qzdoom/src/hwrenderer
Christoph Oelckers e5ff500c5a - rewrote render hacks to prepare their vertex data in the processing pass.
This eliminates 3 of the 5 remaining occurences of FQuadDrawer and gets a large section of code out of the GL backend into the common hardware rendering code.

# Conflicts:
#	src/gl/scene/gl_scene.cpp
2018-10-20 10:56:12 +02:00
..
data - use a uniform buffer for per-scene data like rotation matrices. 2018-09-02 18:40:36 +02:00
dynlights - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
postprocessing - add gl_dither for toggling dithered output on and off 2018-08-08 21:58:23 +02:00
scene - rewrote render hacks to prepare their vertex data in the processing pass. 2018-10-20 10:56:12 +02:00
textures - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
utility - fix missing curly brace 2018-10-03 09:39:32 -04:00