2013-06-23 07:49:34 +00:00
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#ifndef R_RENDER
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#define R_RENDER
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2013-06-26 23:01:00 +00:00
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#include "basictypes.h"
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2013-06-23 07:49:34 +00:00
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enum TexMode
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{
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2014-05-11 15:56:38 +00:00
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TM_MODULATE = 0, // (r, g, b, a)
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2014-09-09 11:21:36 +00:00
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TM_MASK, // (1, 1, 1, a)
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TM_OPAQUE, // (r, g, b, 1)
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TM_INVERSE, // (1-r, 1-g, 1-b, a)
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TM_REDTOALPHA, // (1, 1, 1, r)
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2014-09-21 09:08:17 +00:00
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TM_CLAMPY, // (r, g, b, (t >= 0.0 && t <= 1.0)? a:0)
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2018-03-28 19:38:00 +00:00
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TM_INVERTOPAQUE, // (1-r, 1-g, 1-b, 1)
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2018-06-14 19:28:03 +00:00
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TM_FOGLAYER, // (renders a fog layer in the shape of the active texture)
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2016-04-26 11:50:05 +00:00
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};
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enum ELightMethod
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{
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LM_DEFERRED = 1, // calculate lights up front in a separate pass
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LM_DIRECT = 2, // calculate lights on the fly along with the render data
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2013-06-23 07:49:34 +00:00
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};
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2016-08-06 10:03:16 +00:00
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enum EBufferMethod
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{
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2016-09-01 09:52:52 +00:00
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BM_DEFERRED = 1, // use a temporarily mapped buffer, for GL 3.x core profile
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2016-08-06 10:03:16 +00:00
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BM_PERSISTENT = 2 // use a persistently mapped buffer
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};
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2013-06-23 07:49:34 +00:00
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struct RenderContext
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{
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unsigned int flags;
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unsigned int maxuniforms;
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2014-07-30 21:13:16 +00:00
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unsigned int maxuniformblock;
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2014-08-01 18:59:39 +00:00
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unsigned int uniformblockalignment;
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2016-04-26 11:50:05 +00:00
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int lightmethod;
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2016-08-06 10:03:16 +00:00
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int buffermethod;
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2014-05-11 11:27:51 +00:00
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float glslversion;
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2013-06-23 07:49:34 +00:00
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int max_texturesize;
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char * vendorstring;
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};
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2013-09-03 16:29:39 +00:00
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extern RenderContext gl;
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2013-06-23 07:49:34 +00:00
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#endif
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