Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom

This commit is contained in:
Magnus Norddahl 2017-01-10 18:25:14 +01:00
commit 12e272248e
10 changed files with 48 additions and 5 deletions

View file

@ -1040,7 +1040,11 @@ FString BuildString (int argc, FString *argv)
for (arg = 0; arg < argc; arg++)
{
if (strchr(argv[arg], '"'))
if (argv[arg][0] == '\0')
{ // It's an empty argument, we need to convert it to '""'
buf << "\"\" ";
}
else if (strchr(argv[arg], '"'))
{ // If it contains one or more quotes, we need to escape them.
buf << '"';
long substr_start = 0, quotepos;

View file

@ -675,6 +675,9 @@ DThinker *FThinkerIterator::Next (bool exact)
{
return thinker;
}
// This can actually happen when a Destroy call on 'thinker' happens to destroy 'm_CurrThinker'.
// In that case there is no chance to recover, we have to terminate the iteration of this list.
if (m_CurrThinker == nullptr) break;
}
}
if ((m_SearchingFresh = !m_SearchingFresh))

View file

@ -307,6 +307,9 @@ void FMapInfoParser::ParseGameInfo()
GAMEINFOKEY_STRINGARRAY(finalePages, "finalePage", 8, true)
GAMEINFOKEY_STRINGARRAY(infoPages, "addinfoPage", 8, false)
GAMEINFOKEY_STRINGARRAY(infoPages, "infoPage", 8, true)
GAMEINFOKEY_STRINGARRAY(PrecachedClasses, "precacheclasses", 0, false)
GAMEINFOKEY_STRINGARRAY(PrecachedTextures, "precachetextures", 0, false)
GAMEINFOKEY_STRINGARRAY(PrecachedSounds, "precachesounds", 0, false)
GAMEINFOKEY_STRING(PauseSign, "pausesign")
GAMEINFOKEY_STRING(quitSound, "quitSound")
GAMEINFOKEY_STRING(BorderFlat, "borderFlat")

View file

@ -36,6 +36,7 @@
#include "basictypes.h"
#include "zstring.h"
#include "s_sound.h"
// Flags are not user configurable and only depend on the standard IWADs
#define GI_MAPxx 0x00000001
@ -120,6 +121,10 @@ struct gameinfo_t
TArray<FName> DefaultWeaponSlots[10];
TArray<FName> PlayerClasses;
TArray<FName> PrecachedClasses;
TArray<FString> PrecachedTextures;
TArray<FSoundID> PrecachedSounds;
FString titleMusic;
int titleOrder;
float titleTime;

View file

@ -1108,6 +1108,9 @@ bool DPlayerMenu::MouseEvent(int type, int x, int y)
SendNewColor (RPART(color), GPART(color), v);
}
break;
case NAME_Autoaim:
AutoaimChanged(li);
break;
}
}
return res;

View file

@ -663,9 +663,8 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
sec = tsec;
continue;
}
newsecnum = tsec->Index();
}
newsecnum = tsec->sectornum;
}
else
{

View file

@ -930,7 +930,8 @@ void P_LoadGLZSegs (FileReaderBase &data, int type)
{
seg[-1].v2 = seg->v1;
}
seg->PartnerSeg = &segs[partner];
seg->PartnerSeg = partner == 0xffffffffu? nullptr : &segs[partner];
if (line != 0xFFFFFFFF)
{
line_t *ldef;
@ -1002,9 +1003,10 @@ void LoadZNodes(FileReaderBase &data, int glnodes)
line.v1 = line.v1 - &level.vertexes[0] + &newvertarray[0];
line.v2 = line.v2 - &level.vertexes[0] + &newvertarray[0];
}
level.vertexes = std::move(newvertarray);
}
level.vertexes = std::move(newvertarray);
// Read the subsectors
DWORD numSubs, currSeg;
@ -3359,6 +3361,11 @@ static void P_PrecacheLevel()
actorhitlist[actor->GetClass()] = true;
}
for (auto n : gameinfo.PrecachedClasses)
{
PClassActor *cls = PClass::FindActor(n);
if (cls != NULL) actorhitlist[cls] = true;
}
for (unsigned i = 0; i < level.info->PrecacheClasses.Size(); i++)
{
// level.info can only store names, no class pointers.
@ -3395,6 +3402,11 @@ static void P_PrecacheLevel()
hitlist[sky2texture.GetIndex()] |= FTextureManager::HIT_Sky;
}
for (auto n : gameinfo.PrecachedTextures)
{
FTextureID tex = TexMan.CheckForTexture(n, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ReturnFirst);
if (tex.Exists()) hitlist[tex.GetIndex()] |= FTextureManager::HIT_Wall;
}
for (unsigned i = 0; i < level.info->PrecacheTextures.Size(); i++)
{
FTextureID tex = TexMan.CheckForTexture(level.info->PrecacheTextures[i], FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ReturnFirst);

View file

@ -481,6 +481,10 @@ void S_PrecacheLevel ()
{
actor->MarkPrecacheSounds();
}
for (auto i : gameinfo.PrecachedSounds)
{
level.info->PrecacheSounds[i].MarkUsed();
}
// Precache all extra sounds requested by this map.
for (i = 0; i < level.info->PrecacheSounds.Size(); ++i)
{

View file

@ -354,6 +354,11 @@ DFrameBuffer *Win32GLVideo::CreateFrameBuffer(int width, int height, bool bgra,
{
Win32GLFrameBuffer *fb;
if (fs)
{
I_ClosestResolution(&width, &height, 32);
}
m_DisplayWidth = width;
m_DisplayHeight = height;
m_DisplayBits = 32;

View file

@ -641,6 +641,11 @@ DFrameBuffer *Win32Video::CreateFrameBuffer (int width, int height, bool bgra, b
PalEntry flashColor;
int flashAmount;
if (fullscreen)
{
I_ClosestResolution(&width, &height, D3D ? 32 : 8);
}
LOG4 ("CreateFB %d %d %d %p\n", width, height, fullscreen, old);
if (old != NULL)