Added names for arguments in DStaticEventHandler class definition

This commit is contained in:
alexey.lysiuk 2018-04-14 11:27:48 +03:00
parent e654a99d39
commit 83c513b6c9

View file

@ -138,13 +138,13 @@ public:
// //
void WorldLoaded(); void WorldLoaded();
void WorldUnloaded(); void WorldUnloaded();
void WorldThingSpawned(AActor*); void WorldThingSpawned(AActor* actor);
void WorldThingDied(AActor*, AActor*); void WorldThingDied(AActor* actor, AActor* inflictor);
void WorldThingRevived(AActor*); void WorldThingRevived(AActor* actor);
void WorldThingDamaged(AActor*, AActor*, AActor*, int, FName, int, DAngle); void WorldThingDamaged(AActor* actor, AActor* inflictor, AActor* source, int damage, FName mod, int flags, DAngle angle);
void WorldThingDestroyed(AActor*); void WorldThingDestroyed(AActor* actor);
void WorldLinePreActivated(line_t*, AActor*, bool*); void WorldLinePreActivated(line_t* line, AActor* actor, bool* shouldactivate);
void WorldLineActivated(line_t*, AActor*); void WorldLineActivated(line_t* line, AActor* actor);
void WorldLightning(); void WorldLightning();
void WorldTick(); void WorldTick();