From 802a6f31386706aec30c8c79a16e3bf6baee752b Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Thu, 8 Mar 2007 23:38:45 +0000 Subject: [PATCH] - Increased the limit for the SorcererBallPop to 3 to be inline with the other Heresiarch ball sounds. SVN r500 (trunk) --- docs/rh-log.txt | 2 ++ wadsrc/sndinfo.txt | 1 + 2 files changed, 3 insertions(+) diff --git a/docs/rh-log.txt b/docs/rh-log.txt index 22c1c9660..ac84d3d36 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,4 +1,6 @@ March 8, 2007 +- Increased the limit for the SorcererBallPop to 3 to be inline with the + other Heresiarch ball sounds. - Fixed: In Strife, using the shadow armor a second time while it is still active should make you completely invisible and your first-person weapon inverse grayscale. diff --git a/wadsrc/sndinfo.txt b/wadsrc/sndinfo.txt index aff744df6..ed8e9d7c8 100644 --- a/wadsrc/sndinfo.txt +++ b/wadsrc/sndinfo.txt @@ -880,6 +880,7 @@ $limit PlayerMageFailedUse 1 $limit SorcererBallWoosh 4 $limit SorcererBallBounce 3 $limit SorcererBallExplode 3 +$limit SorcererBallPop 3 $limit SorcererBigBallExplode 3 $limit Ambient1 1 $limit Ambient2 1