diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index 12c7c168d..8cb110321 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -277,10 +277,10 @@ Note: All fields default to false unless mentioned otherwise. color_wallbottom = ; // Material color of bottom of sector's sidedefs (OpenGL 3.x and later only) Default is white (0xffffff) color_sprites = ; // Material color of sprites in sector. Default is white (0xffffff) - color_flooradd = ; // Additive material color applied to the sector floor. Default is black (0x000000) - color_ceilingadd = ; // Additive material color applied to the sector ceiling. Default is black (0x000000) - color_spritesadd = ; // Additive material color applied to sprites within the sector. Default is black (0x000000) - color_walladd = ; // Additive material color applied to walls within the sector. Default is black (0x000000) + coloradd_floor = ; // Additive material color applied to the sector floor. Default is black (0x000000) + coloradd_ceiling = ; // Additive material color applied to the sector ceiling. Default is black (0x000000) + coloradd_sprites = ; // Additive material color applied to sprites within the sector. Default is black (0x000000) + coloradd_walls = ; // Additive material color applied to walls within the sector. Default is black (0x000000) portal_ceil_blocksound = ; // ceiling portal blocks sound. portal_ceil_disabled = ; // ceiling portal disabled. diff --git a/src/namedef.h b/src/namedef.h index bf8f63b60..57207eed9 100644 --- a/src/namedef.h +++ b/src/namedef.h @@ -584,7 +584,10 @@ xx(Color_Ceiling) xx(Color_Walltop) xx(Color_Wallbottom) xx(Color_Sprites) -xx(Color_Add) +xx(ColorAdd_Floor) +xx(ColorAdd_Ceiling) +xx(ColorAdd_Sprites) +xx(ColorAdd_Walls) xx(Desaturation) xx(SoundSequence) xx(Silent) @@ -656,7 +659,9 @@ xx(clampgradient_bottom) xx(useowncolors_bottom) xx(uppercolor_bottom) xx(lowercolor_bottom) - +xx(coloradd_top) +xx(coloradd_mid) +xx(coloradd_bottom) xx(Renderstyle)