2018-04-28 11:23:56 +00:00
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Copyright(C) 2000-2016 Christoph Oelckers
|
|
|
|
// All rights reserved.
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
|
|
// (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Lesser General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
|
|
// along with this program. If not, see http://www.gnu.org/licenses/
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
/*
|
|
|
|
** gl_flat.cpp
|
|
|
|
** Flat processing
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "a_sharedglobal.h"
|
|
|
|
#include "r_defs.h"
|
|
|
|
#include "r_sky.h"
|
|
|
|
#include "r_utility.h"
|
|
|
|
#include "doomstat.h"
|
|
|
|
#include "d_player.h"
|
|
|
|
#include "g_levellocals.h"
|
|
|
|
#include "actorinlines.h"
|
|
|
|
#include "p_lnspec.h"
|
|
|
|
#include "r_data/matrix.h"
|
|
|
|
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
|
|
|
#include "hwrenderer/utility/hw_cvars.h"
|
|
|
|
#include "hwrenderer/utility/hw_clock.h"
|
|
|
|
#include "hwrenderer/utility/hw_lighting.h"
|
|
|
|
#include "hwrenderer/textures/hw_material.h"
|
|
|
|
#include "hwrenderer/scene/hw_drawinfo.h"
|
2018-06-18 16:41:59 +00:00
|
|
|
#include "hwrenderer/data/flatvertices.h"
|
2018-04-28 11:23:56 +00:00
|
|
|
#include "hw_drawstructs.h"
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
CVAR(Int, gl_breaksec, -1, 0)
|
|
|
|
#endif
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// Sets the texture matrix according to the plane's texture positioning
|
|
|
|
// information
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
2018-04-29 07:33:36 +00:00
|
|
|
bool hw_SetPlaneTextureRotation(const GLSectorPlane * secplane, FMaterial * gltexture, VSMatrix &dest)
|
2018-04-28 11:23:56 +00:00
|
|
|
{
|
|
|
|
// only manipulate the texture matrix if needed.
|
|
|
|
if (!secplane->Offs.isZero() ||
|
|
|
|
secplane->Scale.X != 1. || secplane->Scale.Y != 1 ||
|
|
|
|
secplane->Angle != 0 ||
|
|
|
|
gltexture->TextureWidth() != 64 ||
|
|
|
|
gltexture->TextureHeight() != 64)
|
|
|
|
{
|
|
|
|
float uoffs = secplane->Offs.X / gltexture->TextureWidth();
|
|
|
|
float voffs = secplane->Offs.Y / gltexture->TextureHeight();
|
|
|
|
|
|
|
|
float xscale1 = secplane->Scale.X;
|
|
|
|
float yscale1 = secplane->Scale.Y;
|
|
|
|
if (gltexture->tex->bHasCanvas)
|
|
|
|
{
|
|
|
|
yscale1 = 0 - yscale1;
|
|
|
|
}
|
|
|
|
float angle = -secplane->Angle;
|
|
|
|
|
|
|
|
float xscale2 = 64.f / gltexture->TextureWidth();
|
|
|
|
float yscale2 = 64.f / gltexture->TextureHeight();
|
|
|
|
|
|
|
|
dest.loadIdentity();
|
|
|
|
dest.scale(xscale1, yscale1, 1.0f);
|
|
|
|
dest.translate(uoffs, voffs, 0.0f);
|
|
|
|
dest.scale(xscale2, yscale2, 1.0f);
|
|
|
|
dest.rotate(angle, 0.0f, 0.0f, 1.0f);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2018-06-18 16:41:59 +00:00
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// special handling for skyboxes which need texture clamping.
|
|
|
|
// This will find the bounding rectangle of the sector and just
|
|
|
|
// draw one single polygon filling that rectangle with a clamped
|
|
|
|
// texture.
|
|
|
|
//
|
2018-04-28 11:23:56 +00:00
|
|
|
//==========================================================================
|
2018-06-18 16:41:59 +00:00
|
|
|
|
|
|
|
void GLFlat::CreateSkyboxVertices(FFlatVertex *vert)
|
|
|
|
{
|
|
|
|
float minx = FLT_MAX, miny = FLT_MAX;
|
|
|
|
float maxx = -FLT_MAX, maxy = -FLT_MAX;
|
|
|
|
|
|
|
|
for (auto ln : sector->Lines)
|
|
|
|
{
|
|
|
|
float x = ln->v1->fX();
|
|
|
|
float y = ln->v1->fY();
|
|
|
|
if (x < minx) minx = x;
|
|
|
|
if (y < miny) miny = y;
|
|
|
|
if (x > maxx) maxx = x;
|
|
|
|
if (y > maxy) maxy = y;
|
|
|
|
x = ln->v2->fX();
|
|
|
|
y = ln->v2->fY();
|
|
|
|
if (x < minx) minx = x;
|
|
|
|
if (y < miny) miny = y;
|
|
|
|
if (x > maxx) maxx = x;
|
|
|
|
if (y > maxy) maxy = y;
|
|
|
|
}
|
|
|
|
|
|
|
|
float z = plane.plane.ZatPoint(0., 0.) + dz;
|
|
|
|
static float uvals[] = { 0, 0, 1, 1 };
|
|
|
|
static float vvals[] = { 1, 0, 0, 1 };
|
|
|
|
int rot = -xs_FloorToInt(plane.Angle / 90.f);
|
|
|
|
|
|
|
|
vert[0].Set(minx, z, miny, uvals[rot & 3], vvals[rot & 3]);
|
|
|
|
vert[1].Set(minx, z, maxy, uvals[(rot + 1) & 3], vvals[(rot + 1) & 3]);
|
|
|
|
vert[2].Set(maxx, z, maxy, uvals[(rot + 2) & 3], vvals[(rot + 2) & 3]);
|
|
|
|
vert[3].Set(maxx, z, miny, uvals[(rot + 3) & 3], vvals[(rot + 3) & 3]);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
2018-04-28 11:23:56 +00:00
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
2018-08-13 21:13:06 +00:00
|
|
|
void GLFlat::SetupLights(HWDrawInfo *di, FLightNode * node, FDynLightData &lightdata, int portalgroup)
|
2018-04-28 11:23:56 +00:00
|
|
|
{
|
|
|
|
Plane p;
|
|
|
|
|
2018-10-20 08:33:26 +00:00
|
|
|
lightdata.Clear();
|
2018-08-13 21:13:06 +00:00
|
|
|
if (renderstyle == STYLE_Add && !level.lightadditivesurfaces)
|
|
|
|
{
|
|
|
|
dynlightindex = -1;
|
|
|
|
return; // no lights on additively blended surfaces.
|
|
|
|
}
|
2018-04-28 11:23:56 +00:00
|
|
|
while (node)
|
|
|
|
{
|
|
|
|
ADynamicLight * light = node->lightsource;
|
|
|
|
|
|
|
|
if (light->flags2&MF2_DORMANT)
|
|
|
|
{
|
|
|
|
node = node->nextLight;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
iter_dlightf++;
|
|
|
|
|
|
|
|
// we must do the side check here because gl_GetLight needs the correct plane orientation
|
|
|
|
// which we don't have for Legacy-style 3D-floors
|
|
|
|
double planeh = plane.plane.ZatPoint(light);
|
|
|
|
if ((planeh<light->Z() && ceiling) || (planeh>light->Z() && !ceiling))
|
|
|
|
{
|
|
|
|
node = node->nextLight;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
p.Set(plane.plane.Normal(), plane.plane.fD());
|
2018-05-19 13:20:46 +00:00
|
|
|
lightdata.GetLight(portalgroup, p, light, false);
|
2018-04-28 11:23:56 +00:00
|
|
|
node = node->nextLight;
|
|
|
|
}
|
|
|
|
|
2018-08-13 21:13:06 +00:00
|
|
|
dynlightindex = di->UploadLights(lightdata);
|
2018-05-19 13:20:46 +00:00
|
|
|
}
|
|
|
|
|
2018-04-28 11:23:56 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// GLFlat::PutFlat
|
|
|
|
//
|
|
|
|
// submit to the renderer
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
inline void GLFlat::PutFlat(HWDrawInfo *di, bool fog)
|
|
|
|
{
|
2018-06-16 11:47:24 +00:00
|
|
|
if (di->isFullbrightScene())
|
2018-04-28 11:23:56 +00:00
|
|
|
{
|
|
|
|
Colormap.Clear();
|
|
|
|
}
|
2018-10-20 08:33:26 +00:00
|
|
|
else if (!(screen->hwcaps & RFL_BUFFER_STORAGE))
|
2018-08-13 21:13:06 +00:00
|
|
|
{
|
2018-10-20 08:33:26 +00:00
|
|
|
if (level.HasDynamicLights && gltexture != nullptr)
|
|
|
|
{
|
|
|
|
SetupLights(di, sector->lighthead, lightdata, sector->PortalGroup);
|
|
|
|
}
|
2018-08-13 21:13:06 +00:00
|
|
|
}
|
2018-04-28 11:23:56 +00:00
|
|
|
di->AddFlat(this, fog);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// This draws one flat
|
|
|
|
// The passed sector does not indicate the area which is rendered.
|
|
|
|
// It is only used as source for the plane data.
|
|
|
|
// The whichplane boolean indicates if the flat is a floor(false) or a ceiling(true)
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void GLFlat::Process(HWDrawInfo *di, sector_t * model, int whichplane, bool fog)
|
|
|
|
{
|
|
|
|
plane.GetFromSector(model, whichplane);
|
|
|
|
if (whichplane != int(ceiling))
|
|
|
|
{
|
|
|
|
// Flip the normal if the source plane has a different orientation than what we are about to render.
|
|
|
|
plane.plane.FlipVert();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!fog)
|
|
|
|
{
|
|
|
|
gltexture=FMaterial::ValidateTexture(plane.texture, false, true);
|
|
|
|
if (!gltexture) return;
|
|
|
|
if (gltexture->tex->isFullbright())
|
|
|
|
{
|
|
|
|
Colormap.MakeWhite();
|
|
|
|
lightlevel=255;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gltexture = NULL;
|
|
|
|
lightlevel = abs(lightlevel);
|
|
|
|
}
|
|
|
|
|
|
|
|
// get height from vplane
|
|
|
|
if (whichplane == sector_t::floor && sector->transdoor) dz = -1;
|
|
|
|
else dz = 0;
|
|
|
|
|
|
|
|
z = plane.plane.ZatPoint(0.f, 0.f);
|
|
|
|
|
|
|
|
PutFlat(di, fog);
|
|
|
|
rendered_flats++;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// Sets 3D floor info. Common code for all 4 cases
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void GLFlat::SetFrom3DFloor(F3DFloor *rover, bool top, bool underside)
|
|
|
|
{
|
|
|
|
F3DFloor::planeref & plane = top? rover->top : rover->bottom;
|
|
|
|
|
|
|
|
// FF_FOG requires an inverted logic where to get the light from
|
|
|
|
lightlist_t *light = P_GetPlaneLight(sector, plane.plane, underside);
|
|
|
|
lightlevel = hw_ClampLight(*light->p_lightlevel);
|
|
|
|
|
|
|
|
if (rover->flags & FF_FOG)
|
|
|
|
{
|
|
|
|
Colormap.LightColor = light->extra_colormap.FadeColor;
|
|
|
|
FlatColor = 0xffffffff;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Colormap.CopyFrom3DLight(light);
|
|
|
|
FlatColor = *plane.flatcolor;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
alpha = rover->alpha/255.0f;
|
|
|
|
renderstyle = rover->flags&FF_ADDITIVETRANS? STYLE_Add : STYLE_Translucent;
|
2018-08-13 22:11:59 +00:00
|
|
|
iboindex = plane.vindex;
|
2018-04-28 11:23:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// Process a sector's flats for rendering
|
|
|
|
// This function is only called once per sector.
|
|
|
|
// Subsequent subsectors are just quickly added to the ss_renderflags array
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void GLFlat::ProcessSector(HWDrawInfo *di, sector_t * frontsector)
|
|
|
|
{
|
|
|
|
lightlist_t * light;
|
|
|
|
FSectorPortal *port;
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
if (frontsector->sectornum == gl_breaksec)
|
|
|
|
{
|
|
|
|
int a = 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Get the real sector for this one.
|
|
|
|
sector = &level.sectors[frontsector->sectornum];
|
|
|
|
extsector_t::xfloor &x = sector->e->XFloor;
|
|
|
|
dynlightindex = -1;
|
|
|
|
|
|
|
|
uint8_t &srf = di->sectorrenderflags[sector->sectornum];
|
2018-06-19 21:16:22 +00:00
|
|
|
const auto &vp = di->Viewpoint;
|
2018-04-28 11:23:56 +00:00
|
|
|
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// do floors
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
2018-06-19 08:31:25 +00:00
|
|
|
if (frontsector->floorplane.ZatPoint(vp.Pos) <= vp.Pos.Z)
|
2018-04-28 11:23:56 +00:00
|
|
|
{
|
|
|
|
// process the original floor first.
|
|
|
|
|
|
|
|
srf |= SSRF_RENDERFLOOR;
|
|
|
|
|
|
|
|
lightlevel = hw_ClampLight(frontsector->GetFloorLight());
|
|
|
|
Colormap = frontsector->Colormap;
|
|
|
|
FlatColor = frontsector->SpecialColors[sector_t::floor];
|
|
|
|
port = frontsector->ValidatePortal(sector_t::floor);
|
|
|
|
if ((stack = (port != NULL)))
|
|
|
|
{
|
|
|
|
if (port->mType == PORTS_STACKEDSECTORTHING)
|
|
|
|
{
|
|
|
|
di->AddFloorStack(sector); // stacked sector things require visplane merging.
|
|
|
|
}
|
|
|
|
alpha = frontsector->GetAlpha(sector_t::floor);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
alpha = 1.0f - frontsector->GetReflect(sector_t::floor);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (alpha != 0.f && frontsector->GetTexture(sector_t::floor) != skyflatnum)
|
|
|
|
{
|
2018-08-13 22:11:59 +00:00
|
|
|
iboindex = frontsector->iboindex[sector_t::floor];
|
2018-04-28 11:23:56 +00:00
|
|
|
|
|
|
|
ceiling = false;
|
|
|
|
renderflags = SSRF_RENDERFLOOR;
|
|
|
|
|
|
|
|
if (x.ffloors.Size())
|
|
|
|
{
|
|
|
|
light = P_GetPlaneLight(sector, &frontsector->floorplane, false);
|
|
|
|
if ((!(sector->GetFlags(sector_t::floor)&PLANEF_ABSLIGHTING) || light->lightsource == NULL)
|
|
|
|
&& (light->p_lightlevel != &frontsector->lightlevel))
|
|
|
|
{
|
|
|
|
lightlevel = hw_ClampLight(*light->p_lightlevel);
|
|
|
|
}
|
|
|
|
|
|
|
|
Colormap.CopyFrom3DLight(light);
|
|
|
|
}
|
|
|
|
renderstyle = STYLE_Translucent;
|
|
|
|
Process(di, frontsector, sector_t::floor, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// do ceilings
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
2018-06-19 08:31:25 +00:00
|
|
|
if (frontsector->ceilingplane.ZatPoint(vp.Pos) >= vp.Pos.Z)
|
2018-04-28 11:23:56 +00:00
|
|
|
{
|
|
|
|
// process the original ceiling first.
|
|
|
|
|
|
|
|
srf |= SSRF_RENDERCEILING;
|
|
|
|
|
|
|
|
lightlevel = hw_ClampLight(frontsector->GetCeilingLight());
|
|
|
|
Colormap = frontsector->Colormap;
|
|
|
|
FlatColor = frontsector->SpecialColors[sector_t::ceiling];
|
|
|
|
port = frontsector->ValidatePortal(sector_t::ceiling);
|
|
|
|
if ((stack = (port != NULL)))
|
|
|
|
{
|
|
|
|
if (port->mType == PORTS_STACKEDSECTORTHING)
|
|
|
|
{
|
|
|
|
di->AddCeilingStack(sector);
|
|
|
|
}
|
|
|
|
alpha = frontsector->GetAlpha(sector_t::ceiling);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
alpha = 1.0f - frontsector->GetReflect(sector_t::ceiling);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (alpha != 0.f && frontsector->GetTexture(sector_t::ceiling) != skyflatnum)
|
|
|
|
{
|
2018-08-13 22:11:59 +00:00
|
|
|
iboindex = frontsector->iboindex[sector_t::ceiling];
|
2018-04-28 11:23:56 +00:00
|
|
|
ceiling = true;
|
|
|
|
renderflags = SSRF_RENDERCEILING;
|
|
|
|
|
|
|
|
if (x.ffloors.Size())
|
|
|
|
{
|
|
|
|
light = P_GetPlaneLight(sector, §or->ceilingplane, true);
|
|
|
|
|
|
|
|
if ((!(sector->GetFlags(sector_t::ceiling)&PLANEF_ABSLIGHTING))
|
|
|
|
&& (light->p_lightlevel != &frontsector->lightlevel))
|
|
|
|
{
|
|
|
|
lightlevel = hw_ClampLight(*light->p_lightlevel);
|
|
|
|
}
|
|
|
|
Colormap.CopyFrom3DLight(light);
|
|
|
|
}
|
|
|
|
renderstyle = STYLE_Translucent;
|
|
|
|
Process(di, frontsector, sector_t::ceiling, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// do 3D floors
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
|
|
|
|
stack = false;
|
|
|
|
if (x.ffloors.Size())
|
|
|
|
{
|
|
|
|
player_t * player = players[consoleplayer].camera->player;
|
|
|
|
|
|
|
|
renderflags = SSRF_RENDER3DPLANES;
|
|
|
|
srf |= SSRF_RENDER3DPLANES;
|
|
|
|
// 3d-floors must not overlap!
|
|
|
|
double lastceilingheight = sector->CenterCeiling(); // render only in the range of the
|
|
|
|
double lastfloorheight = sector->CenterFloor(); // current sector part (if applicable)
|
|
|
|
F3DFloor * rover;
|
|
|
|
int k;
|
|
|
|
|
|
|
|
// floors are ordered now top to bottom so scanning the list for the best match
|
|
|
|
// is no longer necessary.
|
|
|
|
|
|
|
|
ceiling = true;
|
|
|
|
Colormap = frontsector->Colormap;
|
|
|
|
for (k = 0; k < (int)x.ffloors.Size(); k++)
|
|
|
|
{
|
|
|
|
rover = x.ffloors[k];
|
|
|
|
|
|
|
|
if ((rover->flags&(FF_EXISTS | FF_RENDERPLANES | FF_THISINSIDE)) == (FF_EXISTS | FF_RENDERPLANES))
|
|
|
|
{
|
2018-06-16 11:47:24 +00:00
|
|
|
if (rover->flags&FF_FOG && di->isFullbrightScene()) continue;
|
2018-04-28 11:23:56 +00:00
|
|
|
if (!rover->top.copied && rover->flags&(FF_INVERTPLANES | FF_BOTHPLANES))
|
|
|
|
{
|
|
|
|
double ff_top = rover->top.plane->ZatPoint(sector->centerspot);
|
|
|
|
if (ff_top < lastceilingheight)
|
|
|
|
{
|
2018-06-19 08:31:25 +00:00
|
|
|
if (vp.Pos.Z <= rover->top.plane->ZatPoint(vp.Pos))
|
2018-04-28 11:23:56 +00:00
|
|
|
{
|
|
|
|
SetFrom3DFloor(rover, true, !!(rover->flags&FF_FOG));
|
|
|
|
Colormap.FadeColor = frontsector->Colormap.FadeColor;
|
|
|
|
Process(di, rover->top.model, rover->top.isceiling, !!(rover->flags&FF_FOG));
|
|
|
|
}
|
|
|
|
lastceilingheight = ff_top;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!rover->bottom.copied && !(rover->flags&FF_INVERTPLANES))
|
|
|
|
{
|
|
|
|
double ff_bottom = rover->bottom.plane->ZatPoint(sector->centerspot);
|
|
|
|
if (ff_bottom < lastceilingheight)
|
|
|
|
{
|
2018-06-19 08:31:25 +00:00
|
|
|
if (vp.Pos.Z <= rover->bottom.plane->ZatPoint(vp.Pos))
|
2018-04-28 11:23:56 +00:00
|
|
|
{
|
|
|
|
SetFrom3DFloor(rover, false, !(rover->flags&FF_FOG));
|
|
|
|
Colormap.FadeColor = frontsector->Colormap.FadeColor;
|
|
|
|
Process(di, rover->bottom.model, rover->bottom.isceiling, !!(rover->flags&FF_FOG));
|
|
|
|
}
|
|
|
|
lastceilingheight = ff_bottom;
|
|
|
|
if (rover->alpha < 255) lastceilingheight += EQUAL_EPSILON;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ceiling = false;
|
|
|
|
for (k = x.ffloors.Size() - 1; k >= 0; k--)
|
|
|
|
{
|
|
|
|
rover = x.ffloors[k];
|
|
|
|
|
|
|
|
if ((rover->flags&(FF_EXISTS | FF_RENDERPLANES | FF_THISINSIDE)) == (FF_EXISTS | FF_RENDERPLANES))
|
|
|
|
{
|
2018-06-16 11:47:24 +00:00
|
|
|
if (rover->flags&FF_FOG && di->isFullbrightScene()) continue;
|
2018-04-28 11:23:56 +00:00
|
|
|
if (!rover->bottom.copied && rover->flags&(FF_INVERTPLANES | FF_BOTHPLANES))
|
|
|
|
{
|
|
|
|
double ff_bottom = rover->bottom.plane->ZatPoint(sector->centerspot);
|
|
|
|
if (ff_bottom > lastfloorheight || (rover->flags&FF_FIX))
|
|
|
|
{
|
2018-06-19 08:31:25 +00:00
|
|
|
if (vp.Pos.Z >= rover->bottom.plane->ZatPoint(vp.Pos))
|
2018-04-28 11:23:56 +00:00
|
|
|
{
|
|
|
|
SetFrom3DFloor(rover, false, !(rover->flags&FF_FOG));
|
|
|
|
Colormap.FadeColor = frontsector->Colormap.FadeColor;
|
|
|
|
|
|
|
|
if (rover->flags&FF_FIX)
|
|
|
|
{
|
|
|
|
lightlevel = hw_ClampLight(rover->model->lightlevel);
|
|
|
|
Colormap = rover->GetColormap();
|
|
|
|
}
|
|
|
|
|
|
|
|
Process(di, rover->bottom.model, rover->bottom.isceiling, !!(rover->flags&FF_FOG));
|
|
|
|
}
|
|
|
|
lastfloorheight = ff_bottom;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!rover->top.copied && !(rover->flags&FF_INVERTPLANES))
|
|
|
|
{
|
|
|
|
double ff_top = rover->top.plane->ZatPoint(sector->centerspot);
|
|
|
|
if (ff_top > lastfloorheight)
|
|
|
|
{
|
2018-06-19 08:31:25 +00:00
|
|
|
if (vp.Pos.Z >= rover->top.plane->ZatPoint(vp.Pos))
|
2018-04-28 11:23:56 +00:00
|
|
|
{
|
|
|
|
SetFrom3DFloor(rover, true, !!(rover->flags&FF_FOG));
|
|
|
|
Colormap.FadeColor = frontsector->Colormap.FadeColor;
|
|
|
|
Process(di, rover->top.model, rover->top.isceiling, !!(rover->flags&FF_FOG));
|
|
|
|
}
|
|
|
|
lastfloorheight = ff_top;
|
|
|
|
if (rover->alpha < 255) lastfloorheight -= EQUAL_EPSILON;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|