Don't abort for TEXTUREx lumps that define textures with no patches

- A texture defined in TEXTUREx without any patches isn't necessarily an
  error, so accept. This also means they shouldn't be used for determining
  if a TEXTURE directory belongs to Strife instead of Doom.
This commit is contained in:
Randy Heit 2013-08-30 23:10:20 -05:00
parent b0371e1804
commit 260ce62175
1 changed files with 3 additions and 3 deletions

View File

@ -233,13 +233,13 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
NumParts = SAFESHORT(mtexture.d->patchcount);
}
if (NumParts <= 0)
if (NumParts < 0)
{
I_FatalError ("Bad texture directory");
}
UseType = FTexture::TEX_Wall;
Parts = new TexPart[NumParts];
Parts = NumParts > 0 ? new TexPart[NumParts] : NULL;
Width = SAFESHORT(mtexture.d->width);
Height = SAFESHORT(mtexture.d->height);
strncpy (Name, (const char *)mtexture.d->name, 8);
@ -906,7 +906,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
// There is bizzarely a Doom editing tool that writes to the
// first two elements of columndirectory, so I can't check those.
if (SAFESHORT(tex->patchcount) <= 0 ||
if (SAFESHORT(tex->patchcount) < 0 ||
tex->columndirectory[2] != 0 ||
tex->columndirectory[3] != 0)
{