- added a new scaling mode to the level summary screen to scale to a given size.

In this mode the clean scaling factors are ignored and content is always scaled to fit the screen as efficently as possible.
For the default summary screens an option was added to use this mode, which is a lot closer to the original look of this screen.
It is not 100% identical because it still factors in the author, if given and long level names that may be broken into multiple lines of text.
This commit is contained in:
Christoph Oelckers 2020-10-03 13:32:39 +02:00
parent fbf57e0c1d
commit 2016f56a7e
4 changed files with 161 additions and 94 deletions

View File

@ -660,7 +660,10 @@ xx(Static)
xx(Staticconst) xx(Staticconst)
xx(DeathmatchStatusScreen) xx(DeathmatchStatusScreen)
xx(CoopStatusScreen) xx(CoopStatusScreen)
xx(DoomStatusScreen)
xx(RavenStatusScreen) xx(RavenStatusScreen)
xx(DoomStatusScreenSized)
xx(RavenStatusScreenSized)
xx(StatusbarWidget) xx(StatusbarWidget)
xx(StatusbarHead) xx(StatusbarHead)
xx(StatusbarCondition) xx(StatusbarCondition)
@ -1076,3 +1079,10 @@ xx(NewPlayerMenu)
xx(AltHud) xx(AltHud)
xx(GameScreen) xx(GameScreen)
// summary
xx(cwidth)
xx(cheight)
xx(wrapwidth)
xx(scalefactorx)
xx(scalefactory)
xx(scalemode)

View File

@ -61,6 +61,7 @@ CVAR(Bool, wi_percents, true, CVAR_ARCHIVE)
CVAR(Bool, wi_showtotaltime, true, CVAR_ARCHIVE) CVAR(Bool, wi_showtotaltime, true, CVAR_ARCHIVE)
CVAR(Bool, wi_noautostartmap, false, CVAR_USERINFO | CVAR_ARCHIVE) CVAR(Bool, wi_noautostartmap, false, CVAR_USERINFO | CVAR_ARCHIVE)
CVAR(Int, wi_autoadvance, 0, CVAR_SERVERINFO) CVAR(Int, wi_autoadvance, 0, CVAR_SERVERINFO)
CVAR(Bool, wi_cleantextscale, true, CVAR_ARCHIVE)
EXTERN_CVAR(Bool, inter_classic_scaling) EXTERN_CVAR(Bool, inter_classic_scaling)
// States for the intermission // States for the intermission
@ -769,12 +770,35 @@ void WI_Start(wbstartstruct_t *wbstartstruct)
} }
WI_Screen = cls->CreateNew(); WI_Screen = cls->CreateNew();
ScaleOverrider s(twod); ScaleOverrider s(twod);
IFVIRTUALPTRNAME(WI_Screen, "StatusScreen", Start) IFVIRTUALPTRNAME(WI_Screen, "StatusScreen", Start)
{ {
VMValue val[2] = { WI_Screen, wbstartstruct }; VMValue val[2] = { WI_Screen, wbstartstruct };
VMCall(func, val, 2, nullptr, 0); VMCall(func, val, 2, nullptr, 0);
} }
if (!wi_cleantextscale)
{
// Only modify the original single player screens. Everything else must set itself up as intended
if (cls->TypeName == NAME_DoomStatusScreen || cls->TypeName == NAME_RavenStatusScreen)
{
int w = screen->GetWidth();
int h = screen->GetHeight();
float ratio = ActiveRatio(w, h);
int pixw = int(320 * (ratio * 0.75));
if (pixw > 336) pixw -= 16; // leave a bit of space at the sides.
WI_Screen->IntVar(NAME_cwidth) = 320;
WI_Screen->IntVar(NAME_cheight) = 200;
WI_Screen->IntVar(NAME_scalemode) = FSMode_ScaleToFit43;
WI_Screen->IntVar(NAME_scalefactorx) = 1;
WI_Screen->IntVar(NAME_scalefactory) = 1;
WI_Screen->IntVar(NAME_wrapwidth) = pixw;
}
}
GC::AddSoftRoot(WI_Screen); GC::AddSoftRoot(WI_Screen);
} }

View File

@ -39,7 +39,6 @@ struct PatchInfo play version("2.5")
}; };
// Will be made a class later, but for now needs to mirror the internal version.
class StatusScreen abstract play version("2.5") class StatusScreen abstract play version("2.5")
{ {
enum EValues enum EValues
@ -130,6 +129,11 @@ class StatusScreen abstract play version("2.5")
int player_deaths[MAXPLAYERS]; int player_deaths[MAXPLAYERS];
int sp_state; int sp_state;
int cWidth, cHeight; // size of the canvas
int scalemode;
int wrapwidth; // size used to word wrap level names
int scaleFactorX, scaleFactorY;
//==================================================================== //====================================================================
// //
@ -140,10 +144,35 @@ class StatusScreen abstract play version("2.5")
int DrawCharPatch(Font fnt, int charcode, int x, int y, int translation = Font.CR_UNTRANSLATED, bool nomove = false) int DrawCharPatch(Font fnt, int charcode, int x, int y, int translation = Font.CR_UNTRANSLATED, bool nomove = false)
{ {
int width = fnt.GetCharWidth(charcode); int width = fnt.GetCharWidth(charcode);
screen.DrawChar(fnt, translation, x, y, charcode, nomove ? DTA_CleanNoMove : DTA_Clean, true); if (scalemode == -1) screen.DrawChar(fnt, translation, x, y, charcode, nomove ? DTA_CleanNoMove : DTA_Clean, true);
else screen.DrawChar(fnt, translation, x, y, charcode, DTA_FullscreenScale, scalemode, DTA_VirtualWidth, cwidth, DTA_VirtualHeight, cheight);
return x - width; return x - width;
} }
//====================================================================
//
//
//
//====================================================================
void DrawTexture(TextureID tex, double x, double y, bool nomove = false)
{
if (scalemode == -1) screen.DrawTexture(tex, true, x, y, nomove ? DTA_CleanNoMove : DTA_Clean, true);
else screen.DrawTexture(tex, true, x, y, DTA_FullscreenScale, scalemode, DTA_VirtualWidth, cwidth, DTA_VirtualHeight, cheight);
}
//====================================================================
//
//
//
//====================================================================
void DrawText(Font fnt, int color, double x, double y, String str, bool nomove = false, bool shadow = false)
{
if (scalemode == -1) screen.DrawText(fnt, color, x, y, str, nomove ? DTA_CleanNoMove : DTA_Clean, true, DTA_Shadow, shadow);
else screen.DrawText(fnt, color, x, y, str, DTA_FullscreenScale, scalemode, DTA_VirtualWidth, cwidth, DTA_VirtualHeight, cheight, DTA_Shadow, shadow);
}
//==================================================================== //====================================================================
// //
// Draws a level name with the big font // Draws a level name with the big font
@ -159,25 +188,25 @@ class StatusScreen abstract play version("2.5")
if (tex.isValid()) if (tex.isValid())
{ {
let size = TexMan.GetScaledSize(tex); let size = TexMan.GetScaledSize(tex);
screen.DrawTexture(tex, true, (screen.GetWidth() - size.X * CleanXfac) /2, y, DTA_CleanNoMove, true); DrawTexture(tex, (cwidth - size.X * scaleFactorX) /2, y, true);
if (size.Y > 50) if (size.Y > 50)
{ // Fix for Deus Vult II and similar wads that decide to make these hugely tall { // Fix for Deus Vult II and similar wads that decide to make these hugely tall
// patches with vast amounts of empty space at the bottom. // patches with vast amounts of empty space at the bottom.
size.Y = TexMan.CheckRealHeight(tex); size.Y = TexMan.CheckRealHeight(tex);
} }
return y + int(Size.Y) * CleanYfac; return y + int(Size.Y) * scaleFactorY;
} }
else if (levelname.Length() > 0) else if (levelname.Length() > 0)
{ {
int h = 0; int h = 0;
int lumph = mapname.mFont.GetHeight() * CleanYfac; int lumph = mapname.mFont.GetHeight() * scaleFactorY;
BrokenLines lines = mapname.mFont.BreakLines(levelname, screen.GetWidth() / CleanXfac); BrokenLines lines = mapname.mFont.BreakLines(levelname, wrapwidth / scaleFactorX);
int count = lines.Count(); int count = lines.Count();
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
screen.DrawText(mapname.mFont, mapname.mColor, (screen.GetWidth() - lines.StringWidth(i) * CleanXfac) / 2, y + h, lines.StringAt(i), DTA_CleanNoMove, true); DrawText(mapname.mFont, mapname.mColor, (cwidth - lines.StringWidth(i) * scaleFactorX) / 2, y + h, lines.StringAt(i), true);
h += lumph; h += lumph;
} }
return y + h; return y + h;
@ -187,7 +216,7 @@ class StatusScreen abstract play version("2.5")
//==================================================================== //====================================================================
// //
// Draws a level author's name with the big font // Draws a level author's name with the given font
// //
//==================================================================== //====================================================================
@ -196,14 +225,14 @@ class StatusScreen abstract play version("2.5")
if (levelname.Length() > 0) if (levelname.Length() > 0)
{ {
int h = 0; int h = 0;
int lumph = author.mFont.GetHeight() * CleanYfac; int lumph = author.mFont.GetHeight() * scaleFactorY;
BrokenLines lines = author.mFont.BreakLines(levelname, screen.GetWidth() / CleanXfac); BrokenLines lines = author.mFont.BreakLines(levelname, wrapwidth / scaleFactorX);
int count = lines.Count(); int count = lines.Count();
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
screen.DrawText(author.mFont, author.mColor, (screen.GetWidth() - lines.StringWidth(i) * CleanXfac) / 2, y + h, lines.StringAt(i), DTA_CleanNoMove, true); DrawText(author.mFont, author.mColor, (cwidth - lines.StringWidth(i) * scaleFactorX) / 2, y + h, lines.StringAt(i), true);
h += lumph; h += lumph;
} }
return y + h; return y + h;
@ -235,22 +264,21 @@ class StatusScreen abstract play version("2.5")
int DrawPatchOrText(int y, PatchInfo pinfo, TextureID patch, String stringname) int DrawPatchOrText(int y, PatchInfo pinfo, TextureID patch, String stringname)
{ {
String string = Stringtable.Localize(stringname); String string = Stringtable.Localize(stringname);
int midx = screen.GetWidth() / 2; int midx = cwidth / 2;
if (TexMan.OkForLocalization(patch, stringname)) if (TexMan.OkForLocalization(patch, stringname))
{ {
let size = TexMan.GetScaledSize(patch); let size = TexMan.GetScaledSize(patch);
screen.DrawTexture(patch, true, midx - size.X * CleanXfac/2, y, DTA_CleanNoMove, true); DrawTexture(patch, midx - size.X * scaleFactorX/2, y, true);
return y + int(size.Y * CleanYfac); return y + int(size.Y * scaleFactorY);
} }
else else
{ {
screen.DrawText(pinfo.mFont, pinfo.mColor, midx - pinfo.mFont.StringWidth(string) * CleanXfac/2, y, string, DTA_CleanNoMove, true); DrawText(pinfo.mFont, pinfo.mColor, midx - pinfo.mFont.StringWidth(string) * scaleFactorX/2, y, string, true);
return y + pinfo.mFont.GetHeight() * CleanYfac; return y + pinfo.mFont.GetHeight() * scaleFactorY;
} }
} }
//==================================================================== //====================================================================
// //
// Draws "<Levelname> Finished!" // Draws "<Levelname> Finished!"
@ -263,7 +291,7 @@ class StatusScreen abstract play version("2.5")
virtual int drawLF () virtual int drawLF ()
{ {
bool ispatch = wbs.LName0.isValid(); bool ispatch = wbs.LName0.isValid();
int oldy = TITLEY * CleanYfac; int oldy = TITLEY * scaleFactorY;
int h; int h;
if (!ispatch) if (!ispatch)
@ -271,7 +299,7 @@ class StatusScreen abstract play version("2.5")
let asc = mapname.mFont.GetMaxAscender(lnametexts[1]); let asc = mapname.mFont.GetMaxAscender(lnametexts[1]);
if (asc > TITLEY - 2) if (asc > TITLEY - 2)
{ {
oldy = (asc+2) * CleanYfac; oldy = (asc+2) * scaleFactorY;
} }
} }
@ -285,7 +313,7 @@ class StatusScreen abstract play version("2.5")
if (authortexts[0].length() == 0) if (authortexts[0].length() == 0)
{ {
int h1 = BigFont.GetHeight() - BigFont.GetDisplacement(); int h1 = BigFont.GetHeight() - BigFont.GetDisplacement();
int h2 = (y - oldy) / CleanYfac / 4; int h2 = (y - oldy) / scaleFactorY / 4;
disp = min(h1, h2); disp = min(h1, h2);
if (!TexMan.OkForLocalization(finishedPatch, "$WI_FINISHED")) if (!TexMan.OkForLocalization(finishedPatch, "$WI_FINISHED"))
@ -297,15 +325,15 @@ class StatusScreen abstract play version("2.5")
{ {
disp += author.mFont.GetMaxAscender(authortexts[0]); disp += author.mFont.GetMaxAscender(authortexts[0]);
} }
y += disp * CleanYfac; y += disp * scaleFactorY;
} }
y = DrawAuthor(y, authortexts[0]); y = DrawAuthor(y, authortexts[0]);
// draw "Finished!" // draw "Finished!"
int statsy = multiplayer? NG_STATSY : SP_STATSY * CleanYFac; int statsy = multiplayer? NG_STATSY : SP_STATSY * scaleFactorY;
if (y < (statsy - finished.mFont.GetHeight()*3/4) * CleanYfac) if (y < (statsy - finished.mFont.GetHeight()*3/4) * scaleFactorY)
{ {
// don't draw 'finished' if the level name is too tall // don't draw 'finished' if the level name is too tall
y = DrawPatchOrText(y, finished, finishedPatch, "$WI_FINISHED"); y = DrawPatchOrText(y, finished, finishedPatch, "$WI_FINISHED");
@ -313,7 +341,6 @@ class StatusScreen abstract play version("2.5")
return y; return y;
} }
//==================================================================== //====================================================================
// //
// Draws "Entering <LevelName>" // Draws "Entering <LevelName>"
@ -326,14 +353,14 @@ class StatusScreen abstract play version("2.5")
virtual void drawEL () virtual void drawEL ()
{ {
bool ispatch = TexMan.OkForLocalization(enteringPatch, "$WI_ENTERING"); bool ispatch = TexMan.OkForLocalization(enteringPatch, "$WI_ENTERING");
int oldy = TITLEY * CleanYfac; int oldy = TITLEY * scaleFactorY;
if (!ispatch) if (!ispatch)
{ {
let asc = entering.mFont.GetMaxAscender("$WI_ENTERING"); let asc = entering.mFont.GetMaxAscender("$WI_ENTERING");
if (asc > TITLEY - 2) if (asc > TITLEY - 2)
{ {
oldy = (asc+2) * CleanYfac; oldy = (asc+2) * scaleFactorY;
} }
} }
@ -352,7 +379,7 @@ class StatusScreen abstract play version("2.5")
{ {
disp += mapname.mFont.GetMaxAscender(lnametexts[1]); disp += mapname.mFont.GetMaxAscender(lnametexts[1]);
} }
y += disp * CleanYfac; y += disp * scaleFactorY;
} }
y = DrawName(y, wbs.LName1, lnametexts[1]); y = DrawName(y, wbs.LName1, lnametexts[1]);
@ -360,14 +387,13 @@ class StatusScreen abstract play version("2.5")
if (wbs.LName1.isValid() && authortexts[1].length() > 0) if (wbs.LName1.isValid() && authortexts[1].length() > 0)
{ {
// Consdider the ascender height of the following text. // Consdider the ascender height of the following text.
y += author.mFont.GetMaxAscender(authortexts[1]) * CleanYfac; y += author.mFont.GetMaxAscender(authortexts[1]) * scaleFactorY;
} }
DrawAuthor(y, authortexts[1]); DrawAuthor(y, authortexts[1]);
} }
//==================================================================== //====================================================================
// //
// Draws a number. // Draws a number.
@ -383,9 +409,9 @@ class StatusScreen abstract play version("2.5")
String text; String text;
int len; int len;
if (nomove) if (nomove && scalemode == -1)
{ {
fntwidth *= CleanXfac; fntwidth *= scaleFactorX;
} }
text = String.Format("%d", n); text = String.Format("%d", n);
len = text.Length(); len = text.Length();
@ -435,35 +461,76 @@ class StatusScreen abstract play version("2.5")
if (wi_percents) if (wi_percents)
{ {
if (nomove) if (nomove && scalemode == -1)
{ {
x -= fnt.StringWidth("%") * CleanXfac; x -= fnt.StringWidth("%") * scaleFactorX;
} }
else else
{ {
x -= fnt.StringWidth("%"); x -= fnt.StringWidth("%");
} }
screen.DrawText(fnt, color, x, y, "%", nomove? DTA_CleanNoMove : DTA_Clean, true); DrawText(fnt, color, x, y, "%", nomove);
if (nomove) if (nomove)
{ {
x -= 2*CleanXfac; x -= 2*CleanXfac;
} }
drawNum(fnt, x, y, b == 0 ? 100 : p * 100 / b, -1, false, color); drawNum(fnt, x, y, b == 0 ? 100 : p * 100 / b, -1, false, color, nomove);
} }
else else
{ {
if (show_total) if (show_total)
{ {
x = drawNum(fnt, x, y, b, 2, false, color); x = drawNum(fnt, x, y, b, 2, false, color, nomove);
x -= fnt.StringWidth("/"); x -= fnt.StringWidth("/");
screen.DrawText (fnt, color, x, y, "/", nomove? DTA_CleanNoMove : DTA_Clean, true); DrawText (fnt, color, x, y, "/", nomove);
} }
drawNum (fnt, x, y, p, -1, false, color); drawNum (fnt, x, y, p, -1, false, color, nomove);
} }
} }
//====================================================================
//
// Display level completion time and par, or "sucks" message if overflow.
//
//====================================================================
void drawTimeFont (Font printFont, int x, int y, int t, int color)
{
bool sucky;
if (t < 0)
return;
int hours = t / 3600;
t -= hours * 3600;
int minutes = t / 60;
t -= minutes * 60;
int seconds = t;
// Why were these offsets hard coded? Half the WADs with custom patches
// I tested screwed up miserably in this function!
int num_spacing = printFont.GetCharWidth("3");
int colon_spacing = printFont.GetCharWidth(":");
x = drawNum (printFont, x, y, seconds, 2, true, color) - 1;
DrawCharPatch (printFont, ":", x -= colon_spacing, y, color);
x = drawNum (printFont, x, y, minutes, 2, hours!=0, color);
if (hours)
{
DrawCharPatch (printFont, ":", x -= colon_spacing, y, color);
drawNum (printFont, x, y, hours, 2, false, color);
}
}
void drawTime (int x, int y, int t, bool no_sucks=false)
{
drawTimeFont(IntermissionFont, x, y, t, Font.CR_UNTRANSLATED);
}
//==================================================================== //====================================================================
// //
// the 'scaled' drawers are for the multiplayer scoreboard
// //
//==================================================================== //====================================================================
@ -531,46 +598,6 @@ class StatusScreen abstract play version("2.5")
drawTextScaled(fnt, x - fnt.StringWidth(s) * scale, y, s, scale, color); drawTextScaled(fnt, x - fnt.StringWidth(s) * scale, y, s, scale, color);
} }
//====================================================================
//
// Display level completion time and par, or "sucks" message if overflow.
//
//====================================================================
void drawTimeFont (Font printFont, int x, int y, int t, int color)
{
bool sucky;
if (t < 0)
return;
int hours = t / 3600;
t -= hours * 3600;
int minutes = t / 60;
t -= minutes * 60;
int seconds = t;
// Why were these offsets hard coded? Half the WADs with custom patches
// I tested screwed up miserably in this function!
int num_spacing = printFont.GetCharWidth("3");
int colon_spacing = printFont.GetCharWidth(":");
x = drawNum (printFont, x, y, seconds, 2, true, color) - 1;
DrawCharPatch (printFont, ":", x -= colon_spacing, y, color);
x = drawNum (printFont, x, y, minutes, 2, hours!=0, color);
if (hours)
{
DrawCharPatch (printFont, ":", x -= colon_spacing, y, color);
drawNum (printFont, x, y, hours, 2, false, color);
}
}
void drawTime (int x, int y, int t, bool no_sucks=false)
{
drawTimeFont(IntermissionFont, x, y, t, Font.CR_UNTRANSLATED);
}
//==================================================================== //====================================================================
// //
// //
@ -897,6 +924,12 @@ class StatusScreen abstract play version("2.5")
bg = InterBackground.Create(wbs); bg = InterBackground.Create(wbs);
noautostartmap = bg.LoadBackground(false); noautostartmap = bg.LoadBackground(false);
initStats(); initStats();
wrapwidth = cwidth = screen.GetWidth();
cheight = screen.GetHeight();
scalemode = -1;
scaleFactorX = CleanXfac;
scaleFactorY = CleanYfac;
} }

View File

@ -158,11 +158,11 @@ class DoomStatusScreen : StatusScreen
if (useGfx) if (useGfx)
{ {
printFont = IntermissionFont; printFont = IntermissionFont;
screen.DrawTexture (Kills, true, statsx, SP_STATSY, DTA_Clean, true); DrawTexture (Kills, statsx, SP_STATSY);
screen.DrawTexture (Items, true, statsx, SP_STATSY+lh, DTA_Clean, true); DrawTexture (Items, statsx, SP_STATSY+lh);
screen.DrawTexture (P_secret, true, statsx, SP_STATSY+2*lh, DTA_Clean, true); DrawTexture (P_secret, statsx, SP_STATSY+2*lh);
screen.DrawTexture (Timepic, true, SP_TIMEX, SP_TIMEY, DTA_Clean, true); DrawTexture (Timepic, SP_TIMEX, SP_TIMEY);
if (wbs.partime) screen.DrawTexture (Par, true, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true); if (wbs.partime) DrawTexture (Par, 160 + SP_TIMEX, SP_TIMEY);
} }
else else
{ {
@ -179,11 +179,11 @@ class DoomStatusScreen : StatusScreen
} }
printFont = generic_ui? IntermissionFont : content.mFont; printFont = generic_ui? IntermissionFont : content.mFont;
screen.DrawText (textFont, tcolor, statsx, SP_STATSY, "$TXT_IMKILLS", DTA_Clean, true); DrawText (textFont, tcolor, statsx, SP_STATSY, "$TXT_IMKILLS");
screen.DrawText (textFont, tcolor, statsx, SP_STATSY+lh, "$TXT_IMITEMS", DTA_Clean, true); DrawText (textFont, tcolor, statsx, SP_STATSY+lh, "$TXT_IMITEMS");
screen.DrawText (textFont, tcolor, statsx, SP_STATSY+2*lh, "$TXT_IMSECRETS", DTA_Clean, true); DrawText (textFont, tcolor, statsx, SP_STATSY+2*lh, "$TXT_IMSECRETS");
screen.DrawText (textFont, tcolor, SP_TIMEX, SP_TIMEY, "$TXT_IMTIME", DTA_Clean, true); DrawText (textFont, tcolor, SP_TIMEX, SP_TIMEY, "$TXT_IMTIME");
if (wbs.partime) screen.DrawText (textFont, tcolor, 160 + SP_TIMEX, SP_TIMEY, "$TXT_IMPAR", DTA_Clean, true); if (wbs.partime) screen.DrawText (textFont, tcolor, 160 + SP_TIMEX, SP_TIMEY, "$TXT_IMPAR");
} }
drawPercent (printFont, 320 - statsx, SP_STATSY, cnt_kills[0], wbs.maxkills, true, tcolor); drawPercent (printFont, 320 - statsx, SP_STATSY, cnt_kills[0], wbs.maxkills, true, tcolor);
@ -201,11 +201,11 @@ class DoomStatusScreen : StatusScreen
if (useGfx && TexMan.OkForLocalization(Sucks, "$TXT_IMSUCKS")) if (useGfx && TexMan.OkForLocalization(Sucks, "$TXT_IMSUCKS"))
{ {
let size = TexMan.GetScaledSize(Sucks); let size = TexMan.GetScaledSize(Sucks);
screen.DrawTexture (Sucks, true, x - size.X, y - size.Y - 2, DTA_Clean, true); DrawTexture (Sucks, x - size.X, y - size.Y - 2);
} }
else else
{ {
screen.DrawText (textFont, tColor, x - printFont.StringWidth("$TXT_IMSUCKS"), y - printFont.GetHeight() - 2, "$TXT_IMSUCKS", DTA_Clean, true); DrawText (textFont, tColor, x - printFont.StringWidth("$TXT_IMSUCKS"), y - printFont.GetHeight() - 2, "$TXT_IMSUCKS");
} }
} }
@ -233,9 +233,9 @@ class RavenStatusScreen : DoomStatusScreen
Font textFont = generic_ui? NewSmallFont : content.mFont; Font textFont = generic_ui? NewSmallFont : content.mFont;
let tcolor = content.mColor; let tcolor = content.mColor;
screen.DrawText (textFont, tcolor, 50, 65, "$TXT_IMKILLS", DTA_Clean, true, DTA_Shadow, true); DrawText (textFont, tcolor, 50, 65, "$TXT_IMKILLS", shadow:true);
screen.DrawText (textFont, tcolor, 50, 90, "$TXT_IMITEMS", DTA_Clean, true, DTA_Shadow, true); DrawText (textFont, tcolor, 50, 90, "$TXT_IMITEMS", shadow:true);
screen.DrawText (textFont, tcolor, 50, 115, "$TXT_IMSECRETS", DTA_Clean, true, DTA_Shadow, true); DrawText (textFont, tcolor, 50, 115, "$TXT_IMSECRETS", shadow:true);
int countpos = gameinfo.gametype==GAME_Strife? 285:270; int countpos = gameinfo.gametype==GAME_Strife? 285:270;
if (sp_state >= 2) if (sp_state >= 2)
@ -252,7 +252,7 @@ class RavenStatusScreen : DoomStatusScreen
} }
if (sp_state >= 8) if (sp_state >= 8)
{ {
screen.DrawText (textFont, tcolor, 85, 160, "$TXT_IMTIME", DTA_Clean, true, DTA_Shadow, true); DrawText (textFont, tcolor, 85, 160, "$TXT_IMTIME", shadow:true);
drawTimeFont (textFont, 249, 160, cnt_time, tcolor); drawTimeFont (textFont, 249, 160, cnt_time, tcolor);
if (wi_showtotaltime) if (wi_showtotaltime)
{ {