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- fixed writing of texture matrices in Vulkan render backend
https://forum.zdoom.org/viewtopic.php?t=65479
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@ -100,7 +100,7 @@ bool VkMatrixBufferWriter::Write(const VSMatrix& modelMatrix, bool modelMatrixEn
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if (textureMatrixEnabled)
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if (textureMatrixEnabled)
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{
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{
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BufferedSet(modified, mMatrices.TextureMatrix, textureMatrixEnabled);
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BufferedSet(modified, mMatrices.TextureMatrix, textureMatrix);
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}
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}
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else
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else
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{
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{
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