2007-05-28 22:18:51 +00:00
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/*
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** thingdef-properties.cpp
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**
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2008-09-21 18:02:38 +00:00
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** Actor definitions - properties and flags handling
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2007-05-28 22:18:51 +00:00
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**
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**---------------------------------------------------------------------------
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** Copyright 2002-2007 Christoph Oelckers
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** Copyright 2004-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be
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** covered by the terms of the GNU General Public License as published by
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** the Free Software Foundation; either version 2 of the License, or (at
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** your option) any later version.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "gi.h"
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#include "actor.h"
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#include "info.h"
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#include "tarray.h"
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#include "w_wad.h"
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#include "templates.h"
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#include "r_defs.h"
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#include "r_draw.h"
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#include "a_pickups.h"
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#include "s_sound.h"
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#include "cmdlib.h"
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#include "p_lnspec.h"
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#include "a_action.h"
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#include "decallib.h"
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#include "m_random.h"
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#include "i_system.h"
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#include "p_local.h"
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#include "p_effect.h"
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#include "v_palette.h"
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#include "doomerrors.h"
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#include "a_hexenglobal.h"
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#include "a_weaponpiece.h"
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#include "p_conversation.h"
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#include "v_text.h"
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#include "thingdef.h"
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#include "a_sharedglobal.h"
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2007-12-26 16:06:03 +00:00
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#include "r_translate.h"
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2008-04-08 08:53:42 +00:00
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#include "a_morph.h"
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2008-09-14 23:54:38 +00:00
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#include "colormatcher.h"
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2007-05-28 22:18:51 +00:00
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2008-12-29 23:03:38 +00:00
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//==========================================================================
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//
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// Gets a class pointer and performs an error check for correct type
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//
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//==========================================================================
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static const PClass *FindClassTentative(const char *name, const char *ancestor)
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{
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2009-01-03 14:44:41 +00:00
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// "" and "none" mean 'no class'
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if (name == NULL || *name == 0 || !stricmp(name, "none"))
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{
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return NULL;
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}
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2008-12-29 23:03:38 +00:00
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const PClass *anc = PClass::FindClass(ancestor);
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2009-01-03 14:44:41 +00:00
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assert(anc != NULL); // parent classes used here should always be natively defined
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2008-12-29 23:03:38 +00:00
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const PClass *cls = const_cast<PClass*>(anc)->FindClassTentative(name);
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assert (cls != NULL); // cls can not ne NULL here
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if (!cls->IsDescendantOf(anc))
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{
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I_Error("%s does not inherit from %s\n", name, ancestor);
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}
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return cls;
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}
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2007-05-28 22:18:51 +00:00
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//===========================================================================
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//
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// HandleDeprecatedFlags
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//
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// Handles the deprecated flags and sets the respective properties
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// to appropriate values. This is solely intended for backwards
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// compatibility so mixing this with code that is aware of the real
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// properties is not recommended
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//
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//===========================================================================
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2008-09-21 18:02:38 +00:00
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void HandleDeprecatedFlags(AActor *defaults, FActorInfo *info, bool set, int index)
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2007-05-28 22:18:51 +00:00
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{
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switch (index)
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{
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2008-03-01 16:59:17 +00:00
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case DEPF_FIREDAMAGE:
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2007-05-28 22:18:51 +00:00
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defaults->DamageType = set? NAME_Fire : NAME_None;
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break;
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2008-03-01 16:59:17 +00:00
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case DEPF_ICEDAMAGE:
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2007-05-28 22:18:51 +00:00
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defaults->DamageType = set? NAME_Ice : NAME_None;
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break;
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2008-03-01 16:59:17 +00:00
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case DEPF_LOWGRAVITY:
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2007-05-28 22:18:51 +00:00
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defaults->gravity = set? FRACUNIT/8 : FRACUNIT;
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break;
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2008-03-01 16:59:17 +00:00
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case DEPF_SHORTMISSILERANGE:
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2007-05-28 22:18:51 +00:00
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defaults->maxtargetrange = set? 896*FRACUNIT : 0;
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break;
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2008-03-01 16:59:17 +00:00
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case DEPF_LONGMELEERANGE:
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2007-05-28 22:18:51 +00:00
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defaults->meleethreshold = set? 196*FRACUNIT : 0;
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break;
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2008-06-22 09:13:19 +00:00
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case DEPF_QUARTERGRAVITY:
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defaults->gravity = set? FRACUNIT/4 : FRACUNIT;
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break;
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2008-08-19 19:38:39 +00:00
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case DEPF_FIRERESIST:
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2008-08-23 08:48:19 +00:00
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info->SetDamageFactor(NAME_Fire, set? FRACUNIT/2 : FRACUNIT);
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break;
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2009-05-23 08:30:36 +00:00
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// the bounce flags will set the compatibility bounce modes to remain compatible
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case DEPF_HERETICBOUNCE:
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defaults->bouncetype = set? BOUNCE_HereticCompat : 0;
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break;
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case DEPF_HEXENBOUNCE:
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defaults->bouncetype = set? BOUNCE_HexenCompat : 0;
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break;
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case DEPF_DOOMBOUNCE:
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defaults->bouncetype = set? BOUNCE_DoomCompat : 0;
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break;
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2008-03-01 16:59:17 +00:00
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case DEPF_PICKUPFLASH:
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2008-02-17 02:40:03 +00:00
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if (set)
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{
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2008-12-29 23:03:38 +00:00
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static_cast<AInventory*>(defaults)->PickupFlash = FindClassTentative("PickupFlash", "Actor");
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2008-02-17 02:40:03 +00:00
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}
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else
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{
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static_cast<AInventory*>(defaults)->PickupFlash = NULL;
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}
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2008-02-16 10:23:12 +00:00
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break;
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2009-08-02 15:54:34 +00:00
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case DEPF_INTERHUBSTRIP: // Old system was 0 or 1, so if the flag is cleared, assume 1.
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static_cast<AInventory*>(defaults)->InterHubAmount = set ? 0 : 1;
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2007-05-28 22:18:51 +00:00
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default:
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break; // silence GCC
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}
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}
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2008-09-21 18:02:38 +00:00
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//==========================================================================
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2007-05-28 22:18:51 +00:00
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//
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2008-09-21 18:02:38 +00:00
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//
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2007-05-28 22:18:51 +00:00
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//
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2008-09-21 18:02:38 +00:00
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//==========================================================================
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int MatchString (const char *in, const char **strings)
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2007-05-28 22:18:51 +00:00
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{
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2008-09-21 18:02:38 +00:00
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int i;
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2007-05-28 22:18:51 +00:00
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2008-09-21 18:02:38 +00:00
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for (i = 0; *strings != NULL; i++)
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2007-05-28 22:18:51 +00:00
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{
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2008-09-21 18:02:38 +00:00
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if (!stricmp(in, *strings++))
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2007-05-28 22:18:51 +00:00
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{
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2008-09-21 18:02:38 +00:00
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return i;
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2007-05-28 22:18:51 +00:00
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}
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}
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2008-09-21 18:02:38 +00:00
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return -1;
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2007-05-28 22:18:51 +00:00
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}
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//==========================================================================
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//
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2008-09-21 18:02:38 +00:00
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// Info Property handlers
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//
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2007-05-28 22:18:51 +00:00
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//==========================================================================
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2008-09-21 18:02:38 +00:00
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//==========================================================================
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2007-05-28 22:18:51 +00:00
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//
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2008-09-21 18:02:38 +00:00
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//==========================================================================
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DEFINE_INFO_PROPERTY(game, T, Actor)
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2007-05-28 22:18:51 +00:00
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{
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2008-09-21 18:02:38 +00:00
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PROP_STRING_PARM(str, 0);
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if (!stricmp(str, "Doom"))
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2007-05-28 22:18:51 +00:00
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{
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2008-12-07 12:11:59 +00:00
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info->GameFilter |= GAME_Doom;
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2007-05-28 22:18:51 +00:00
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}
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2008-09-21 18:02:38 +00:00
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else if (!stricmp(str, "Heretic"))
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2007-05-28 22:18:51 +00:00
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{
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2008-12-07 12:11:59 +00:00
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info->GameFilter |= GAME_Heretic;
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2007-05-28 22:18:51 +00:00
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}
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2008-09-21 18:02:38 +00:00
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else if (!stricmp(str, "Hexen"))
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2007-05-28 22:18:51 +00:00
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{
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2008-12-07 12:11:59 +00:00
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info->GameFilter |= GAME_Hexen;
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2007-05-28 22:18:51 +00:00
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}
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2008-09-21 18:02:38 +00:00
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else if (!stricmp(str, "Raven"))
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2007-05-28 22:18:51 +00:00
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{
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2008-12-07 12:11:59 +00:00
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info->GameFilter |= GAME_Raven;
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2007-05-28 22:18:51 +00:00
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}
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2008-09-21 18:02:38 +00:00
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else if (!stricmp(str, "Strife"))
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2007-05-28 22:18:51 +00:00
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{
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2008-12-07 12:11:59 +00:00
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info->GameFilter |= GAME_Strife;
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2007-05-28 22:18:51 +00:00
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}
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2008-09-21 18:02:38 +00:00
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else if (!stricmp(str, "Chex"))
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2007-05-28 22:18:51 +00:00
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{
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2008-12-07 12:11:59 +00:00
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info->GameFilter |= GAME_Chex;
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2007-05-28 22:18:51 +00:00
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}
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2008-09-21 18:02:38 +00:00
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else if (!stricmp(str, "Any"))
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2007-05-28 22:18:51 +00:00
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{
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2008-12-07 12:11:59 +00:00
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info->GameFilter = GAME_Any;
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2007-05-28 22:18:51 +00:00
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}
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2008-09-21 18:02:38 +00:00
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else
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2007-05-28 22:18:51 +00:00
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{
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2008-09-21 18:02:38 +00:00
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I_Error ("Unknown game type %s", str);
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2007-05-28 22:18:51 +00:00
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}
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}
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2008-09-21 18:02:38 +00:00
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//==========================================================================
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2007-05-28 22:18:51 +00:00
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//
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2008-09-21 18:02:38 +00:00
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//==========================================================================
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DEFINE_INFO_PROPERTY(spawnid, I, Actor)
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2007-05-28 22:18:51 +00:00
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{
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2008-09-21 18:02:38 +00:00
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PROP_INT_PARM(id, 0);
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if (id<0 || id>255)
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2007-05-28 22:18:51 +00:00
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{
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2008-09-21 18:02:38 +00:00
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I_Error ("SpawnID must be in the range [0,255]");
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2007-05-28 22:18:51 +00:00
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}
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2008-12-07 12:11:59 +00:00
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else info->SpawnID=(BYTE)id;
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2007-05-28 22:18:51 +00:00
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}
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//==========================================================================
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//
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//==========================================================================
|
2008-09-21 18:02:38 +00:00
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DEFINE_INFO_PROPERTY(conversationid, IiI, Actor)
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2007-05-28 22:18:51 +00:00
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{
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2008-09-21 18:02:38 +00:00
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PROP_INT_PARM(convid, 0);
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PROP_INT_PARM(id1, 1);
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PROP_INT_PARM(id2, 2);
|
2007-05-28 22:18:51 +00:00
|
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|
2008-09-21 18:02:38 +00:00
|
|
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// Handling for Strife teaser IDs - only of meaning for the standard items
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// as PWADs cannot be loaded with the teasers.
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if (PROP_PARM_COUNT > 1)
|
2007-05-28 22:18:51 +00:00
|
|
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{
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2008-09-21 18:02:38 +00:00
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if ((gameinfo.flags & (GI_SHAREWARE|GI_TEASER2)) == (GI_SHAREWARE))
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convid=id1;
|
2008-04-08 08:53:42 +00:00
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2008-09-21 18:02:38 +00:00
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if ((gameinfo.flags & (GI_SHAREWARE|GI_TEASER2)) == (GI_SHAREWARE|GI_TEASER2))
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convid=id2;
|
2008-04-08 08:53:42 +00:00
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|
2008-09-21 18:02:38 +00:00
|
|
|
if (convid==-1) return;
|
2008-04-08 08:53:42 +00:00
|
|
|
}
|
2008-09-21 18:02:38 +00:00
|
|
|
if (convid<0 || convid>1000)
|
2008-04-08 08:53:42 +00:00
|
|
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{
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2008-09-21 18:02:38 +00:00
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|
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I_Error ("ConversationID must be in the range [0,1000]");
|
2008-04-08 08:53:42 +00:00
|
|
|
}
|
2008-12-07 12:11:59 +00:00
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else StrifeTypes[convid] = info->Class;
|
2008-04-08 08:53:42 +00:00
|
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}
|
|
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|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
2008-09-21 18:02:38 +00:00
|
|
|
// Property handlers
|
2007-05-28 22:18:51 +00:00
|
|
|
//
|
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|
//==========================================================================
|
|
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|
//==========================================================================
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|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(skip_super, 0, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-12-07 12:11:59 +00:00
|
|
|
if (info->Class->IsDescendantOf(RUNTIME_CLASS(AInventory)))
|
2008-08-29 08:48:51 +00:00
|
|
|
{
|
2008-12-07 12:11:59 +00:00
|
|
|
bag.ScriptPosition.Message(MSG_WARNING,
|
|
|
|
"'skip_super' in definition of inventory item '%s' ignored.", info->Class->TypeName.GetChars() );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (bag.StateSet)
|
|
|
|
{
|
|
|
|
bag.ScriptPosition.Message(MSG_WARNING,
|
|
|
|
"'skip_super' must appear before any state definitions.");
|
2008-08-29 08:48:51 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
memcpy (defaults, GetDefault<AActor>(), sizeof(AActor));
|
|
|
|
if (bag.DropItemList != NULL)
|
|
|
|
{
|
|
|
|
FreeDropItemChain (bag.DropItemList);
|
|
|
|
}
|
2008-09-22 18:55:29 +00:00
|
|
|
ResetBaggage (&bag, RUNTIME_CLASS(AActor));
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(tag, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaString(AMETA_StrifeName, str);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(health, I, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(id, 0);
|
|
|
|
defaults->health=id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(gibhealth, I, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(id, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (AMETA_GibHealth, id);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(woundhealth, I, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(id, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (AMETA_WoundHealth, id);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(reactiontime, I, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(id, 0);
|
|
|
|
defaults->reactiontime=id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(painchance, ZI, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
PROP_INT_PARM(id, 1);
|
|
|
|
if (str == NULL)
|
|
|
|
{
|
|
|
|
defaults->PainChance=id;
|
|
|
|
}
|
|
|
|
else
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
|
|
|
FName painType;
|
2008-09-21 18:02:38 +00:00
|
|
|
if (!stricmp(str, "Normal")) painType = NAME_None;
|
|
|
|
else painType=str;
|
|
|
|
|
2008-12-07 12:11:59 +00:00
|
|
|
if (info->PainChances == NULL) info->PainChances=new PainChanceList;
|
|
|
|
(*info->PainChances)[painType] = (BYTE)id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(damage, X, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(id, 0);
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
// Damage can either be a single number, in which case it is subject
|
|
|
|
// to the original damage calculation rules. Or, it can be an expression
|
|
|
|
// and will be calculated as-is, ignoring the original rules. For
|
|
|
|
// compatibility reasons, expressions must be enclosed within
|
|
|
|
// parentheses.
|
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
defaults->Damage = id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(speed, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->Speed = id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(floatspeed, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->FloatSpeed=id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(radius, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->radius=id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(height, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->height=id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
2008-10-05 11:23:41 +00:00
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_PROPERTY(projectilepassheight, F, Actor)
|
|
|
|
{
|
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->projectilepassheight=id;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
2007-05-28 22:18:51 +00:00
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(mass, I, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(id, 0);
|
|
|
|
defaults->Mass=id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(xscale, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->scaleX = id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(yscale, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->scaleY = id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(scale, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->scaleX = defaults->scaleY = id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(args, Iiiii, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
for (int i = 0; i < PROP_PARM_COUNT; i++)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(id, i);
|
|
|
|
defaults->args[i] = id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
defaults->flags2|=MF2_ARGSDEFINED;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(seesound, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->SeeSound = str;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(attacksound, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->AttackSound = str;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
2009-05-30 23:08:29 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_PROPERTY(bouncesound, S, Actor)
|
|
|
|
{
|
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->BounceSound = str;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_PROPERTY(wallbouncesound, S, Actor)
|
|
|
|
{
|
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->WallBounceSound = str;
|
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(painsound, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->PainSound = str;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(deathsound, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->DeathSound = str;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(activesound, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->ActiveSound = str;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(howlsound, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (AMETA_HowlSound, S_FindSound(str));
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(dropitem, S_i_i, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(type, 0);
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
// create a linked list of dropitems
|
|
|
|
if (!bag.DropItemSet)
|
|
|
|
{
|
|
|
|
bag.DropItemSet = true;
|
|
|
|
bag.DropItemList = NULL;
|
|
|
|
}
|
|
|
|
|
- Updated lempar.c to v1.31.
- Added .txt files to the list of types (wad, zip, and pk3) that can be
loaded without listing them after -file.
- Fonts that are created by the ACS setfont command to wrap a texture now
support animated textures.
- FON2 fonts can now use their full palette for CR_UNTRANSLATED when drawn
with the hardware 2D path instead of being restricted to the game palette.
- Fixed: Toggling vid_vsync would reset the displayed fullscreen gamma to 1
on a Radeon 9000.
- Added back the off-by-one palette handling, but in a much more limited
scope than before. The skipped entry is assumed to always be at 248, and
it is assumed that all Shader Model 1.4 cards suffer from this. That's
because all SM1.4 cards are based on variants of the ATI R200 core, and the
RV250 in a Radeon 9000 craps up like this. I see no reason to assume that
other flavors of the R200 are any different. (Interesting note: With the
Radeon 9000, D3DTADDRESS_CLAMP is an invalid address mode when using the
debug Direct3D 9 runtime, but it works perfectly fine with the retail
Direct3D 9 runtime.) (Insight: The R200 probably uses bytes for all its
math inside pixel shaders. That would explain perfectly why I can't use
constants greater than 1 with PS1.4 and why it can't do an exact mapping to
every entry in the color palette.
- Fixed: The software shaded drawer did not work for 2D, because its selected
"color"map was replaced with the identitymap before being used.
- Fixed: I cannot use Printf to output messages before the framebuffer was
completely setup, meaning that Shader Model 1.4 cards could not change
resolution.
- I have decided to let remap palettes specify variable alpha values for
their colors. D3DFB no longer forces them to 255.
- Updated re2c to version 0.12.3.
- Fixed: A_Wander used threshold as a timer, when it should have used
reactiontime.
- Fixed: A_CustomRailgun would not fire at all for actors without a target
when the aim parameter was disabled.
- Made the warp command work in multiplayer, again courtesy of Karate Chris.
- Fixed: Trying to spawn a bot while not in a game made for a crashing time.
(Patch courtesy of Karate Chris.)
- Removed some floating point math from hu_scores.cpp that somebody's GCC
gave warnings for (not mine, though).
- Fixed: The SBarInfo drawbar command crashed if the sprite image was
unavailable.
- Fixed: FString::operator=(const char *) did not release its old buffer when
being assigned to the null string.
- The scanner no longer has an upper limit on the length of strings it
accepts, though short strings will be faster than long ones.
- Moved all the text scanning functions into a class. Mainly, this means that
multiple script scanner states can be stored without being forced to do so
recursively. I think I might be taking advantage of that in the near
future. Possibly. Maybe.
- Removed some potential buffer overflows from the decal parser.
- Applied Blzut3's SBARINFO update #9:
* Fixed: When using even length values in drawnumber it would cap to a 98
value instead of a 99 as intended.
* The SBarInfo parser can now accept negatives for coordinates. This
doesn't allow much right now, but later I plan to add better fullscreen
hud support in which the negatives will be more useful. This also cleans
up the source a bit since all calls for (x, y) coordinates are with the
function getCoordinates().
- Added support for stencilling actors.
- Added support for non-black colors specified with DTA_ColorOverlay to the
software renderer.
- Fixed: The inverse, gold, red, and green fixed colormaps each allocated
space for 32 different colormaps, even though each only used the first one.
- Added two new blending flags to make reverse subtract blending more useful:
STYLEF_InvertSource and STYLEF_InvertOverlay. These invert the color that
gets blended with the background, since that seems like a good idea for
reverse subtraction. They also work with the other two blending operations.
- Added subtract and reverse subtract blending operations to the renderer.
Since the ERenderStyle enumeration was getting rather unwieldy, I converted
it into a new FRenderStyle structure that lets each parameter of the
blending equation be set separately. This simplified the set up for the
blend quite a bit, and it means a number of new combinations are available
by setting the parameters properly.
SVN r710 (trunk)
2008-01-25 23:57:44 +00:00
|
|
|
FDropItem *di = new FDropItem;
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
di->Name =type;
|
2007-05-28 22:18:51 +00:00
|
|
|
di->probability=255;
|
|
|
|
di->amount=-1;
|
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
if (PROP_PARM_COUNT > 1)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(prob, 1);
|
|
|
|
di->probability = prob;
|
|
|
|
if (PROP_PARM_COUNT > 2)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-28 07:23:15 +00:00
|
|
|
PROP_INT_PARM(amt, 2);
|
2008-09-21 18:02:38 +00:00
|
|
|
di->amount = amt;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
di->Next = bag.DropItemList;
|
|
|
|
bag.DropItemList = di;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(renderstyle, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
static const char * renderstyles[]={
|
|
|
|
"NONE","NORMAL","FUZZY","SOULTRANS","OPTFUZZY","STENCIL","TRANSLUCENT", "ADD","SHADED", NULL};
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
static const int renderstyle_values[]={
|
|
|
|
STYLE_None, STYLE_Normal, STYLE_Fuzzy, STYLE_SoulTrans, STYLE_OptFuzzy,
|
|
|
|
STYLE_TranslucentStencil, STYLE_Translucent, STYLE_Add, STYLE_Shaded};
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
// make this work for old style decorations, too.
|
|
|
|
if (!strnicmp(str, "style_", 6)) str+=6;
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
int style = MatchString(str, renderstyles);
|
2008-10-14 03:21:53 +00:00
|
|
|
if (style < 0) I_Error("Unknown render style '%s'", str);
|
2008-09-21 18:02:38 +00:00
|
|
|
defaults->RenderStyle = LegacyRenderStyles[renderstyle_values[style]];
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(defaultalpha, 0, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
defaults->alpha = gameinfo.gametype == GAME_Heretic ? HR_SHADOW : HX_SHADOW;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(alpha, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->alpha = id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(obituary, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaString (AMETA_Obituary, str);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(hitobituary, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaString (AMETA_HitObituary, str);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(donthurtshooter, 0, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (ACMETA_DontHurtShooter, true);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(explosionradius, I, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(id, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (ACMETA_ExplosionRadius, id);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(explosiondamage, I, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(id, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (ACMETA_ExplosionDamage, id);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(deathheight, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(h, 0);
|
2007-05-28 22:18:51 +00:00
|
|
|
// AActor::Die() uses a height of 0 to mean "cut the height to 1/4",
|
|
|
|
// so if a height of 0 is desired, store it as -1.
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaFixed (AMETA_DeathHeight, h <= 0 ? -1 : h);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(burnheight, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(h, 0);
|
2007-05-28 22:18:51 +00:00
|
|
|
// The note above for AMETA_DeathHeight also applies here.
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaFixed (AMETA_BurnHeight, h <= 0 ? -1 : h);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(maxtargetrange, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->maxtargetrange = id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(meleethreshold, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->meleethreshold = id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(meleedamage, I, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(id, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (ACMETA_MeleeDamage, id);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(meleerange, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->meleerange = id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(meleesound, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (ACMETA_MeleeSound, S_FindSound(str));
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(missiletype, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (ACMETA_MissileName, FName(str));
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(missileheight, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaFixed (ACMETA_MissileHeight, id);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
2009-06-05 21:44:34 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_PROPERTY(pushfactor, F, Actor)
|
|
|
|
{
|
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->pushfactor = id;
|
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(translation, L, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(type, 0);
|
|
|
|
|
|
|
|
if (type == 0)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(trans, 1);
|
2008-12-07 12:11:59 +00:00
|
|
|
int max = (gameinfo.gametype==GAME_Strife || (info->GameFilter&GAME_Strife)) ? 6:2;
|
2008-09-21 18:02:38 +00:00
|
|
|
if (trans < 0 || trans > max)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
I_Error ("Translation must be in the range [0,%d]", max);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
2008-09-21 18:02:38 +00:00
|
|
|
defaults->Translation = TRANSLATION(TRANSLATION_Standard, trans);
|
2008-01-26 23:20:34 +00:00
|
|
|
}
|
2008-09-21 18:02:38 +00:00
|
|
|
else
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
FRemapTable CurrentTranslation;
|
|
|
|
|
2007-12-26 16:06:03 +00:00
|
|
|
CurrentTranslation.MakeIdentity();
|
2008-09-21 18:02:38 +00:00
|
|
|
for(int i = 1; i < PROP_PARM_COUNT; i++)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, i);
|
|
|
|
if (i== 1 && PROP_PARM_COUNT == 2 && !stricmp(str, "Ice"))
|
|
|
|
{
|
|
|
|
defaults->Translation = TRANSLATION(TRANSLATION_Standard, 7);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CurrentTranslation.AddToTranslation(str);
|
|
|
|
}
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
2008-09-21 18:02:38 +00:00
|
|
|
defaults->Translation = CurrentTranslation.StoreTranslation ();
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-01-26 15:50:52 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(stencilcolor, C, Actor)
|
2008-01-26 15:50:52 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_COLOR_PARM(color, 0);
|
2008-01-26 15:50:52 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
defaults->fillcolor = color | (ColorMatcher.Pick (RPART(color), GPART(color), BPART(color)) << 24);
|
2008-01-26 15:50:52 +00:00
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(bloodcolor, C, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_COLOR_PARM(color, 0);
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
PalEntry pe = color;
|
|
|
|
pe.a = CreateBloodTranslation(pe);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (AMETA_BloodColor, pe);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(bloodtype, Sss, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0)
|
|
|
|
PROP_STRING_PARM(str1, 1)
|
|
|
|
PROP_STRING_PARM(str2, 2)
|
|
|
|
|
|
|
|
FName blood = str;
|
2007-05-28 22:18:51 +00:00
|
|
|
// normal blood
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (AMETA_BloodType, blood);
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
if (PROP_PARM_COUNT > 1)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
blood = str1;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
// blood splatter
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (AMETA_BloodType2, blood);
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
if (PROP_PARM_COUNT > 2)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
blood = str2;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
// axe blood
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (AMETA_BloodType3, blood);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
2009-05-23 08:30:36 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_PROPERTY(bouncetype, S, Actor)
|
|
|
|
{
|
|
|
|
const char *names[] = { "None", "Doom", "Heretic", "Hexen", "*", "DoomCompat", "HereticCompat", "HexenCompat", NULL };
|
|
|
|
PROP_STRING_PARM(id, 0);
|
|
|
|
defaults->bouncetype = MatchString(id, names);
|
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(bouncefactor, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->bouncefactor = clamp<fixed_t>(id, 0, FRACUNIT);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
2008-06-10 09:16:01 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(wallbouncefactor, F, Actor)
|
2008-06-10 09:16:01 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(id, 0);
|
|
|
|
defaults->wallbouncefactor = clamp<fixed_t>(id, 0, FRACUNIT);
|
2008-06-10 09:16:01 +00:00
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(bouncecount, I, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(id, 0);
|
|
|
|
defaults->bouncecount = id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(minmissilechance, I, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(id, 0);
|
|
|
|
defaults->MinMissileChance=id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(damagetype, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
if (!stricmp(str, "Normal")) defaults->DamageType = NAME_None;
|
|
|
|
else defaults->DamageType=str;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(damagefactor, SF, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-10-07 18:21:03 +00:00
|
|
|
PROP_FIXED_PARM(id, 1);
|
2008-09-21 18:02:38 +00:00
|
|
|
|
2008-12-07 12:11:59 +00:00
|
|
|
if (info->DamageFactors == NULL) info->DamageFactors=new DmgFactors;
|
2007-05-28 22:18:51 +00:00
|
|
|
|
|
|
|
FName dmgType;
|
2008-09-21 18:02:38 +00:00
|
|
|
if (!stricmp(str, "Normal")) dmgType = NAME_None;
|
|
|
|
else dmgType=str;
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-12-07 12:11:59 +00:00
|
|
|
(*info->DamageFactors)[dmgType]=id;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(decal, S, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->DecalGenerator = (FDecalBase *)intptr_t(int(FName(str)));
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(maxstepheight, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(i, 0);
|
|
|
|
defaults->MaxStepHeight = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(maxdropoffheight, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(i, 0);
|
|
|
|
defaults->MaxDropOffHeight = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(poisondamage, I, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (AMETA_PoisonDamage, i);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(fastspeed, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(i, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaFixed (AMETA_FastSpeed, i);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(radiusdamagefactor, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(i, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaFixed (AMETA_RDFactor, i);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(cameraheight, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(i, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaFixed (AMETA_CameraHeight, i);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(vspeed, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(i, 0);
|
2009-06-30 20:57:51 +00:00
|
|
|
defaults->velz = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(gravity, F, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(i, 0);
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
if (i < 0) I_Error ("Gravity must not be negative.");
|
|
|
|
defaults->gravity = i;
|
|
|
|
if (i == 0) defaults->flags |= MF_NOGRAVITY;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
2009-05-11 15:15:06 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_PROPERTY(species, S, Actor)
|
|
|
|
{
|
|
|
|
PROP_STRING_PARM(n, 0);
|
|
|
|
defaults->Species = n;
|
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(clearflags, 0, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2009-06-30 21:35:14 +00:00
|
|
|
defaults->flags =
|
|
|
|
defaults->flags3 =
|
|
|
|
defaults->flags4 =
|
|
|
|
defaults->flags5 =
|
|
|
|
defaults->flags6 = 0;
|
|
|
|
defaults->flags2 &= MF2_ARGSDEFINED; // this flag must not be cleared
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(monster, 0, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
// sets the standard flags for a monster
|
2007-05-28 22:18:51 +00:00
|
|
|
defaults->flags|=MF_SHOOTABLE|MF_COUNTKILL|MF_SOLID;
|
|
|
|
defaults->flags2|=MF2_PUSHWALL|MF2_MCROSS|MF2_PASSMOBJ;
|
|
|
|
defaults->flags3|=MF3_ISMONSTER;
|
|
|
|
defaults->flags4|=MF4_CANUSEWALLS;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_PROPERTY(projectile, 0, Actor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
|
|
|
// sets the standard flags for a projectile
|
|
|
|
defaults->flags|=MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE;
|
|
|
|
defaults->flags2|=MF2_IMPACT|MF2_PCROSS|MF2_NOTELEPORT;
|
|
|
|
if (gameinfo.gametype&GAME_Raven) defaults->flags5|=MF5_BLOODSPLATTER;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// Special inventory properties
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(backpackamount, I, Ammo)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->BackpackAmount = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(backpackmaxamount, I, Ammo)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->BackpackMaxAmount = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(dropamount, I, Ammo)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (AIMETA_DropAmount, i);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(armor, maxsaveamount, I, BasicArmorBonus)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->MaxSaveAmount = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(armor, maxbonus, I, BasicArmorBonus)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->BonusCount = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(armor, maxbonusmax, I, BasicArmorBonus)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->BonusMax = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(saveamount, I, Armor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
// Special case here because this property has to work for 2 unrelated classes
|
2008-12-07 12:11:59 +00:00
|
|
|
if (info->Class->IsDescendantOf(RUNTIME_CLASS(ABasicArmorPickup)))
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
((ABasicArmorPickup*)defaults)->SaveAmount=i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
2008-12-07 12:11:59 +00:00
|
|
|
else if (info->Class->IsDescendantOf(RUNTIME_CLASS(ABasicArmorBonus)))
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
((ABasicArmorBonus*)defaults)->SaveAmount=i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
I_Error("\"Armor.SaveAmount\" requires an actor of type \"Armor\"");
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(savepercent, F, Armor)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(i, 0);
|
|
|
|
|
2008-12-07 12:11:59 +00:00
|
|
|
i = clamp(i, 0, 100*FRACUNIT)/100;
|
2007-05-28 22:18:51 +00:00
|
|
|
// Special case here because this property has to work for 2 unrelated classes
|
2008-12-07 12:11:59 +00:00
|
|
|
if (info->Class->IsDescendantOf(RUNTIME_CLASS(ABasicArmorPickup)))
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-12-07 12:11:59 +00:00
|
|
|
((ABasicArmorPickup*)defaults)->SavePercent = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
2008-12-07 12:11:59 +00:00
|
|
|
else if (info->Class->IsDescendantOf(RUNTIME_CLASS(ABasicArmorBonus)))
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-12-07 12:11:59 +00:00
|
|
|
((ABasicArmorBonus*)defaults)->SavePercent = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2008-12-07 12:11:59 +00:00
|
|
|
I_Error("\"Armor.SavePercent\" requires an actor of type \"Armor\"\n");
|
2008-12-06 10:22:37 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_CLASS_PROPERTY(maxabsorb, I, Armor)
|
|
|
|
{
|
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
|
|
|
|
// Special case here because this property has to work for 2 unrelated classes
|
2008-12-07 12:11:59 +00:00
|
|
|
if (info->Class->IsDescendantOf(RUNTIME_CLASS(ABasicArmorPickup)))
|
2008-12-06 10:22:37 +00:00
|
|
|
{
|
|
|
|
((ABasicArmorPickup*)defaults)->MaxAbsorb = i;
|
|
|
|
}
|
2008-12-07 12:11:59 +00:00
|
|
|
else if (info->Class->IsDescendantOf(RUNTIME_CLASS(ABasicArmorBonus)))
|
2008-12-06 10:22:37 +00:00
|
|
|
{
|
|
|
|
((ABasicArmorBonus*)defaults)->MaxAbsorb = i;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("\"Armor.MaxAbsorb\" requires an actor of type \"Armor\"\n");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_CLASS_PROPERTY(maxfullabsorb, I, Armor)
|
|
|
|
{
|
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
|
|
|
|
// Special case here because this property has to work for 2 unrelated classes
|
2008-12-07 12:11:59 +00:00
|
|
|
if (info->Class->IsDescendantOf(RUNTIME_CLASS(ABasicArmorPickup)))
|
2008-12-06 10:22:37 +00:00
|
|
|
{
|
|
|
|
((ABasicArmorPickup*)defaults)->MaxFullAbsorb = i;
|
|
|
|
}
|
2008-12-07 12:11:59 +00:00
|
|
|
else if (info->Class->IsDescendantOf(RUNTIME_CLASS(ABasicArmorBonus)))
|
2008-12-06 10:22:37 +00:00
|
|
|
{
|
|
|
|
((ABasicArmorBonus*)defaults)->MaxFullAbsorb = i;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("\"Armor.MaxFullAbsorb\" requires an actor of type \"Armor\"\n");
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(amount, I, Inventory)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->Amount = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(icon, S, Inventory)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(i, 0);
|
|
|
|
|
|
|
|
defaults->Icon = TexMan.CheckForTexture(i, FTexture::TEX_MiscPatch);
|
2008-06-15 18:36:26 +00:00
|
|
|
if (!defaults->Icon.isValid())
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-17 00:14:33 +00:00
|
|
|
// Don't print warnings if the item is for another game or if this is a shareware IWAD.
|
|
|
|
// Strife's teaser doesn't contain all the icon graphics of the full game.
|
2008-12-07 12:11:59 +00:00
|
|
|
if ((info->GameFilter == GAME_Any || info->GameFilter & gameinfo.gametype) &&
|
2008-09-21 18:02:38 +00:00
|
|
|
!(gameinfo.flags&GI_SHAREWARE) && Wads.GetLumpFile(bag.Lumpnum) != 0)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-12-07 12:11:59 +00:00
|
|
|
bag.ScriptPosition.Message(MSG_WARNING,
|
|
|
|
"Icon '%s' for '%s' not found\n", i, info->Class->TypeName.GetChars());
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-08-02 15:54:34 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_CLASS_PROPERTY(interhubamount, I, Inventory)
|
|
|
|
{
|
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->InterHubAmount = i;
|
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(maxamount, I, Inventory)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->MaxAmount = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(defmaxamount, 0, Inventory)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
|
|
|
defaults->MaxAmount = gameinfo.gametype == GAME_Heretic ? 16 : 25;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2008-02-16 10:23:12 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(pickupflash, S, Inventory)
|
2008-02-16 10:23:12 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-29 23:03:38 +00:00
|
|
|
defaults->PickupFlash = FindClassTentative(str, "Actor");
|
2008-02-16 10:23:12 +00:00
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(pickupmessage, S, Inventory)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaString(AIMETA_PickupMessage, str);
|
2008-09-21 18:02:38 +00:00
|
|
|
}
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_CLASS_PROPERTY(pickupsound, S, Inventory)
|
|
|
|
{
|
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->PickupSound = str;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
2009-06-09 17:13:03 +00:00
|
|
|
//==========================================================================
|
|
|
|
// Dummy for Skulltag compatibility...
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_CLASS_PROPERTY(pickupannouncerentry, S, Inventory)
|
|
|
|
{
|
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(respawntics, I, Inventory)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->RespawnTics = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(usesound, S, Inventory)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->UseSound = str;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(givequest, I, Inventory)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt(AIMETA_GiveQuest, i);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(lowmessage, IS, Health)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
PROP_STRING_PARM(str, 1);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt(AIMETA_LowHealth, i);
|
|
|
|
info->Class->Meta.SetMetaString(AIMETA_LowHealthMessage, str);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
2009-02-28 21:38:20 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_CLASS_PROPERTY(autouse, I, HealthPickup)
|
|
|
|
{
|
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->autousemode = i;
|
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(number, I, PuzzleItem)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->PuzzleItemNumber = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(failmessage, S, PuzzleItem)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaString(AIMETA_PuzzFailMessage, str);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(ammogive, I, Weapon)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->AmmoGive1 = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(ammogive1, I, Weapon)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->AmmoGive1 = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(ammogive2, I, Weapon)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
2008-09-27 07:57:41 +00:00
|
|
|
defaults->AmmoGive2 = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
2008-09-21 18:02:38 +00:00
|
|
|
//==========================================================================
|
|
|
|
DEFINE_CLASS_PROPERTY(ammotype, S, Weapon)
|
|
|
|
{
|
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-29 23:03:38 +00:00
|
|
|
defaults->AmmoType1 = FindClassTentative(str, "Ammo");
|
2008-09-21 18:02:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
2007-05-28 22:18:51 +00:00
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(ammotype1, S, Weapon)
|
|
|
|
{
|
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-29 23:03:38 +00:00
|
|
|
defaults->AmmoType1 = FindClassTentative(str, "Ammo");
|
2008-09-21 18:02:38 +00:00
|
|
|
}
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_CLASS_PROPERTY(ammotype2, S, Weapon)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-29 23:03:38 +00:00
|
|
|
defaults->AmmoType2 = FindClassTentative(str, "Ammo");
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(ammouse, I, Weapon)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->AmmoUse1 = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(ammouse1, I, Weapon)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->AmmoUse1 = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(ammouse2, I, Weapon)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->AmmoUse2 = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(kickback, I, Weapon)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->Kickback = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
2008-08-09 11:35:42 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(defaultkickback, 0, Weapon)
|
2008-08-09 11:35:42 +00:00
|
|
|
{
|
|
|
|
defaults->Kickback = gameinfo.defKickback;
|
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(readysound, S, Weapon)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->ReadySound = str;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(selectionorder, I, Weapon)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->SelectionOrder = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(sisterweapon, S, Weapon)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-29 23:03:38 +00:00
|
|
|
defaults->SisterWeaponType = FindClassTentative(str, "Weapon");
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(upsound, S, Weapon)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->UpSound = str;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(yadjust, F, Weapon)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(i, 0);
|
|
|
|
defaults->YAdjust = i;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
2009-02-20 00:53:25 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_CLASS_PROPERTY(slotnumber, I, Weapon)
|
|
|
|
{
|
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
info->Class->Meta.SetMetaInt(AWMETA_SlotNumber, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_CLASS_PROPERTY(slotpriority, F, Weapon)
|
|
|
|
{
|
|
|
|
PROP_FIXED_PARM(i, 0);
|
|
|
|
info->Class->Meta.SetMetaFixed(AWMETA_SlotPriority, i);
|
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(number, I, WeaponPiece)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->PieceValue = 1 << (i-1);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(weapon, S, WeaponPiece)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-29 23:03:38 +00:00
|
|
|
defaults->WeaponClass = FindClassTentative(str, "Weapon");
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(powerup, color, C_f, Inventory)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
int alpha;
|
2008-08-09 11:35:42 +00:00
|
|
|
PalEntry * pBlendColor;
|
|
|
|
|
2008-12-07 12:11:59 +00:00
|
|
|
if (info->Class->IsDescendantOf(RUNTIME_CLASS(APowerup)))
|
2008-08-09 11:35:42 +00:00
|
|
|
{
|
|
|
|
pBlendColor = &((APowerup*)defaults)->BlendColor;
|
|
|
|
}
|
2008-12-07 12:11:59 +00:00
|
|
|
else if (info->Class->IsDescendantOf(RUNTIME_CLASS(APowerupGiver)))
|
2008-08-09 11:35:42 +00:00
|
|
|
{
|
|
|
|
pBlendColor = &((APowerupGiver*)defaults)->BlendColor;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
I_Error("\"powerup.color\" requires an actor of type \"Powerup\"\n");
|
2008-08-11 22:42:38 +00:00
|
|
|
return;
|
2008-08-09 11:35:42 +00:00
|
|
|
}
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(mode, 0);
|
|
|
|
PROP_INT_PARM(color, 1);
|
|
|
|
|
|
|
|
if (mode == 1)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(name, 1);
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
if (!stricmp(name, "INVERSEMAP"))
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
*pBlendColor = INVERSECOLOR;
|
2007-05-28 22:18:51 +00:00
|
|
|
return;
|
|
|
|
}
|
2008-09-21 18:02:38 +00:00
|
|
|
else if (!stricmp(name, "GOLDMAP"))
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
*pBlendColor = GOLDCOLOR;
|
2007-05-28 22:18:51 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
// [BC] Yay, more hacks.
|
2008-09-21 18:02:38 +00:00
|
|
|
else if (!stricmp(name, "REDMAP" ))
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
*pBlendColor = REDCOLOR;
|
2007-05-28 22:18:51 +00:00
|
|
|
return;
|
|
|
|
}
|
2008-09-21 18:02:38 +00:00
|
|
|
else if (!stricmp(name, "GREENMAP" ))
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
*pBlendColor = GREENCOLOR;
|
2007-05-28 22:18:51 +00:00
|
|
|
return;
|
|
|
|
}
|
2009-07-17 01:17:06 +00:00
|
|
|
else if (!stricmp(name, "BLUEMAP"))
|
|
|
|
{
|
|
|
|
*pBlendColor = BLUECOLOR;
|
|
|
|
return;
|
|
|
|
}
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
color = V_GetColor(NULL, name);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
2008-10-05 08:50:47 +00:00
|
|
|
if (PROP_PARM_COUNT > 2)
|
2008-09-21 18:02:38 +00:00
|
|
|
{
|
|
|
|
PROP_FLOAT_PARM(falpha, 2);
|
|
|
|
alpha=int(falpha*255);
|
|
|
|
}
|
|
|
|
else alpha = 255/3;
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
alpha=clamp<int>(alpha, 0, 255);
|
2008-09-21 18:02:38 +00:00
|
|
|
if (alpha!=0) *pBlendColor = MAKEARGB(alpha, 0, 0, 0) | color;
|
2008-08-09 11:35:42 +00:00
|
|
|
else *pBlendColor = 0;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(powerup, duration, I, Inventory)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-08-09 11:35:42 +00:00
|
|
|
int *pEffectTics;
|
|
|
|
|
2008-12-07 12:11:59 +00:00
|
|
|
if (info->Class->IsDescendantOf(RUNTIME_CLASS(APowerup)))
|
2008-08-09 11:35:42 +00:00
|
|
|
{
|
|
|
|
pEffectTics = &((APowerup*)defaults)->EffectTics;
|
|
|
|
}
|
2008-12-07 12:11:59 +00:00
|
|
|
else if (info->Class->IsDescendantOf(RUNTIME_CLASS(APowerupGiver)))
|
2008-08-09 11:35:42 +00:00
|
|
|
{
|
|
|
|
pEffectTics = &((APowerupGiver*)defaults)->EffectTics;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2009-06-04 22:05:12 +00:00
|
|
|
I_Error("\"powerup.duration\" requires an actor of type \"Powerup\"\n");
|
2008-08-11 22:42:38 +00:00
|
|
|
return;
|
2008-08-09 11:35:42 +00:00
|
|
|
}
|
2008-08-11 23:16:37 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
*pEffectTics = (i >= 0) ? i : -i * TICRATE;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2009-06-30 22:10:51 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(powerup, strength, F, Inventory)
|
|
|
|
{
|
|
|
|
fixed_t *pStrength;
|
|
|
|
|
|
|
|
if (info->Class->IsDescendantOf(RUNTIME_CLASS(APowerup)))
|
|
|
|
{
|
|
|
|
pStrength = &((APowerup*)defaults)->Strength;
|
|
|
|
}
|
|
|
|
else if (info->Class->IsDescendantOf(RUNTIME_CLASS(APowerupGiver)))
|
|
|
|
{
|
|
|
|
pStrength = &((APowerupGiver*)defaults)->Strength;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("\"powerup.strength\" requires an actor of type \"Powerup\"\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// Puts a percent value in the 0.0..1.0 range
|
|
|
|
PROP_FIXED_PARM(f, 0);
|
|
|
|
*pStrength = f / 100;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(powerup, mode, S, Inventory)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2009-06-30 22:10:51 +00:00
|
|
|
FName *pMode;
|
|
|
|
if (info->Class->IsDescendantOf(RUNTIME_CLASS(APowerup)))
|
|
|
|
{
|
|
|
|
pMode = &((APowerup*)defaults)->Mode;
|
|
|
|
}
|
|
|
|
else if (info->Class->IsDescendantOf(RUNTIME_CLASS(APowerupGiver)))
|
|
|
|
{
|
|
|
|
pMode = &((APowerupGiver*)defaults)->Mode;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("\"powerup.mode\" requires an actor of type \"Powerup\"\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
*pMode = (FName)str;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(powerup, type, S, PowerupGiver)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-29 23:03:38 +00:00
|
|
|
|
|
|
|
// Yuck! What was I thinking when I decided to prepend "Power" to the name?
|
|
|
|
// Now it's too late to change it...
|
|
|
|
const PClass *cls = PClass::FindClass(str);
|
2009-01-01 15:09:49 +00:00
|
|
|
if (cls == NULL || !cls->IsDescendantOf(RUNTIME_CLASS(APowerup)))
|
2008-12-29 23:03:38 +00:00
|
|
|
{
|
|
|
|
FString st;
|
|
|
|
st.Format("%s%s", strnicmp(str, "power", 5)? "Power" : "", str);
|
|
|
|
cls = FindClassTentative(st, "Powerup");
|
|
|
|
}
|
|
|
|
|
|
|
|
defaults->PowerupType = cls;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// [GRB] Special player properties
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, displayname, S, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaString (APMETA_DisplayName, str);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, soundclass, S, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2007-05-28 22:18:51 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
FString tmp = str;
|
2007-05-28 22:18:51 +00:00
|
|
|
tmp.ReplaceChars (' ', '_');
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaString (APMETA_SoundClass, tmp);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
2008-04-05 12:14:33 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, face, S, PlayerPawn)
|
2008-04-05 12:14:33 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
FString tmp = str;
|
2008-04-05 12:14:33 +00:00
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
tmp.ToUpper();
|
2008-04-05 12:14:33 +00:00
|
|
|
if (tmp.Len() != 3)
|
|
|
|
{
|
2008-12-07 12:11:59 +00:00
|
|
|
bag.ScriptPosition.Message(MSG_WARNING,
|
|
|
|
"Invalid face '%s' for '%s';\nSTF replacement codes must be 3 characters.\n",
|
|
|
|
tmp.GetChars(), info->Class->TypeName.GetChars ());
|
2008-04-05 12:14:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool valid = (
|
|
|
|
(((tmp[0] >= 'A') && (tmp[0] <= 'Z')) || ((tmp[0] >= '0') && (tmp[0] <= '9'))) &&
|
|
|
|
(((tmp[1] >= 'A') && (tmp[1] <= 'Z')) || ((tmp[1] >= '0') && (tmp[1] <= '9'))) &&
|
|
|
|
(((tmp[2] >= 'A') && (tmp[2] <= 'Z')) || ((tmp[2] >= '0') && (tmp[2] <= '9')))
|
|
|
|
);
|
|
|
|
if (!valid)
|
|
|
|
{
|
2008-12-07 12:11:59 +00:00
|
|
|
bag.ScriptPosition.Message(MSG_WARNING,
|
|
|
|
"Invalid face '%s' for '%s';\nSTF replacement codes must be alphanumeric.\n",
|
|
|
|
tmp.GetChars(), info->Class->TypeName.GetChars ());
|
2008-04-05 12:14:33 +00:00
|
|
|
}
|
|
|
|
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaString (APMETA_Face, tmp);
|
2008-04-05 12:14:33 +00:00
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, colorrange, I_I, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(start, 0);
|
2008-09-24 23:22:55 +00:00
|
|
|
PROP_INT_PARM(end, 1);
|
2007-05-28 22:18:51 +00:00
|
|
|
|
|
|
|
if (start > end)
|
|
|
|
swap (start, end);
|
|
|
|
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (APMETA_ColorRange, (start & 255) | ((end & 255) << 8));
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, attackzoffset, F, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(z, 0);
|
|
|
|
defaults->AttackZOffset = z;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, jumpz, F, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(z, 0);
|
|
|
|
defaults->JumpZ = z;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, spawnclass, L, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(type, 0);
|
|
|
|
|
|
|
|
if (type == 0)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(val, 1);
|
2008-05-11 21:16:32 +00:00
|
|
|
if (val > 0) defaults->SpawnMask |= 1<<(val-1);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
2008-09-21 18:02:38 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
for(int i=1; i<PROP_PARM_COUNT; i++)
|
|
|
|
{
|
|
|
|
PROP_STRING_PARM(str, i);
|
|
|
|
|
|
|
|
if (!stricmp(str, "Any"))
|
|
|
|
defaults->SpawnMask = 0;
|
|
|
|
else if (!stricmp(str, "Fighter"))
|
|
|
|
defaults->SpawnMask |= 1;
|
|
|
|
else if (!stricmp(str, "Cleric"))
|
|
|
|
defaults->SpawnMask |= 2;
|
|
|
|
else if (!stricmp(str, "Mage"))
|
|
|
|
defaults->SpawnMask |= 4;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, viewheight, F, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(z, 0);
|
|
|
|
defaults->ViewHeight = z;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, forwardmove, F_f, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(m, 0);
|
|
|
|
defaults->ForwardMove1 = defaults->ForwardMove2 = m;
|
|
|
|
if (PROP_PARM_COUNT > 1)
|
|
|
|
{
|
|
|
|
PROP_FIXED_PARM(m2, 1);
|
|
|
|
defaults->ForwardMove2 = m2;
|
|
|
|
}
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, sidemove, F_f, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(m, 0);
|
|
|
|
defaults->SideMove1 = defaults->SideMove2 = m;
|
|
|
|
if (PROP_PARM_COUNT > 1)
|
|
|
|
{
|
|
|
|
PROP_FIXED_PARM(m2, 1);
|
|
|
|
defaults->SideMove2 = m2;
|
|
|
|
}
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, maxhealth, I, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(z, 0);
|
|
|
|
defaults->MaxHealth = z;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
2009-08-07 04:20:28 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, mugshotmaxhealth, I, PlayerPawn)
|
|
|
|
{
|
|
|
|
PROP_INT_PARM(z, 0);
|
|
|
|
defaults->MugShotMaxHealth = z;
|
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, runhealth, I, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(z, 0);
|
|
|
|
defaults->RunHealth = z;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, morphweapon, S, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(z, 0);
|
|
|
|
defaults->MorphWeapon = FName(z);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, scoreicon, S, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(z, 0);
|
|
|
|
defaults->ScoreIcon = TexMan.CheckForTexture(z, FTexture::TEX_MiscPatch);
|
2008-06-15 18:36:26 +00:00
|
|
|
if (!defaults->ScoreIcon.isValid())
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-12-07 12:11:59 +00:00
|
|
|
bag.ScriptPosition.Message(MSG_WARNING,
|
|
|
|
"Icon '%s' for '%s' not found\n", z, info->Class->TypeName.GetChars ());
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, crouchsprite, S, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(z, 0);
|
2009-03-29 08:55:15 +00:00
|
|
|
if (strlen(z) == 4)
|
|
|
|
{
|
|
|
|
defaults->crouchsprite = GetSpriteIndex (z);
|
|
|
|
}
|
|
|
|
else if (*z == 0)
|
|
|
|
{
|
|
|
|
defaults->crouchsprite = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("Sprite name must have exactly 4 characters");
|
|
|
|
}
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
2008-01-26 16:42:16 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, C, PlayerPawn)
|
2008-01-26 16:42:16 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_COLOR_PARM(c, 0);
|
2009-05-15 10:39:40 +00:00
|
|
|
defaults->DamageFade = c;
|
2008-01-26 16:42:16 +00:00
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// [GRB] Store start items in drop item list
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, startitem, S_i, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
|
|
|
|
// create a linked list of startitems
|
2007-05-28 22:18:51 +00:00
|
|
|
if (!bag.DropItemSet)
|
|
|
|
{
|
|
|
|
bag.DropItemSet = true;
|
|
|
|
bag.DropItemList = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
FDropItem * di=new FDropItem;
|
|
|
|
|
2008-09-21 18:02:38 +00:00
|
|
|
di->Name = str;
|
2007-05-28 22:18:51 +00:00
|
|
|
di->probability = 255;
|
|
|
|
di->amount = 1;
|
2008-09-21 18:02:38 +00:00
|
|
|
if (PROP_PARM_COUNT > 1)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 22:25:23 +00:00
|
|
|
PROP_INT_PARM(amt, 1);
|
2008-09-21 18:02:38 +00:00
|
|
|
di->amount = amt;
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
di->Next = bag.DropItemList;
|
|
|
|
bag.DropItemList = di;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, invulnerabilitymode, S, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (APMETA_InvulMode, (FName)str);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, healradiustype, S, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaInt (APMETA_HealingRadius, (FName)str);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, hexenarmor, FFFFF, PlayerPawn)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
|
|
|
for (int i=0;i<5;i++)
|
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_FIXED_PARM(val, i);
|
2008-12-07 12:11:59 +00:00
|
|
|
info->Class->Meta.SetMetaFixed (APMETA_Hexenarmor0+i, val);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-02-20 00:53:25 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
DEFINE_CLASS_PROPERTY_PREFIX(player, weaponslot, ISsssssssssssssssssssssssssssssssssssssssssss, PlayerPawn)
|
|
|
|
{
|
|
|
|
PROP_INT_PARM(slot, 0);
|
|
|
|
|
|
|
|
if (slot < 0 || slot > 9)
|
|
|
|
{
|
|
|
|
I_Error("Slot must be between 0 and 9.");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FString weapons;
|
|
|
|
|
|
|
|
for(int i = 1; i < PROP_PARM_COUNT; ++i)
|
|
|
|
{
|
|
|
|
PROP_STRING_PARM(str, i);
|
|
|
|
weapons << ' ' << str;
|
|
|
|
}
|
|
|
|
info->Class->Meta.SetMetaString(APMETA_Slot0 + slot, &weapons[1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-04-08 08:53:42 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(playerclass, S, MorphProjectile)
|
2008-04-08 08:53:42 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->PlayerClass = FName(str);
|
2008-04-08 08:53:42 +00:00
|
|
|
}
|
|
|
|
|
2007-05-28 22:18:51 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(monsterclass, S, MorphProjectile)
|
2007-05-28 22:18:51 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->MonsterClass = FName(str);
|
2007-05-28 22:18:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(duration, I, MorphProjectile)
|
2008-04-08 08:53:42 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->Duration = i >= 0 ? i : -i*TICRATE;
|
2008-04-08 08:53:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(morphstyle, M, MorphProjectile)
|
2008-04-08 08:53:42 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_INT_PARM(i, 0);
|
|
|
|
defaults->MorphStyle = i;
|
2008-04-08 08:53:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(morphflash, S, MorphProjectile)
|
2008-04-08 08:53:42 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->MorphFlash = FName(str);
|
2008-04-08 08:53:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2008-09-21 18:02:38 +00:00
|
|
|
DEFINE_CLASS_PROPERTY(unmorphflash, S, MorphProjectile)
|
2008-04-08 08:53:42 +00:00
|
|
|
{
|
2008-09-21 18:02:38 +00:00
|
|
|
PROP_STRING_PARM(str, 0);
|
|
|
|
defaults->UnMorphFlash = FName(str);
|
2008-04-08 08:53:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
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//
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//==========================================================================
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2008-09-21 18:02:38 +00:00
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DEFINE_CLASS_PROPERTY(playerclass, S, PowerMorph)
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2007-05-28 22:18:51 +00:00
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{
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2008-09-21 18:02:38 +00:00
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PROP_STRING_PARM(str, 0);
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defaults->PlayerClass = FName(str);
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2007-05-28 22:18:51 +00:00
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}
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2008-04-08 08:53:42 +00:00
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//==========================================================================
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//
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//==========================================================================
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2008-09-21 18:02:38 +00:00
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DEFINE_CLASS_PROPERTY(morphstyle, M, PowerMorph)
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2008-04-08 08:53:42 +00:00
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{
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2008-09-21 18:02:38 +00:00
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PROP_INT_PARM(i, 0);
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defaults->MorphStyle = i;
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2008-04-08 08:53:42 +00:00
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}
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//==========================================================================
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//
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//==========================================================================
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2008-09-21 18:02:38 +00:00
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DEFINE_CLASS_PROPERTY(morphflash, S, PowerMorph)
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2008-04-08 08:53:42 +00:00
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{
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2008-09-21 18:02:38 +00:00
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PROP_STRING_PARM(str, 0);
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defaults->MorphFlash = FName(str);
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2008-04-08 08:53:42 +00:00
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}
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//==========================================================================
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//
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//==========================================================================
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2008-09-21 18:02:38 +00:00
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DEFINE_CLASS_PROPERTY(unmorphflash, S, PowerMorph)
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2008-04-08 08:53:42 +00:00
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{
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2008-09-21 18:02:38 +00:00
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PROP_STRING_PARM(str, 0);
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defaults->UnMorphFlash = FName(str);
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2008-04-08 08:53:42 +00:00
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}
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2007-05-28 22:18:51 +00:00
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