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- fixed: Cost strings for dialogues must not be added in the dialogue parser but while displaying the message to properly handle stringtable entries.
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2 changed files with 4 additions and 2 deletions
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@ -752,7 +752,10 @@ public:
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{
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{
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ReplyText = GStrings(ReplyText + 1);
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ReplyText = GStrings(ReplyText + 1);
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}
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}
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FBrokenLines *ReplyLines = V_BreakLines (SmallFont, 320-50-10, ReplyText);
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FString ReplyString = ReplyText;
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if (reply->NeedsGold) ReplyString.AppendFormat(" for %u", reply->ItemCheck[0].Amount);
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FBrokenLines *ReplyLines = V_BreakLines (SmallFont, 320-50-10, ReplyString);
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mResponses.Push(mResponseLines.Size());
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mResponses.Push(mResponseLines.Size());
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for (j = 0; ReplyLines[j].Width >= 0; ++j)
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for (j = 0; ReplyLines[j].Width >= 0; ++j)
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@ -224,7 +224,6 @@ class USDFParser : public UDMFParserBase
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if (reply->ItemCheck.Size() > 0)
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if (reply->ItemCheck.Size() > 0)
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{
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{
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if (reply->ItemCheck[0].Amount <= 0) reply->NeedsGold = false;
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if (reply->ItemCheck[0].Amount <= 0) reply->NeedsGold = false;
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if (reply->NeedsGold) ReplyString.AppendFormat(" for %u", reply->ItemCheck[0].Amount);
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}
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}
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reply->Reply = ncopystring(ReplyString);
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reply->Reply = ncopystring(ReplyString);
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