Change define to enum

This commit is contained in:
Magnus Norddahl 2017-01-11 18:38:51 +01:00
parent 48b4915f5b
commit 8ed66791e7
1 changed files with 3 additions and 3 deletions

View File

@ -15,9 +15,6 @@
#include "r_visiblesprite.h" #include "r_visiblesprite.h"
#define BASEXCENTER (160)
#define BASEYCENTER (100)
namespace swrenderer namespace swrenderer
{ {
class RenderPlayerSprite class RenderPlayerSprite
@ -31,6 +28,9 @@ namespace swrenderer
private: private:
static void Render(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade); static void Render(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade);
enum { BASEXCENTER = 160 };
enum { BASEYCENTER = 100 };
// Used to store a psprite's drawing information if it needs to be drawn later. // Used to store a psprite's drawing information if it needs to be drawn later.
struct vispsp_t struct vispsp_t
{ {