qzdoom/src/gl_load/gl_interface.h

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#ifndef R_RENDER
#define R_RENDER
#include "basictypes.h"
enum TexMode
{
TM_MODULATE = 0, // (r, g, b, a)
TM_MASK, // (1, 1, 1, a)
TM_OPAQUE, // (r, g, b, 1)
TM_INVERSE, // (1-r, 1-g, 1-b, a)
TM_REDTOALPHA, // (1, 1, 1, r)
TM_CLAMPY, // (r, g, b, (t >= 0.0 && t <= 1.0)? a:0)
TM_INVERTOPAQUE, // (1-r, 1-g, 1-b, 1)
TM_FOGLAYER, // (renders a fog layer in the shape of the active texture)
};
enum ELightMethod
{
LM_DEFERRED = 1, // calculate lights up front in a separate pass
LM_DIRECT = 2, // calculate lights on the fly along with the render data
};
enum EBufferMethod
{
BM_DEFERRED = 1, // use a temporarily mapped buffer, for GL 3.x core profile
BM_PERSISTENT = 2 // use a persistently mapped buffer
};
struct RenderContext
{
unsigned int flags;
unsigned int maxuniforms;
unsigned int maxuniformblock;
unsigned int uniformblockalignment;
int lightmethod;
int buffermethod;
float glslversion;
int max_texturesize;
char * vendorstring;
};
extern RenderContext gl;
#endif