#include "i_musicinterns.h" void MODSong::SetVolume (float volume) { if (m_Module) { m_Module->SetVolume (volume); } } void MODSong::Play (bool looping) { m_Status = STATE_Stopped; m_Looping = looping; if (m_Module->Play ()) { m_Module->SetVolume (snd_musicvolume); m_Status = STATE_Playing; } } void MODSong::Pause () { if (m_Status == STATE_Playing) { if (m_Module->SetPaused (true)) m_Status = STATE_Paused; } } void MODSong::Resume () { if (m_Status == STATE_Paused) { if (m_Module->SetPaused (false)) m_Status = STATE_Playing; } } void MODSong::Stop () { if (m_Status != STATE_Stopped && m_Module) { m_Module->Stop (); } m_Status = STATE_Stopped; } MODSong::~MODSong () { Stop (); if (m_Module != NULL) { delete m_Module; m_Module = NULL; } } MODSong::MODSong (const char *file_or_data, int offset, int length) { m_Module = GSnd->OpenModule (file_or_data, offset, length); } bool MODSong::IsPlaying () { if (m_Status != STATE_Stopped) { if (m_Module->IsPlaying ()) { if (!m_Looping && m_Module->IsFinished ()) { Stop (); return false; } return true; } else if (m_Looping) { Play (true); return m_Status != STATE_Stopped; } } return false; } bool MODSong::SetPosition (int order) { return m_Module->SetOrder (order); }