diff --git a/src/p_actionfunctions.cpp b/src/p_actionfunctions.cpp index 7fb9e6de3..885bb050c 100644 --- a/src/p_actionfunctions.cpp +++ b/src/p_actionfunctions.cpp @@ -1833,7 +1833,7 @@ static void AimBulletMissile(AActor *proj, AActor *puff, int flags, bool temp, b // Aim for the base of the puff as that's where blood puffs will spawn... roughly. A_Face(proj, puff, 0., 0., 0., 0., 1); - proj->Vel3DFromAngle(-proj->Angles.Pitch, proj->Speed); + proj->Vel3DFromAngle(proj->Angles.Pitch, proj->Speed); if (!temp) {