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- fixed: AimBulletMissile used negative pitch to calculate the projectile's trajectory, presumably because A_Face calculated it wrong in recent devbuilds.
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@ -1833,7 +1833,7 @@ static void AimBulletMissile(AActor *proj, AActor *puff, int flags, bool temp, b
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// Aim for the base of the puff as that's where blood puffs will spawn... roughly.
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A_Face(proj, puff, 0., 0., 0., 0., 1);
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proj->Vel3DFromAngle(-proj->Angles.Pitch, proj->Speed);
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proj->Vel3DFromAngle(proj->Angles.Pitch, proj->Speed);
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if (!temp)
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{
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