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- oops, missed this
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1 changed files with 5 additions and 5 deletions
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@ -91,14 +91,14 @@ const char *GetVersionString();
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#define SAVEVER 4556
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "GZDOOM"
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#define BASEWAD "gzdoom.pk3"
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#define GAMESIG "QZDOOM"
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#define BASEWAD "qzdoom.pk3"
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#define OPTIONALWAD "game_support.pk3"
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// More stuff that needs to be different for derivatives.
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#define GAMENAME "GZDoom"
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#define WGAMENAME L"GZDoom"
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#define GAMENAMELOWERCASE "gzdoom"
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#define GAMENAME "QZDoom"
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#define WGAMENAME L"QZDoom"
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#define GAMENAMELOWERCASE "qzdoom"
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#define FORUM_URL "http://forum.zdoom.org/"
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#define BUGS_FORUM_URL "http://forum.zdoom.org/viewforum.php?f=2"
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