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52 lines
920 B
C
52 lines
920 B
C
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#ifndef __A_HERETICGLOBAL_H__
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#define __A_HERETICGLOBAL_H__
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#include "info.h"
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#include "a_pickups.h"
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class AHereticWeapon : public AWeapon
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{
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DECLARE_STATELESS_ACTOR (AHereticWeapon, AWeapon)
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};
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class APhoenixFX1 : public AActor
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{
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DECLARE_ACTOR (APhoenixFX1, AActor)
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public:
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int DoSpecialDamage (AActor *target, int damage);
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};
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class APhoenixPuff : public AActor
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{
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DECLARE_ACTOR (APhoenixPuff, AActor)
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};
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class ASorcerer2 : public AActor
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{
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DECLARE_ACTOR (ASorcerer2, AActor)
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public:
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void Serialize (FArchive &arc);
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void BeginPlay ();
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int NumBossSpots;
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AActor *FirstBossSpot;
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};
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class AWizard : public AActor
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{
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DECLARE_ACTOR (AWizard, AActor)
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public:
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void NoBlockingSet ();
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};
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void P_DSparilTeleport (AActor *actor);
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class AStaffPuff : public AActor
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{
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DECLARE_ACTOR (AStaffPuff, AActor)
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public:
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void BeginPlay ();
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};
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#endif //__A_HERETICGLOBAL_H__
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