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- fixed: sector.gravity was not serialized.
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@ -275,6 +275,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sector_t &p, sector_t
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("linked_floor", p.e->Linked.Floor.Sectors)
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("linked_floor", p.e->Linked.Floor.Sectors)
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("linked_ceiling", p.e->Linked.Ceiling.Sectors)
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("linked_ceiling", p.e->Linked.Ceiling.Sectors)
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("colormap", p.ColorMap, def->ColorMap)
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("colormap", p.ColorMap, def->ColorMap)
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("gravity", p.gravity, def->gravity)
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.Terrain("floorterrain", p.terrainnum[0], &def->terrainnum[0])
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.Terrain("floorterrain", p.terrainnum[0], &def->terrainnum[0])
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.Terrain("ceilingterrain", p.terrainnum[1], &def->terrainnum[1])
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.Terrain("ceilingterrain", p.terrainnum[1], &def->terrainnum[1])
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("scrolls", scroll, nul)
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("scrolls", scroll, nul)
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