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https://github.com/ZDoom/qzdoom.git
synced 2024-12-11 21:21:47 +00:00
- redo branding for QZDoom
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parent
d853961a83
commit
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8 changed files with 8532 additions and 8632 deletions
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@ -1,5 +1,5 @@
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cmake_minimum_required( VERSION 3.1.0 )
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project(GZDoom)
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project(QZDoom)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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@ -122,7 +122,7 @@ IF( NOT CMAKE_BUILD_TYPE )
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ENDIF()
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set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
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set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" )
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set( ZDOOM_EXE_NAME "qzdoom" CACHE FILEPATH "Name of the executable to create" )
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if( MSVC )
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# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
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# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names
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12
README.md
12
README.md
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@ -1,8 +1,9 @@
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# Welcome to GZDoom!
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[![QZDoom Logo](https://forum.drdteam.org/download/file.php?id=3080)](https://zdoom.org/)
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# Welcome to QZDoom!
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[![Build Status](https://github.com/coelckers/gzdoom/workflows/Continuous%20Integration/badge.svg)](https://github.com/coelckers/gzdoom/actions?query=workflow%3A%22Continuous+Integration%22)
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[![Build Status](https://ci.appveyor.com/api/projects/status/github/madame-rachelle/qzdoom?branch=master&svg=true)](https://ci.appveyor.com/project/madame-rachelle/qzdoom) [![Build Status](https://travis-ci.org/madame-rachelle/qzdoom.svg?branch=master)](https://travis-ci.org/madame-rachelle/qzdoom)
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## GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine
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## QZDoom is a fork of [GZDoom](https://github.com/coelckers/gzdoom) for beta testing new features that have not yet been included in GZDoom's mainline.
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Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors
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@ -16,7 +17,8 @@ Special thanks to Coraline of the EDGE team for allowing us to use her [README.m
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##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
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---
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## How to build GZDoom
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## How to build QZDoom
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To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
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To build QZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
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Follow the same instructions as with GZDoom, except substituting "coelckers/gzdoom" with "madame-rachelle/qzdoom" in order to link this repository in your build environment.
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17116
src/posix/zdoom.xpm
17116
src/posix/zdoom.xpm
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Load diff
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@ -91,16 +91,16 @@ const char *GetVersionString();
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#define SAVEVER 4559
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "GZDOOM"
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#define BASEWAD "gzdoom.pk3"
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#define GAMESIG "QZDOOM"
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#define BASEWAD "qzdoom.pk3"
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#define OPTIONALWAD "game_support.pk3"
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#define GZDOOM 1
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#define VR3D_ENABLED
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// More stuff that needs to be different for derivatives.
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#define GAMENAME "GZDoom"
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#define WGAMENAME L"GZDoom"
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#define GAMENAMELOWERCASE "gzdoom"
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#define GAMENAME "QZDoom"
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#define WGAMENAME L"QZDoom"
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#define GAMENAMELOWERCASE "qzdoom"
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#define FORUM_URL "http://forum.zdoom.org/"
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#define BUGS_FORUM_URL "http://forum.zdoom.org/viewforum.php?f=2"
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Before Width: | Height: | Size: 293 KiB After Width: | Height: | Size: 293 KiB |
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@ -69,13 +69,13 @@ BEGIN
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" BEGIN\r\n"
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" VALUE ""Comments"", ""Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg.""\r\n"
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" VALUE ""CompanyName"", "" ""\r\n"
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" VALUE ""FileDescription"", ""GZDoom""\r\n"
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" VALUE ""FileDescription"", ""QZDoom""\r\n"
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" VALUE ""FileVersion"", RC_FILEVERSION2\r\n"
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" VALUE ""InternalName"", ""GZDoom""\r\n"
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" VALUE ""InternalName"", ""QZDoom""\r\n"
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" VALUE ""LegalCopyright"", ""Copyright © 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al.""\r\n"
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" VALUE ""LegalTrademarks"", ""DoomR is a Registered Trademark of id Software, Inc.""\r\n"
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" VALUE ""OriginalFilename"", ""gzdoom.exe""\r\n"
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" VALUE ""ProductName"", ""GZDoom""\r\n"
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" VALUE ""OriginalFilename"", ""qzdoom.exe""\r\n"
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" VALUE ""ProductName"", ""QZDoom""\r\n"
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" VALUE ""ProductVersion"", GIT_VERSION\r\n"
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" END\r\n"
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" END\r\n"
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@ -209,7 +209,7 @@ CAPTION "Welcome"
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FONT 8, "MS Shell Dlg", 0, 0, 0x1
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BEGIN
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ICON IDI_ICON1,IDC_STATIC,7,7,20,20
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LTEXT "Welcome to GZDoom!",IDC_STATIC,43,8,180,8
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LTEXT "Welcome to QZDoom!",IDC_STATIC,43,8,180,8
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LTEXT "<Version info>",IDC_WELCOME_VERSION,43,18,180,8
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GROUPBOX "IWAD selection",IDC_STATIC,8,32,208,117
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LTEXT "Select which game file (IWAD) to run.",IDC_STATIC,12,44,190,8
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@ -237,7 +237,7 @@ END
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IDD_CRASHDIALOG DIALOGEX 0, 0, 415, 308
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STYLE DS_SETFONT | DS_MODALFRAME | DS_SETFOREGROUND | DS_FIXEDSYS | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
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EXSTYLE WS_EX_CONTROLPARENT | WS_EX_APPWINDOW
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CAPTION "GZDoom Very Fatal Error"
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CAPTION "QZDoom Very Fatal Error"
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FONT 8, "MS Shell Dlg", 400, 0, 0x0
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BEGIN
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CONTROL "",IDC_CRASHTAB,"SysTabControl32",WS_TABSTOP,4,4,404,280
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BEGIN
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VALUE "Comments", "Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg."
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VALUE "CompanyName", " "
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VALUE "FileDescription", "GZDoom " GIT_DESCRIPTION
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VALUE "FileDescription", "QZDoom " GIT_DESCRIPTION
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VALUE "FileVersion", RC_FILEVERSION2
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VALUE "InternalName", "GZDoom"
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VALUE "InternalName", "QZDoom"
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VALUE "LegalCopyright", "Copyright © 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al."
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VALUE "LegalTrademarks", "Doom® is a Registered Trademark of id Software, Inc."
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VALUE "OriginalFilename", "gzdoom.exe"
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VALUE "ProductName", "GZDoom"
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VALUE "OriginalFilename", "qzdoom.exe"
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VALUE "ProductName", "QZDoom"
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VALUE "ProductVersion", GIT_DESCRIPTION
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END
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END
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@ -1,3 +1,3 @@
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cmake_minimum_required( VERSION 3.1.0 )
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add_pk3(gzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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add_pk3(qzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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