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Change some of the names of the additive color properties
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2 changed files with 11 additions and 6 deletions
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@ -277,10 +277,10 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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color_wallbottom = <int>; // Material color of bottom of sector's sidedefs (OpenGL 3.x and later only) Default is white (0xffffff)
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color_sprites = <int>; // Material color of sprites in sector. Default is white (0xffffff)
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color_flooradd = <int>; // Additive material color applied to the sector floor. Default is black (0x000000)
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color_ceilingadd = <int>; // Additive material color applied to the sector ceiling. Default is black (0x000000)
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color_spritesadd = <int>; // Additive material color applied to sprites within the sector. Default is black (0x000000)
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color_walladd = <int>; // Additive material color applied to walls within the sector. Default is black (0x000000)
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coloradd_floor = <int>; // Additive material color applied to the sector floor. Default is black (0x000000)
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coloradd_ceiling = <int>; // Additive material color applied to the sector ceiling. Default is black (0x000000)
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coloradd_sprites = <int>; // Additive material color applied to sprites within the sector. Default is black (0x000000)
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coloradd_walls = <int>; // Additive material color applied to walls within the sector. Default is black (0x000000)
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portal_ceil_blocksound = <bool>; // ceiling portal blocks sound.
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portal_ceil_disabled = <bool>; // ceiling portal disabled.
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@ -584,7 +584,10 @@ xx(Color_Ceiling)
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xx(Color_Walltop)
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xx(Color_Wallbottom)
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xx(Color_Sprites)
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xx(Color_Add)
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xx(ColorAdd_Floor)
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xx(ColorAdd_Ceiling)
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xx(ColorAdd_Sprites)
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xx(ColorAdd_Walls)
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xx(Desaturation)
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xx(SoundSequence)
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xx(Silent)
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@ -656,7 +659,9 @@ xx(clampgradient_bottom)
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xx(useowncolors_bottom)
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xx(uppercolor_bottom)
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xx(lowercolor_bottom)
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xx(coloradd_top)
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xx(coloradd_mid)
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xx(coloradd_bottom)
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xx(Renderstyle)
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