qzdoom/src/gl/system/gl_interface.h

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#ifndef R_RENDER
#define R_RENDER
#if defined(__APPLE__)
#define APIENTRY
2013-06-28 08:02:55 +00:00
#define APIENTRYP *
#endif // __APPLE__
#include "basictypes.h"
#ifndef _WIN32
typedef bool BOOL;
#endif
#ifndef PFNGLMULTITEXCOORD2FPROC
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
#endif
#ifndef PFNGLMULTITEXCOORD2FVPROC
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
#endif
enum RenderFlags
{
RFL_NPOT_TEXTURE=1,
RFL_OCCLUSION_QUERY=4,
// [BB] Added texture compression flags.
RFL_TEXTURE_COMPRESSION=8,
RFL_TEXTURE_COMPRESSION_S3TC=16,
RFL_VBO = 32,
RFL_MAP_BUFFER_RANGE = 64,
RFL_FRAMEBUFFER = 128,
RFL_TEXTUREBUFFER = 256,
RFL_NVIDIA = 512,
RFL_ATI = 1024,
RFL_GL_20 = 0x10000000,
RFL_GL_21 = 0x20000000,
RFL_GL_30 = 0x40000000,
};
enum TexMode
{
TMF_MASKBIT = 1,
TMF_OPAQUEBIT = 2,
TMF_INVERTBIT = 4,
TM_MODULATE = 0,
TM_MASK = TMF_MASKBIT,
TM_OPAQUE = TMF_OPAQUEBIT,
TM_INVERT = TMF_INVERTBIT,
//TM_INVERTMASK = TMF_MASKBIT | TMF_INVERTBIT
TM_INVERTOPAQUE = TMF_INVERTBIT | TMF_OPAQUEBIT,
};
struct RenderContext
{
unsigned int flags;
unsigned int shadermodel;
unsigned int maxuniforms;
int max_texturesize;
char * vendorstring;
int MaxLights() const
{
return maxuniforms>=2048? 128:64;
}
void (APIENTRY * BlendEquation) (GLenum);
// ARB_SHADER_OBJECTS
PFNGLDELETESHADERPROC DeleteShader;
PFNGLDELETEPROGRAMPROC DeleteProgram;
PFNGLDETACHSHADERPROC DetachShader;
PFNGLCREATESHADERPROC CreateShader;
PFNGLSHADERSOURCEPROC ShaderSource;
PFNGLCOMPILESHADERPROC CompileShader;
PFNGLCREATEPROGRAMPROC CreateProgram;
PFNGLATTACHSHADERPROC AttachShader;
PFNGLLINKPROGRAMPROC LinkProgram;
PFNGLUSEPROGRAMPROC UseProgram;
PFNGLVALIDATEPROGRAMPROC ValidateProgram;
PFNGLVERTEXATTRIB1FPROC VertexAttrib1f;
PFNGLVERTEXATTRIB2FPROC VertexAttrib2f;
PFNGLVERTEXATTRIB4FPROC VertexAttrib4f;
PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv;
PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv;
PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv;
PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv;
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation;
PFNGLUNIFORM1FPROC Uniform1f;
PFNGLUNIFORM2FPROC Uniform2f;
PFNGLUNIFORM3FPROC Uniform3f;
PFNGLUNIFORM4FPROC Uniform4f;
PFNGLUNIFORM1IPROC Uniform1i;
PFNGLUNIFORM2IPROC Uniform2i;
PFNGLUNIFORM3IPROC Uniform3i;
PFNGLUNIFORM4IPROC Uniform4i;
PFNGLUNIFORM1FVPROC Uniform1fv;
PFNGLUNIFORM2FVPROC Uniform2fv;
PFNGLUNIFORM3FVPROC Uniform3fv;
PFNGLUNIFORM4FVPROC Uniform4fv;
PFNGLUNIFORM1IVPROC Uniform1iv;
PFNGLUNIFORM2IVPROC Uniform2iv;
PFNGLUNIFORM3IVPROC Uniform3iv;
PFNGLUNIFORM4IVPROC Uniform4iv;
PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv;
PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv;
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
PFNGLGETACTIVEUNIFORMPROC GetActiveUniform;
PFNGLGETUNIFORMFVPROC GetUniformfv;
PFNGLGETUNIFORMIVPROC GetUniformiv;
PFNGLGETSHADERSOURCEPROC GetShaderSource;
PFNGLGETOBJECTPARAMETERIVARBPROC GetObjectParameteriv;
PFNGLGENQUERIESARBPROC GenQueries;
PFNGLDELETEQUERIESARBPROC DeleteQueries;
PFNGLBEGINQUERYARBPROC BeginQuery;
PFNGLENDQUERYARBPROC EndQuery;
PFNGLGETQUERYOBJECTUIVARBPROC GetQueryObjectuiv;
PFNGLACTIVETEXTUREPROC ActiveTexture;
PFNGLMULTITEXCOORD2FPROC MultiTexCoord2f;
PFNGLMULTITEXCOORD2FVPROC MultiTexCoord2fv;
PFNGLBINDBUFFERPROC BindBuffer;
PFNGLDELETEBUFFERSPROC DeleteBuffers;
PFNGLGENBUFFERSPROC GenBuffers;
PFNGLBUFFERDATAPROC BufferData;
PFNGLBUFFERSUBDATAPROC BufferSubData;
PFNGLMAPBUFFERPROC MapBuffer;
PFNGLUNMAPBUFFERPROC UnmapBuffer;
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
PFNGLMAPBUFFERRANGEPROC MapBufferRange;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange;
PFNGLGENFRAMEBUFFERSPROC GenFramebuffers;
PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers;
PFNGLBINDFRAMEBUFFERPROC BindFramebuffer;
PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D;
PFNGLGENRENDERBUFFERSPROC GenRenderbuffers;
PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers;
PFNGLBINDRENDERBUFFERPROC BindRenderbuffer;
PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage;
PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer;
PFNGLTEXBUFFERARBPROC TexBufferARB;
};
#endif