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Attempt to fix a blank banks list of ADLMIDI
That happen because of silly dependency on soundfonts list which is totally unneeded to ADLMIDI as it uses embedded banks or external banks in a different format. https://forum.zdoom.org/viewtopic.php?f=104&t=59997&p=1047184
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1 changed files with 3 additions and 3 deletions
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@ -1428,12 +1428,12 @@ static void InitMusicMenus()
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DMenuDescriptor **menu = MenuDescriptors.CheckKey("ADLBankMenu");
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DMenuDescriptor **menu = MenuDescriptors.CheckKey("ADLBankMenu");
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if (menu != nullptr)
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if (menu != nullptr)
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{
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if (soundfonts.Size() > 0)
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{
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{
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int adl_banks_count = adl_getBanksCount();
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int adl_banks_count = adl_getBanksCount();
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if (adl_banks_count > 0)
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{
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const char *const *adl_bank_names = adl_getBankNames();
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const char *const *adl_bank_names = adl_getBankNames();
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for(int i=0; i < adl_banks_count; i++)
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for (int i=0; i < adl_banks_count; i++)
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{
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{
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auto it = CreateOptionMenuItemCommand(adl_bank_names[i], FStringf("adl_bank %d", i), true);
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auto it = CreateOptionMenuItemCommand(adl_bank_names[i], FStringf("adl_bank %d", i), true);
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static_cast<DOptionMenuDescriptor*>(*menu)->mItems.Push(it);
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static_cast<DOptionMenuDescriptor*>(*menu)->mItems.Push(it);
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