#ifndef __A_HERETICGLOBAL_H__ #define __A_HERETICGLOBAL_H__ #include "info.h" #include "a_pickups.h" class AHereticWeapon : public AWeapon { DECLARE_STATELESS_ACTOR (AHereticWeapon, AWeapon) }; class APhoenixFX1 : public AActor { DECLARE_ACTOR (APhoenixFX1, AActor) public: int DoSpecialDamage (AActor *target, int damage); }; class APhoenixPuff : public AActor { DECLARE_ACTOR (APhoenixPuff, AActor) }; class ASorcerer2 : public AActor { DECLARE_ACTOR (ASorcerer2, AActor) public: void Serialize (FArchive &arc); void BeginPlay (); int NumBossSpots; AActor *FirstBossSpot; }; class AWizard : public AActor { DECLARE_ACTOR (AWizard, AActor) public: void NoBlockingSet (); }; void P_DSparilTeleport (AActor *actor); class AStaffPuff : public AActor { DECLARE_ACTOR (AStaffPuff, AActor) public: void BeginPlay (); }; #endif //__A_HERETICGLOBAL_H__