From 4d68f066a0df4cda38765d828777d9b328b8dafd Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 13 Jan 2017 23:29:52 +0100 Subject: [PATCH] - fixed: sector.gravity was not serialized. --- src/p_saveg.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index 227fc91fd..8dc46e922 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -275,6 +275,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sector_t &p, sector_t ("linked_floor", p.e->Linked.Floor.Sectors) ("linked_ceiling", p.e->Linked.Ceiling.Sectors) ("colormap", p.ColorMap, def->ColorMap) + ("gravity", p.gravity, def->gravity) .Terrain("floorterrain", p.terrainnum[0], &def->terrainnum[0]) .Terrain("ceilingterrain", p.terrainnum[1], &def->terrainnum[1]) ("scrolls", scroll, nul)