 +180,7 @@ public:
// Fill a simple polygon with a texture
virtual void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley, angle_t rotation,
double originx, double originy, double scalex, double scaley, DAngle rotation,
struct FDynamicColormap *colormap, int lightlevel);
// Set an area to a specified color

View File

@ -3071,7 +3071,7 @@ void D3DFB::FlatFill(int left, int top, int right, int bottom, FTexture *src, bo
void D3DFB::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley,
angle_t rotation, FDynamicColormap *colormap, int lightlevel)
DAngle rotation, FDynamicColormap *colormap, int lightlevel)
{
// Use an equation similar to player sprites to determine shade
fixed_t shade = LIGHT2SHADE(lightlevel) - 12*FRACUNIT;
@ -3083,8 +3083,7 @@ void D3DFB::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
D3DCOLOR color0, color1;
float ox, oy;
float cosrot, sinrot;
float rot = float(rotation * M_PI / float(1u << 31));
bool dorotate = rot != 0;
bool dorotate = rotation != 0;
if (npoints < 3)
{ // This is no polygon.
@ -3105,8 +3104,8 @@ void D3DFB::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
return;
}
cosrot = cos(rot);
sinrot = sin(rot);
cosrot = (float)cos(ToRadians(rotation));
sinrot = (float)sin(ToRadians(rotation));
CheckQuadBatch(npoints - 2, npoints);
quad = &QuadExtra[QuadBatchPos];

View File

@ -265,7 +265,7 @@ public:
void DrawPixel(int x, int y, int palcolor, uint32 rgbcolor);
void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley,
angle_t rotation, FDynamicColormap *colormap, int lightlevel);
DAngle rotation, FDynamicColormap *colormap, int lightlevel);
bool WipeStartScreen(int type);
void WipeEndScreen();
bool WipeDo(int ticks);