- Increased the limit for the SorcererBallPop to 3 to be inline with the

other Heresiarch ball sounds.


SVN r500 (trunk)
This commit is contained in:
Randy Heit 2007-03-08 23:38:45 +00:00
parent 1a72c5f7b9
commit 802a6f3138
2 changed files with 3 additions and 0 deletions

View file

@ -1,4 +1,6 @@
March 8, 2007 March 8, 2007
- Increased the limit for the SorcererBallPop to 3 to be inline with the
other Heresiarch ball sounds.
- Fixed: In Strife, using the shadow armor a second time while it is still - Fixed: In Strife, using the shadow armor a second time while it is still
active should make you completely invisible and your first-person weapon active should make you completely invisible and your first-person weapon
inverse grayscale. inverse grayscale.

View file

@ -880,6 +880,7 @@ $limit PlayerMageFailedUse 1
$limit SorcererBallWoosh 4 $limit SorcererBallWoosh 4
$limit SorcererBallBounce 3 $limit SorcererBallBounce 3
$limit SorcererBallExplode 3 $limit SorcererBallExplode 3
$limit SorcererBallPop 3
$limit SorcererBigBallExplode 3 $limit SorcererBigBallExplode 3
$limit Ambient1 1 $limit Ambient1 1
$limit Ambient2 1 $limit Ambient2 1