- fixed: sector.gravity was not serialized.

This commit is contained in:
Christoph Oelckers 2017-01-13 23:29:52 +01:00
parent f759b6757a
commit 4d68f066a0

View file

@ -275,6 +275,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sector_t &p, sector_t
("linked_floor", p.e->Linked.Floor.Sectors) ("linked_floor", p.e->Linked.Floor.Sectors)
("linked_ceiling", p.e->Linked.Ceiling.Sectors) ("linked_ceiling", p.e->Linked.Ceiling.Sectors)
("colormap", p.ColorMap, def->ColorMap) ("colormap", p.ColorMap, def->ColorMap)
("gravity", p.gravity, def->gravity)
.Terrain("floorterrain", p.terrainnum[0], &def->terrainnum[0]) .Terrain("floorterrain", p.terrainnum[0], &def->terrainnum[0])
.Terrain("ceilingterrain", p.terrainnum[1], &def->terrainnum[1]) .Terrain("ceilingterrain", p.terrainnum[1], &def->terrainnum[1])
("scrolls", scroll, nul) ("scrolls", scroll, nul)