qzdoom/src/sound/music_mod.cpp

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#include "i_musicinterns.h"
void MODSong::SetVolume (float volume)
{
if (m_Module)
{
m_Module->SetVolume (volume);
}
}
void MODSong::Play (bool looping)
{
m_Status = STATE_Stopped;
m_Looping = looping;
if (m_Module->Play ())
{
m_Module->SetVolume (snd_musicvolume);
m_Status = STATE_Playing;
}
}
void MODSong::Pause ()
{
if (m_Status == STATE_Playing)
{
if (m_Module->SetPaused (true))
m_Status = STATE_Paused;
}
}
void MODSong::Resume ()
{
if (m_Status == STATE_Paused)
{
if (m_Module->SetPaused (false))
m_Status = STATE_Playing;
}
}
void MODSong::Stop ()
{
if (m_Status != STATE_Stopped && m_Module)
{
m_Module->Stop ();
}
m_Status = STATE_Stopped;
}
MODSong::~MODSong ()
{
Stop ();
if (m_Module != NULL)
{
delete m_Module;
m_Module = NULL;
}
}
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MODSong::MODSong (const char *file_or_data, int offset, int length)
{
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m_Module = GSnd->OpenModule (file_or_data, offset, length);
}
bool MODSong::IsPlaying ()
{
if (m_Status != STATE_Stopped)
{
if (m_Module->IsPlaying ())
{
if (!m_Looping && m_Module->IsFinished ())
{
Stop ();
return false;
}
return true;
}
else if (m_Looping)
{
Play (true);
return m_Status != STATE_Stopped;
}
}
return false;
}
bool MODSong::SetPosition (int order)
{
return m_Module->SetOrder (order);
}