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Remove -28 offset to fix issue 0000012
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@ -147,7 +147,7 @@ namespace swrenderer
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skyangle += FLOAT2FIXED(s->GetTextureXOffset(pos));
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// Vertical offset allows careful sky positioning.
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skymid = s->GetTextureYOffset(pos) - 28;
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skymid = s->GetTextureYOffset(pos);
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// We sometimes flip the picture horizontally.
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//
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