2016-12-09 10:49:18 +00:00
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/*
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2016-12-09 11:21:27 +00:00
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** Wall drawing stuff free of Build pollution
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2016-12-09 10:49:18 +00:00
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include <stdlib.h>
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#include <stddef.h>
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#include "doomdef.h"
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#include "doomstat.h"
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#include "doomdata.h"
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#include "r_local.h"
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#include "r_sky.h"
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#include "v_video.h"
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#include "m_swap.h"
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#include "a_sharedglobal.h"
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#include "d_net.h"
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#include "g_level.h"
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#include "r_draw.h"
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#include "r_bsp.h"
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#include "r_plane.h"
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#include "r_segs.h"
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#include "r_3dfloors.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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2016-12-21 06:33:28 +00:00
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#include "gl/dynlights/gl_dynlight.h"
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#include "r_drawers.h"
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2016-12-09 10:49:18 +00:00
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namespace swrenderer
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{
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using namespace drawerargs;
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extern FTexture *rw_pic;
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extern int wallshade;
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2016-12-09 23:08:56 +00:00
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#if 0 // ZDoom version
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2016-12-09 13:25:51 +00:00
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struct WallSampler
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2016-12-09 10:49:18 +00:00
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{
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2016-12-09 13:25:51 +00:00
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WallSampler() { }
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WallSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
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2016-12-09 10:49:18 +00:00
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uint32_t uv_pos;
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uint32_t uv_step;
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uint32_t uv_max;
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const BYTE *source;
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uint32_t height;
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};
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2016-12-09 13:25:51 +00:00
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WallSampler::WallSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x))
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2016-12-09 10:49:18 +00:00
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{
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height = texture->GetHeight();
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int uv_fracbits = 32 - texture->HeightBits;
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if (uv_fracbits != 32)
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{
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uv_max = height << uv_fracbits;
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// Find start uv in [0-base_height[ range.
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// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
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double uv_stepd = swal * yrepeat;
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double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
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v = v - floor(v);
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v *= height;
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v *= (1 << uv_fracbits);
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uv_pos = (uint32_t)v;
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uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
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if (uv_step == 0) // To prevent divide by zero elsewhere
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uv_step = 1;
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}
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else
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{ // Hack for one pixel tall textures
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uv_pos = 0;
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uv_step = 0;
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uv_max = 1;
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}
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source = getcol(texture, xoffset >> FRACBITS);
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}
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// Draw a column with support for non-power-of-two ranges
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2016-12-19 20:13:29 +00:00
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static void Draw1Column(int x, int y1, int y2, WallSampler &sampler, void(*draw1column)())
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2016-12-09 10:49:18 +00:00
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{
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if (sampler.uv_max == 0 || sampler.uv_step == 0) // power of two
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{
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int count = y2 - y1;
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dc_source = sampler.source;
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dc_dest = (ylookup[y1] + x) + dc_destorg;
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dc_count = count;
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dc_iscale = sampler.uv_step;
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dc_texturefrac = sampler.uv_pos;
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draw1column();
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uint64_t step64 = sampler.uv_step;
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uint64_t pos64 = sampler.uv_pos;
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sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
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}
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else
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{
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uint32_t uv_pos = sampler.uv_pos;
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uint32_t left = y2 - y1;
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while (left > 0)
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{
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uint32_t available = sampler.uv_max - uv_pos;
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uint32_t next_uv_wrap = available / sampler.uv_step;
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if (available % sampler.uv_step != 0)
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next_uv_wrap++;
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uint32_t count = MIN(left, next_uv_wrap);
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dc_source = sampler.source;
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dc_dest = (ylookup[y1] + x) + dc_destorg;
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dc_count = count;
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dc_iscale = sampler.uv_step;
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dc_texturefrac = uv_pos;
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draw1column();
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left -= count;
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uv_pos += sampler.uv_step * count;
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if (uv_pos >= sampler.uv_max)
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uv_pos -= sampler.uv_max;
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}
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sampler.uv_pos = uv_pos;
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}
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}
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// Draw four columns with support for non-power-of-two ranges
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2016-12-09 13:25:51 +00:00
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static void Draw4Columns(int x, int y1, int y2, WallSampler *sampler, void(*draw4columns)())
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2016-12-09 10:49:18 +00:00
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{
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if (sampler[0].uv_max == 0 || sampler[0].uv_step == 0) // power of two, no wrap handling needed
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{
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int count = y2 - y1;
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for (int i = 0; i < 4; i++)
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{
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2016-12-19 20:13:29 +00:00
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dc_wall_source[i] = sampler[i].source;
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dc_wall_texturefrac[i] = sampler[i].uv_pos;
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dc_wall_iscale[i] = sampler[i].uv_step;
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2016-12-09 10:49:18 +00:00
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uint64_t step64 = sampler[i].uv_step;
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uint64_t pos64 = sampler[i].uv_pos;
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sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
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}
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dc_dest = (ylookup[y1] + x) + dc_destorg;
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dc_count = count;
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draw4columns();
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}
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else
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{
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dc_dest = (ylookup[y1] + x) + dc_destorg;
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for (int i = 0; i < 4; i++)
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{
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2016-12-19 20:13:29 +00:00
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dc_wall_source[i] = sampler[i].source;
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2016-12-09 10:49:18 +00:00
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}
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uint32_t left = y2 - y1;
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while (left > 0)
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{
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// Find which column wraps first
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uint32_t count = left;
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for (int i = 0; i < 4; i++)
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{
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uint32_t available = sampler[i].uv_max - sampler[i].uv_pos;
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uint32_t next_uv_wrap = available / sampler[i].uv_step;
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if (available % sampler[i].uv_step != 0)
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next_uv_wrap++;
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count = MIN(next_uv_wrap, count);
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}
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// Draw until that column wraps
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for (int i = 0; i < 4; i++)
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{
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2016-12-19 20:13:29 +00:00
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dc_wall_texturefrac[i] = sampler[i].uv_pos;
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dc_wall_iscale[i] = sampler[i].uv_step;
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2016-12-09 10:49:18 +00:00
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}
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dc_count = count;
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draw4columns();
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// Wrap the uv position
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for (int i = 0; i < 4; i++)
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{
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sampler[i].uv_pos += sampler[i].uv_step * count;
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if (sampler[i].uv_pos >= sampler[i].uv_max)
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sampler[i].uv_pos -= sampler[i].uv_max;
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}
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left -= count;
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}
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}
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}
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2016-12-19 20:13:29 +00:00
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typedef void(*DrawColumnFuncPtr)();
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2016-12-09 10:49:18 +00:00
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2016-12-09 13:25:51 +00:00
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static void ProcessWallWorker(
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2016-12-09 10:49:18 +00:00
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int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat,
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2016-12-19 20:13:29 +00:00
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const BYTE *(*getcol)(FTexture *tex, int x), DrawColumnFuncPtr draw1column, DrawColumnFuncPtr draw4columns)
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2016-12-09 10:49:18 +00:00
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{
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if (rw_pic->UseType == FTexture::TEX_Null)
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return;
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fixed_t xoffset = rw_offset;
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int fracbits = 32 - rw_pic->HeightBits;
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if (fracbits == 32)
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{ // Hack for one pixel tall textures
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fracbits = 0;
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yrepeat = 0;
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dc_texturemid = 0;
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}
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2016-12-19 20:13:29 +00:00
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dc_wall_fracbits = fracbits;
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2016-12-09 10:49:18 +00:00
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bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
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if (fixed)
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{
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2016-12-19 20:13:29 +00:00
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dc_wall_colormap[0] = dc_colormap;
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dc_wall_colormap[1] = dc_colormap;
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dc_wall_colormap[2] = dc_colormap;
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dc_wall_colormap[3] = dc_colormap;
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2016-12-09 10:49:18 +00:00
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}
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if (fixedcolormap)
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dc_colormap = fixedcolormap;
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else
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dc_colormap = basecolormap->Maps;
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float light = rw_light;
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// Calculate where 4 column alignment begins and ends:
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int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
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int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
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// First unaligned columns:
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for (int x = x1; x < aligned_x1; x++, light += rw_lightstep)
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{
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int y1 = uwal[x];
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int y2 = dwal[x];
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if (y2 <= y1)
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continue;
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if (!fixed)
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dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
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2016-12-09 13:25:51 +00:00
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WallSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
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Draw1Column(x, y1, y2, sampler, draw1column);
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2016-12-09 10:49:18 +00:00
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}
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// The aligned columns
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for (int x = aligned_x1; x < aligned_x2; x += 4)
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{
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// Find y1, y2, light and uv values for four columns:
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int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
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int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
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float lights[4];
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for (int i = 0; i < 4; i++)
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{
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lights[i] = light;
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light += rw_lightstep;
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}
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2016-12-09 13:25:51 +00:00
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WallSampler sampler[4];
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2016-12-09 10:49:18 +00:00
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for (int i = 0; i < 4; i++)
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2016-12-09 13:25:51 +00:00
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sampler[i] = WallSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, rw_pic, getcol);
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2016-12-09 10:49:18 +00:00
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// Figure out where we vertically can start and stop drawing 4 columns in one go
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int middle_y1 = y1[0];
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int middle_y2 = y2[0];
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for (int i = 1; i < 4; i++)
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{
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middle_y1 = MAX(y1[i], middle_y1);
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middle_y2 = MIN(y2[i], middle_y2);
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}
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// If we got an empty column in our set we cannot draw 4 columns in one go:
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bool empty_column_in_set = false;
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for (int i = 0; i < 4; i++)
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{
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if (y2[i] <= y1[i])
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empty_column_in_set = true;
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}
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if (empty_column_in_set || middle_y2 <= middle_y1)
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{
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for (int i = 0; i < 4; i++)
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{
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if (y2[i] <= y1[i])
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continue;
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if (!fixed)
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dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
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2016-12-09 13:25:51 +00:00
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Draw1Column(x + i, y1[i], y2[i], sampler[i], draw1column);
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2016-12-09 10:49:18 +00:00
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}
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continue;
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}
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// Draw the first rows where not all 4 columns are active
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for (int i = 0; i < 4; i++)
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{
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if (!fixed)
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dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
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if (y1[i] < middle_y1)
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2016-12-09 13:25:51 +00:00
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Draw1Column(x + i, y1[i], middle_y1, sampler[i], draw1column);
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2016-12-09 10:49:18 +00:00
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}
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// Draw the area where all 4 columns are active
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if (!fixed)
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{
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for (int i = 0; i < 4; i++)
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{
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2016-12-19 20:13:29 +00:00
|
|
|
dc_wall_colormap[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
}
|
2016-12-09 13:25:51 +00:00
|
|
|
Draw4Columns(x, middle_y1, middle_y2, sampler, draw4columns);
|
2016-12-09 10:49:18 +00:00
|
|
|
|
|
|
|
// Draw the last rows where not all 4 columns are active
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
if (!fixed)
|
|
|
|
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
|
|
|
|
|
|
|
|
if (middle_y2 < y2[i])
|
2016-12-09 13:25:51 +00:00
|
|
|
Draw1Column(x + i, middle_y2, y2[i], sampler[i], draw1column);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// The last unaligned columns:
|
|
|
|
for (int x = aligned_x2; x < x2; x++, light += rw_lightstep)
|
|
|
|
{
|
|
|
|
int y1 = uwal[x];
|
|
|
|
int y2 = dwal[x];
|
|
|
|
if (y2 <= y1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (!fixed)
|
|
|
|
dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
|
|
|
|
|
2016-12-09 13:25:51 +00:00
|
|
|
WallSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
|
|
|
|
Draw1Column(x, y1, y2, sampler, draw1column);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
NetUpdate();
|
|
|
|
}
|
|
|
|
|
2016-12-09 13:25:51 +00:00
|
|
|
static void ProcessNormalWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
|
2016-12-09 10:49:18 +00:00
|
|
|
{
|
2016-12-19 20:13:29 +00:00
|
|
|
ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, R_DrawWallCol1, R_DrawWallCol4);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
|
2016-12-09 13:25:51 +00:00
|
|
|
static void ProcessMaskedWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
|
2016-12-09 10:49:18 +00:00
|
|
|
{
|
2016-12-09 13:25:51 +00:00
|
|
|
if (!rw_pic->bMasked) // Textures that aren't masked can use the faster ProcessNormalWall.
|
2016-12-09 10:49:18 +00:00
|
|
|
{
|
2016-12-09 13:25:51 +00:00
|
|
|
ProcessNormalWall(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-12-19 20:13:29 +00:00
|
|
|
ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, R_DrawWallMaskedCol1, R_DrawWallMaskedCol4);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-12-09 13:25:51 +00:00
|
|
|
static void ProcessTranslucentWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
|
2016-12-09 10:49:18 +00:00
|
|
|
{
|
2016-12-19 20:13:29 +00:00
|
|
|
void (*drawcol1)();
|
|
|
|
void (*drawcol4)();
|
|
|
|
if (!R_GetTransMaskDrawers(&drawcol1, &drawcol4))
|
2016-12-09 10:49:18 +00:00
|
|
|
{
|
2016-12-09 13:25:51 +00:00
|
|
|
// The current translucency is unsupported, so draw with regular ProcessMaskedWall instead.
|
|
|
|
ProcessMaskedWall(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-12-19 20:13:29 +00:00
|
|
|
ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, drawcol1, drawcol4);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-12-09 23:08:56 +00:00
|
|
|
#else // QZDoom version
|
|
|
|
|
|
|
|
struct WallSampler
|
|
|
|
{
|
|
|
|
WallSampler() { }
|
|
|
|
WallSampler(int y1, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
|
|
|
|
|
|
|
|
uint32_t uv_pos;
|
|
|
|
uint32_t uv_step;
|
|
|
|
uint32_t uv_max;
|
|
|
|
|
|
|
|
const BYTE *source;
|
|
|
|
const BYTE *source2;
|
|
|
|
uint32_t texturefracx;
|
|
|
|
uint32_t height;
|
|
|
|
};
|
|
|
|
|
|
|
|
WallSampler::WallSampler(int y1, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x))
|
|
|
|
{
|
|
|
|
xoffset += FLOAT2FIXED(xmagnitude * 0.5);
|
|
|
|
|
|
|
|
if (!r_swtruecolor)
|
|
|
|
{
|
|
|
|
height = texture->GetHeight();
|
|
|
|
|
|
|
|
int uv_fracbits = 32 - texture->HeightBits;
|
|
|
|
if (uv_fracbits != 32)
|
|
|
|
{
|
|
|
|
uv_max = height << uv_fracbits;
|
|
|
|
|
|
|
|
// Find start uv in [0-base_height[ range.
|
|
|
|
// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
|
|
|
|
double uv_stepd = swal * yrepeat;
|
|
|
|
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
|
|
|
|
v = v - floor(v);
|
|
|
|
v *= height;
|
|
|
|
v *= (1 << uv_fracbits);
|
|
|
|
|
|
|
|
uv_pos = (uint32_t)v;
|
|
|
|
uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
|
|
|
|
if (uv_step == 0) // To prevent divide by zero elsewhere
|
|
|
|
uv_step = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // Hack for one pixel tall textures
|
|
|
|
uv_pos = 0;
|
|
|
|
uv_step = 0;
|
|
|
|
uv_max = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
source = getcol(texture, xoffset >> FRACBITS);
|
|
|
|
source2 = nullptr;
|
|
|
|
texturefracx = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Normalize to 0-1 range:
|
|
|
|
double uv_stepd = swal * yrepeat;
|
|
|
|
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / texture->GetHeight();
|
|
|
|
v = v - floor(v);
|
|
|
|
double v_step = uv_stepd / texture->GetHeight();
|
|
|
|
|
|
|
|
if (isnan(v) || isnan(v_step)) // this should never happen, but it apparently does..
|
|
|
|
{
|
|
|
|
uv_stepd = 0.0;
|
|
|
|
v = 0.0;
|
|
|
|
v_step = 0.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Convert to uint32:
|
|
|
|
uv_pos = (uint32_t)(v * 0x100000000LL);
|
|
|
|
uv_step = (uint32_t)(v_step * 0x100000000LL);
|
|
|
|
uv_max = 0;
|
|
|
|
|
|
|
|
// Texture mipmap and filter selection:
|
|
|
|
if (getcol != R_GetColumn)
|
|
|
|
{
|
|
|
|
source = getcol(texture, xoffset >> FRACBITS);
|
|
|
|
source2 = nullptr;
|
|
|
|
height = texture->GetHeight();
|
|
|
|
texturefracx = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
double ymagnitude = fabs(uv_stepd);
|
|
|
|
double magnitude = MAX(ymagnitude, xmagnitude);
|
|
|
|
double min_lod = -1000.0;
|
|
|
|
double lod = MAX(log2(magnitude) + r_lod_bias, min_lod);
|
|
|
|
bool magnifying = lod < 0.0f;
|
|
|
|
|
|
|
|
int mipmap_offset = 0;
|
|
|
|
int mip_width = texture->GetWidth();
|
|
|
|
int mip_height = texture->GetHeight();
|
|
|
|
if (r_mipmap && texture->Mipmapped() && mip_width > 1 && mip_height > 1)
|
|
|
|
{
|
|
|
|
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
|
|
|
|
|
|
|
|
int level = (int)lod;
|
|
|
|
while (level > 0 && mip_width > 1 && mip_height > 1)
|
|
|
|
{
|
|
|
|
mipmap_offset += mip_width * mip_height;
|
|
|
|
level--;
|
|
|
|
mip_width = MAX(mip_width >> 1, 1);
|
|
|
|
mip_height = MAX(mip_height >> 1, 1);
|
|
|
|
}
|
|
|
|
xoffset = (xpos >> FRACBITS) * mip_width;
|
|
|
|
}
|
|
|
|
|
|
|
|
const uint32_t *pixels = texture->GetPixelsBgra() + mipmap_offset;
|
|
|
|
|
|
|
|
bool filter_nearest = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
|
|
|
|
if (filter_nearest)
|
|
|
|
{
|
|
|
|
int tx = (xoffset >> FRACBITS) % mip_width;
|
|
|
|
if (tx < 0)
|
|
|
|
tx += mip_width;
|
|
|
|
source = (BYTE*)(pixels + tx * mip_height);
|
|
|
|
source2 = nullptr;
|
|
|
|
height = mip_height;
|
|
|
|
texturefracx = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
xoffset -= FRACUNIT / 2;
|
|
|
|
int tx0 = (xoffset >> FRACBITS) % mip_width;
|
|
|
|
if (tx0 < 0)
|
|
|
|
tx0 += mip_width;
|
|
|
|
int tx1 = (tx0 + 1) % mip_width;
|
|
|
|
source = (BYTE*)(pixels + tx0 * mip_height);
|
|
|
|
source2 = (BYTE*)(pixels + tx1 * mip_height);
|
|
|
|
height = mip_height;
|
|
|
|
texturefracx = (xoffset >> (FRACBITS - 4)) & 15;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw a column with support for non-power-of-two ranges
|
2016-12-20 01:10:10 +00:00
|
|
|
static void Draw1Column(int x, int y1, int y2, WallSampler &sampler, void(*draw1column)())
|
2016-12-09 23:08:56 +00:00
|
|
|
{
|
|
|
|
if (r_swtruecolor)
|
|
|
|
{
|
2016-12-21 06:33:28 +00:00
|
|
|
// Find column position in view space
|
|
|
|
float w1 = 1.0f / WallC.sz1;
|
|
|
|
float w2 = 1.0f / WallC.sz2;
|
|
|
|
float t = (x - WallC.sx1 + 0.5f) / (WallC.sx2 - WallC.sx1);
|
|
|
|
float wcol = w1 * (1.0f - t) + w2 * t;
|
|
|
|
float zcol = 1.0f / wcol;
|
2016-12-22 02:02:58 +00:00
|
|
|
dc_viewpos.X = (float)((x + 0.5 - CenterX) / CenterX * zcol);
|
|
|
|
dc_viewpos.Y = zcol;
|
2016-12-21 06:33:28 +00:00
|
|
|
dc_viewpos.Z = (float)((CenterY - y1 - 0.5) / InvZtoScale * zcol);
|
|
|
|
dc_viewpos_step.Z = (float)(-zcol / InvZtoScale);
|
|
|
|
|
|
|
|
static TriLight lightbuffer[64 * 1024];
|
|
|
|
static int nextlightindex = 0;
|
|
|
|
|
|
|
|
// Setup lights for column
|
|
|
|
dc_num_lights = 0;
|
|
|
|
dc_lights = lightbuffer + nextlightindex;
|
|
|
|
FLightNode *cur_node = dc_light_list;
|
|
|
|
while (cur_node && nextlightindex < 64 * 1024)
|
|
|
|
{
|
2016-12-21 17:38:01 +00:00
|
|
|
if (!(cur_node->lightsource->flags2&MF2_DORMANT))
|
|
|
|
{
|
|
|
|
uint32_t red = cur_node->lightsource->GetRed();
|
|
|
|
uint32_t green = cur_node->lightsource->GetGreen();
|
|
|
|
uint32_t blue = cur_node->lightsource->GetBlue();
|
|
|
|
|
|
|
|
double lightX = cur_node->lightsource->X() - ViewPos.X;
|
|
|
|
double lightY = cur_node->lightsource->Y() - ViewPos.Y;
|
|
|
|
double lightZ = cur_node->lightsource->Z() - ViewPos.Z;
|
|
|
|
|
|
|
|
nextlightindex++;
|
|
|
|
auto &light = dc_lights[dc_num_lights++];
|
|
|
|
light.x = (float)(lightX * ViewSin - lightY * ViewCos) - dc_viewpos.X;
|
|
|
|
light.y = (float)(lightX * ViewTanCos + lightY * ViewTanSin) - dc_viewpos.Y;
|
|
|
|
light.z = (float)lightZ;
|
|
|
|
light.radius = 256.0f / cur_node->lightsource->GetRadius();
|
2016-12-22 07:42:21 +00:00
|
|
|
light.color = (red << 16) | (green << 8) | blue;
|
2016-12-21 17:38:01 +00:00
|
|
|
|
|
|
|
// Precalculate the constant part of the dot here so the drawer doesn't have to.
|
|
|
|
light.x = light.x * light.x + light.y * light.y;
|
|
|
|
}
|
2016-12-21 06:33:28 +00:00
|
|
|
|
|
|
|
cur_node = cur_node->nextLight;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (nextlightindex == 64 * 1024)
|
|
|
|
nextlightindex = 0;
|
|
|
|
|
2016-12-09 23:08:56 +00:00
|
|
|
int count = y2 - y1;
|
|
|
|
|
|
|
|
dc_source = sampler.source;
|
|
|
|
dc_source2 = sampler.source2;
|
|
|
|
dc_texturefracx = sampler.texturefracx;
|
|
|
|
dc_dest = (ylookup[y1] + x) * 4 + dc_destorg;
|
|
|
|
dc_count = count;
|
|
|
|
dc_iscale = sampler.uv_step;
|
|
|
|
dc_texturefrac = sampler.uv_pos;
|
|
|
|
dc_textureheight = sampler.height;
|
|
|
|
draw1column();
|
|
|
|
|
|
|
|
uint64_t step64 = sampler.uv_step;
|
|
|
|
uint64_t pos64 = sampler.uv_pos;
|
|
|
|
sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (sampler.uv_max == 0 || sampler.uv_step == 0) // power of two
|
|
|
|
{
|
|
|
|
int count = y2 - y1;
|
|
|
|
|
|
|
|
dc_source = sampler.source;
|
|
|
|
dc_source2 = sampler.source2;
|
|
|
|
dc_texturefracx = sampler.texturefracx;
|
|
|
|
dc_dest = (ylookup[y1] + x) + dc_destorg;
|
|
|
|
dc_count = count;
|
|
|
|
dc_iscale = sampler.uv_step;
|
|
|
|
dc_texturefrac = sampler.uv_pos;
|
|
|
|
draw1column();
|
|
|
|
|
|
|
|
uint64_t step64 = sampler.uv_step;
|
|
|
|
uint64_t pos64 = sampler.uv_pos;
|
|
|
|
sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
uint32_t uv_pos = sampler.uv_pos;
|
|
|
|
|
|
|
|
uint32_t left = y2 - y1;
|
|
|
|
while (left > 0)
|
|
|
|
{
|
|
|
|
uint32_t available = sampler.uv_max - uv_pos;
|
|
|
|
uint32_t next_uv_wrap = available / sampler.uv_step;
|
|
|
|
if (available % sampler.uv_step != 0)
|
|
|
|
next_uv_wrap++;
|
|
|
|
uint32_t count = MIN(left, next_uv_wrap);
|
|
|
|
|
|
|
|
dc_source = sampler.source;
|
|
|
|
dc_source2 = sampler.source2;
|
|
|
|
dc_texturefracx = sampler.texturefracx;
|
|
|
|
dc_dest = (ylookup[y1] + x) + dc_destorg;
|
|
|
|
dc_count = count;
|
|
|
|
dc_iscale = sampler.uv_step;
|
|
|
|
dc_texturefrac = uv_pos;
|
|
|
|
draw1column();
|
|
|
|
|
|
|
|
left -= count;
|
|
|
|
uv_pos += sampler.uv_step * count;
|
|
|
|
if (uv_pos >= sampler.uv_max)
|
|
|
|
uv_pos -= sampler.uv_max;
|
|
|
|
}
|
|
|
|
|
|
|
|
sampler.uv_pos = uv_pos;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw four columns with support for non-power-of-two ranges
|
2016-12-09 23:17:18 +00:00
|
|
|
static void Draw4Columns(int x, int y1, int y2, WallSampler *sampler, void(*draw4columns)())
|
2016-12-09 23:08:56 +00:00
|
|
|
{
|
|
|
|
if (r_swtruecolor)
|
|
|
|
{
|
|
|
|
int count = y2 - y1;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
2016-12-20 01:10:10 +00:00
|
|
|
dc_wall_source[i] = sampler[i].source;
|
|
|
|
dc_wall_source2[i] = sampler[i].source2;
|
|
|
|
dc_wall_texturefracx[i] = sampler[i].texturefracx;
|
|
|
|
dc_wall_sourceheight[i] = sampler[i].height;
|
|
|
|
dc_wall_texturefrac[i] = sampler[i].uv_pos;
|
|
|
|
dc_wall_iscale[i] = sampler[i].uv_step;
|
2016-12-09 23:08:56 +00:00
|
|
|
|
|
|
|
uint64_t step64 = sampler[i].uv_step;
|
|
|
|
uint64_t pos64 = sampler[i].uv_pos;
|
|
|
|
sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
|
|
|
|
}
|
|
|
|
dc_dest = (ylookup[y1] + x) * 4 + dc_destorg;
|
|
|
|
dc_count = count;
|
|
|
|
draw4columns();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (sampler[0].uv_max == 0 || sampler[0].uv_step == 0) // power of two, no wrap handling needed
|
|
|
|
{
|
|
|
|
int count = y2 - y1;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
2016-12-20 01:10:10 +00:00
|
|
|
dc_wall_source[i] = sampler[i].source;
|
|
|
|
dc_wall_source2[i] = sampler[i].source2;
|
|
|
|
dc_wall_texturefracx[i] = sampler[i].texturefracx;
|
|
|
|
dc_wall_texturefrac[i] = sampler[i].uv_pos;
|
|
|
|
dc_wall_iscale[i] = sampler[i].uv_step;
|
2016-12-09 23:08:56 +00:00
|
|
|
|
|
|
|
uint64_t step64 = sampler[i].uv_step;
|
|
|
|
uint64_t pos64 = sampler[i].uv_pos;
|
|
|
|
sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
|
|
|
|
}
|
|
|
|
dc_dest = (ylookup[y1] + x) + dc_destorg;
|
|
|
|
dc_count = count;
|
|
|
|
draw4columns();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
dc_dest = (ylookup[y1] + x) + dc_destorg;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
2016-12-20 01:10:10 +00:00
|
|
|
dc_wall_source[i] = sampler[i].source;
|
|
|
|
dc_wall_source2[i] = sampler[i].source2;
|
|
|
|
dc_wall_texturefracx[i] = sampler[i].texturefracx;
|
2016-12-09 23:08:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t left = y2 - y1;
|
|
|
|
while (left > 0)
|
|
|
|
{
|
|
|
|
// Find which column wraps first
|
|
|
|
uint32_t count = left;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
uint32_t available = sampler[i].uv_max - sampler[i].uv_pos;
|
|
|
|
uint32_t next_uv_wrap = available / sampler[i].uv_step;
|
|
|
|
if (available % sampler[i].uv_step != 0)
|
|
|
|
next_uv_wrap++;
|
|
|
|
count = MIN(next_uv_wrap, count);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw until that column wraps
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
2016-12-20 01:10:10 +00:00
|
|
|
dc_wall_texturefrac[i] = sampler[i].uv_pos;
|
|
|
|
dc_wall_iscale[i] = sampler[i].uv_step;
|
2016-12-09 23:08:56 +00:00
|
|
|
}
|
|
|
|
dc_count = count;
|
|
|
|
draw4columns();
|
|
|
|
|
|
|
|
// Wrap the uv position
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
sampler[i].uv_pos += sampler[i].uv_step * count;
|
|
|
|
if (sampler[i].uv_pos >= sampler[i].uv_max)
|
|
|
|
sampler[i].uv_pos -= sampler[i].uv_max;
|
|
|
|
}
|
|
|
|
|
|
|
|
left -= count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-12-20 01:10:10 +00:00
|
|
|
typedef void(*DrawColumnFuncPtr)();
|
2016-12-09 23:08:56 +00:00
|
|
|
|
2016-12-09 23:17:18 +00:00
|
|
|
static void ProcessWallWorker(
|
2016-12-09 23:08:56 +00:00
|
|
|
int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat,
|
2016-12-20 01:10:10 +00:00
|
|
|
const BYTE *(*getcol)(FTexture *tex, int x), DrawColumnFuncPtr draw1column, DrawColumnFuncPtr draw4columns)
|
2016-12-09 23:08:56 +00:00
|
|
|
{
|
|
|
|
if (rw_pic->UseType == FTexture::TEX_Null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
fixed_t xoffset = rw_offset;
|
|
|
|
|
|
|
|
rw_pic->GetHeight(); // To ensure that rw_pic->HeightBits has been set
|
|
|
|
int fracbits = 32 - rw_pic->HeightBits;
|
|
|
|
if (fracbits == 32)
|
|
|
|
{ // Hack for one pixel tall textures
|
|
|
|
fracbits = 0;
|
|
|
|
yrepeat = 0;
|
|
|
|
dc_texturemid = 0;
|
|
|
|
}
|
|
|
|
|
2016-12-20 01:10:10 +00:00
|
|
|
dc_wall_fracbits = r_swtruecolor ? FRACBITS : fracbits;
|
2016-12-09 23:08:56 +00:00
|
|
|
|
|
|
|
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
|
|
|
|
if (fixed)
|
|
|
|
{
|
2016-12-20 01:10:10 +00:00
|
|
|
dc_wall_colormap[0] = dc_colormap;
|
|
|
|
dc_wall_colormap[1] = dc_colormap;
|
|
|
|
dc_wall_colormap[2] = dc_colormap;
|
|
|
|
dc_wall_colormap[3] = dc_colormap;
|
|
|
|
dc_wall_light[0] = 0;
|
|
|
|
dc_wall_light[1] = 0;
|
|
|
|
dc_wall_light[2] = 0;
|
|
|
|
dc_wall_light[3] = 0;
|
2016-12-09 23:08:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (fixedcolormap)
|
|
|
|
R_SetColorMapLight(fixedcolormap, 0, 0);
|
|
|
|
else
|
|
|
|
R_SetColorMapLight(basecolormap, 0, 0);
|
|
|
|
|
|
|
|
float light = rw_light;
|
|
|
|
|
2016-12-21 06:33:28 +00:00
|
|
|
double xmagnitude = 1.0;
|
|
|
|
|
|
|
|
#if !defined(NO_DYNAMIC_SWLIGHTS)
|
|
|
|
for (int x = x1; x < x2; x++, light += rw_lightstep)
|
|
|
|
{
|
|
|
|
int y1 = uwal[x];
|
|
|
|
int y2 = dwal[x];
|
|
|
|
if (y2 <= y1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (!fixed)
|
|
|
|
R_SetColorMapLight(basecolormap, light, wallshade);
|
|
|
|
|
|
|
|
if (x + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + 1]) - FIXED2DBL(lwal[x]));
|
|
|
|
|
|
|
|
WallSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, xmagnitude, rw_pic, getcol);
|
|
|
|
Draw1Column(x, y1, y2, sampler, draw1column);
|
|
|
|
}
|
|
|
|
#else
|
2016-12-09 23:08:56 +00:00
|
|
|
// Calculate where 4 column alignment begins and ends:
|
|
|
|
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
|
|
|
|
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
|
|
|
|
|
|
|
|
double xmagnitude = 1.0;
|
|
|
|
|
|
|
|
// First unaligned columns:
|
|
|
|
for (int x = x1; x < aligned_x1; x++, light += rw_lightstep)
|
|
|
|
{
|
|
|
|
int y1 = uwal[x];
|
|
|
|
int y2 = dwal[x];
|
|
|
|
if (y2 <= y1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (!fixed)
|
|
|
|
R_SetColorMapLight(basecolormap, light, wallshade);
|
|
|
|
|
|
|
|
if (x + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + 1]) - FIXED2DBL(lwal[x]));
|
|
|
|
|
|
|
|
WallSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, xmagnitude, rw_pic, getcol);
|
|
|
|
Draw1Column(x, y1, y2, sampler, draw1column);
|
|
|
|
}
|
|
|
|
|
|
|
|
// The aligned columns
|
|
|
|
for (int x = aligned_x1; x < aligned_x2; x += 4)
|
|
|
|
{
|
|
|
|
// Find y1, y2, light and uv values for four columns:
|
|
|
|
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
|
|
|
|
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
|
|
|
|
|
|
|
|
float lights[4];
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
lights[i] = light;
|
|
|
|
light += rw_lightstep;
|
|
|
|
}
|
|
|
|
|
|
|
|
WallSampler sampler[4];
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
if (x + i + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + i + 1]) - FIXED2DBL(lwal[x + i]));
|
|
|
|
sampler[i] = WallSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, xmagnitude, rw_pic, getcol);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Figure out where we vertically can start and stop drawing 4 columns in one go
|
|
|
|
int middle_y1 = y1[0];
|
|
|
|
int middle_y2 = y2[0];
|
|
|
|
for (int i = 1; i < 4; i++)
|
|
|
|
{
|
|
|
|
middle_y1 = MAX(y1[i], middle_y1);
|
|
|
|
middle_y2 = MIN(y2[i], middle_y2);
|
|
|
|
}
|
|
|
|
|
|
|
|
// If we got an empty column in our set we cannot draw 4 columns in one go:
|
|
|
|
bool empty_column_in_set = false;
|
|
|
|
int bilinear_count = 0;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
if (y2[i] <= y1[i])
|
|
|
|
empty_column_in_set = true;
|
|
|
|
if (sampler[i].source2)
|
|
|
|
bilinear_count++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (empty_column_in_set || middle_y2 <= middle_y1 || (bilinear_count > 0 && bilinear_count < 4))
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
if (y2[i] <= y1[i])
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (!fixed)
|
|
|
|
R_SetColorMapLight(basecolormap, lights[i], wallshade);
|
|
|
|
Draw1Column(x + i, y1[i], y2[i], sampler[i], draw1column);
|
|
|
|
}
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw the first rows where not all 4 columns are active
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
if (!fixed)
|
|
|
|
R_SetColorMapLight(basecolormap, lights[i], wallshade);
|
|
|
|
|
|
|
|
if (y1[i] < middle_y1)
|
|
|
|
Draw1Column(x + i, y1[i], middle_y1, sampler[i], draw1column);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw the area where all 4 columns are active
|
|
|
|
if (!fixed)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
if (r_swtruecolor)
|
|
|
|
{
|
2016-12-20 01:10:10 +00:00
|
|
|
dc_wall_colormap[i] = basecolormap->Maps;
|
|
|
|
dc_wall_light[i] = LIGHTSCALE(lights[i], wallshade);
|
2016-12-09 23:08:56 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-12-20 01:10:10 +00:00
|
|
|
dc_wall_colormap[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
|
|
|
|
dc_wall_light[i] = 0;
|
2016-12-09 23:08:56 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Draw4Columns(x, middle_y1, middle_y2, sampler, draw4columns);
|
|
|
|
|
|
|
|
// Draw the last rows where not all 4 columns are active
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
if (!fixed)
|
|
|
|
R_SetColorMapLight(basecolormap, lights[i], wallshade);
|
|
|
|
|
|
|
|
if (middle_y2 < y2[i])
|
|
|
|
Draw1Column(x + i, middle_y2, y2[i], sampler[i], draw1column);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// The last unaligned columns:
|
|
|
|
for (int x = aligned_x2; x < x2; x++, light += rw_lightstep)
|
|
|
|
{
|
|
|
|
int y1 = uwal[x];
|
|
|
|
int y2 = dwal[x];
|
|
|
|
if (y2 <= y1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (!fixed)
|
|
|
|
R_SetColorMapLight(basecolormap, light, wallshade);
|
|
|
|
|
|
|
|
if (x + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + 1]) - FIXED2DBL(lwal[x]));
|
|
|
|
|
|
|
|
WallSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, xmagnitude, rw_pic, getcol);
|
|
|
|
Draw1Column(x, y1, y2, sampler, draw1column);
|
|
|
|
}
|
2016-12-21 06:33:28 +00:00
|
|
|
#endif
|
2016-12-09 23:08:56 +00:00
|
|
|
|
|
|
|
NetUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void ProcessNormalWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
|
|
|
|
{
|
2016-12-20 01:10:10 +00:00
|
|
|
ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, R_DrawWallCol1, R_DrawWallCol4);
|
2016-12-09 23:08:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void ProcessMaskedWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
|
|
|
|
{
|
|
|
|
if (!rw_pic->bMasked) // Textures that aren't masked can use the faster ProcessNormalWall.
|
|
|
|
{
|
|
|
|
ProcessNormalWall(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-12-20 01:10:10 +00:00
|
|
|
ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, R_DrawWallMaskedCol1, R_DrawWallMaskedCol4);
|
2016-12-09 23:08:56 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void ProcessTranslucentWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
|
|
|
|
{
|
2016-12-20 01:10:10 +00:00
|
|
|
static void(*drawcol1)();
|
|
|
|
static void(*drawcol4)();
|
|
|
|
if (!R_GetTransMaskDrawers(&drawcol1, &drawcol4))
|
2016-12-09 23:08:56 +00:00
|
|
|
{
|
|
|
|
// The current translucency is unsupported, so draw with regular ProcessMaskedWall instead.
|
|
|
|
ProcessMaskedWall(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-12-20 01:10:10 +00:00
|
|
|
ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, drawcol1, drawcol4);
|
2016-12-09 23:08:56 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
2016-12-09 13:25:51 +00:00
|
|
|
static void ProcessStripedWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
|
2016-12-09 10:49:18 +00:00
|
|
|
{
|
|
|
|
FDynamicColormap *startcolormap = basecolormap;
|
|
|
|
int startshade = wallshade;
|
|
|
|
bool fogginess = foggy;
|
|
|
|
|
|
|
|
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
|
|
|
|
short *up, *down;
|
|
|
|
|
|
|
|
up = uwal;
|
|
|
|
down = most1;
|
|
|
|
|
|
|
|
assert(WallC.sx1 <= x1);
|
|
|
|
assert(WallC.sx2 >= x2);
|
|
|
|
|
|
|
|
// kg3D - fake floors instead of zdoom light list
|
|
|
|
for (unsigned int i = 0; i < frontsector->e->XFloor.lightlist.Size(); i++)
|
|
|
|
{
|
2016-12-09 13:46:05 +00:00
|
|
|
int j = R_CreateWallSegmentYSloped (most3, frontsector->e->XFloor.lightlist[i].plane, &WallC);
|
2016-12-09 10:49:18 +00:00
|
|
|
if (j != 3)
|
|
|
|
{
|
|
|
|
for (int j = x1; j < x2; ++j)
|
|
|
|
{
|
|
|
|
down[j] = clamp (most3[j], up[j], dwal[j]);
|
|
|
|
}
|
2016-12-09 13:25:51 +00:00
|
|
|
ProcessNormalWall (x1, x2, up, down, swal, lwal, yrepeat);
|
2016-12-09 10:49:18 +00:00
|
|
|
up = down;
|
|
|
|
down = (down == most1) ? most2 : most1;
|
|
|
|
}
|
|
|
|
|
|
|
|
lightlist_t *lit = &frontsector->e->XFloor.lightlist[i];
|
|
|
|
basecolormap = lit->extra_colormap;
|
|
|
|
wallshade = LIGHT2SHADE(curline->sidedef->GetLightLevel(fogginess,
|
|
|
|
*lit->p_lightlevel, lit->lightsource != NULL) + r_actualextralight);
|
|
|
|
}
|
|
|
|
|
2016-12-09 13:25:51 +00:00
|
|
|
ProcessNormalWall (x1, x2, up, dwal, swal, lwal, yrepeat);
|
2016-12-09 10:49:18 +00:00
|
|
|
basecolormap = startcolormap;
|
|
|
|
wallshade = startshade;
|
|
|
|
}
|
|
|
|
|
2016-12-09 13:25:51 +00:00
|
|
|
static void ProcessWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask)
|
2016-12-09 10:49:18 +00:00
|
|
|
{
|
|
|
|
if (mask)
|
|
|
|
{
|
|
|
|
if (colfunc == basecolfunc)
|
|
|
|
{
|
2016-12-09 13:25:51 +00:00
|
|
|
ProcessMaskedWall(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-12-09 13:25:51 +00:00
|
|
|
ProcessTranslucentWall(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (fixedcolormap != NULL || fixedlightlev >= 0 || !(frontsector->e && frontsector->e->XFloor.lightlist.Size()))
|
|
|
|
{
|
2016-12-09 13:25:51 +00:00
|
|
|
ProcessNormalWall(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-12-09 13:25:51 +00:00
|
|
|
ProcessStripedWall(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
2016-12-09 13:25:51 +00:00
|
|
|
// ProcessWallNP2
|
2016-12-09 10:49:18 +00:00
|
|
|
//
|
2016-12-09 13:25:51 +00:00
|
|
|
// This is a wrapper around ProcessWall that helps it tile textures whose heights
|
2016-12-09 10:49:18 +00:00
|
|
|
// are not powers of 2. It divides the wall into texture-sized strips and calls
|
2016-12-09 13:25:51 +00:00
|
|
|
// ProcessNormalWall for each of those. Since only one repetition of the texture fits
|
|
|
|
// in each strip, ProcessWall will not tile.
|
2016-12-09 10:49:18 +00:00
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
2016-12-09 13:25:51 +00:00
|
|
|
static void ProcessWallNP2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask)
|
2016-12-09 10:49:18 +00:00
|
|
|
{
|
|
|
|
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
|
|
|
|
short *up, *down;
|
|
|
|
double texheight = rw_pic->GetHeight();
|
|
|
|
double partition;
|
|
|
|
double scaledtexheight = texheight / yrepeat;
|
|
|
|
|
|
|
|
if (yrepeat >= 0)
|
|
|
|
{ // normal orientation: draw strips from top to bottom
|
|
|
|
partition = top - fmod(top - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
|
|
|
|
if (partition == top)
|
|
|
|
{
|
|
|
|
partition -= scaledtexheight;
|
|
|
|
}
|
|
|
|
up = uwal;
|
|
|
|
down = most1;
|
|
|
|
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
|
|
|
|
while (partition > bot)
|
|
|
|
{
|
2016-12-09 13:46:05 +00:00
|
|
|
int j = R_CreateWallSegmentY(most3, partition - ViewPos.Z, &WallC);
|
2016-12-09 10:49:18 +00:00
|
|
|
if (j != 3)
|
|
|
|
{
|
|
|
|
for (int j = x1; j < x2; ++j)
|
|
|
|
{
|
|
|
|
down[j] = clamp(most3[j], up[j], dwal[j]);
|
|
|
|
}
|
2016-12-09 13:25:51 +00:00
|
|
|
ProcessWall(x1, x2, up, down, swal, lwal, yrepeat, mask);
|
2016-12-09 10:49:18 +00:00
|
|
|
up = down;
|
|
|
|
down = (down == most1) ? most2 : most1;
|
|
|
|
}
|
|
|
|
partition -= scaledtexheight;
|
|
|
|
dc_texturemid -= texheight;
|
|
|
|
}
|
2016-12-09 13:25:51 +00:00
|
|
|
ProcessWall(x1, x2, up, dwal, swal, lwal, yrepeat, mask);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // upside down: draw strips from bottom to top
|
|
|
|
partition = bot - fmod(bot - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
|
|
|
|
up = most1;
|
|
|
|
down = dwal;
|
|
|
|
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
|
|
|
|
while (partition < top)
|
|
|
|
{
|
2016-12-09 13:46:05 +00:00
|
|
|
int j = R_CreateWallSegmentY(most3, partition - ViewPos.Z, &WallC);
|
2016-12-09 10:49:18 +00:00
|
|
|
if (j != 12)
|
|
|
|
{
|
|
|
|
for (int j = x1; j < x2; ++j)
|
|
|
|
{
|
|
|
|
up[j] = clamp(most3[j], uwal[j], down[j]);
|
|
|
|
}
|
2016-12-09 13:25:51 +00:00
|
|
|
ProcessWall(x1, x2, up, down, swal, lwal, yrepeat, mask);
|
2016-12-09 10:49:18 +00:00
|
|
|
down = up;
|
|
|
|
up = (up == most1) ? most2 : most1;
|
|
|
|
}
|
|
|
|
partition -= scaledtexheight;
|
|
|
|
dc_texturemid -= texheight;
|
|
|
|
}
|
2016-12-09 13:25:51 +00:00
|
|
|
ProcessWall(x1, x2, uwal, down, swal, lwal, yrepeat, mask);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-12-09 13:25:51 +00:00
|
|
|
void R_DrawDrawSeg(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
|
2016-12-09 10:49:18 +00:00
|
|
|
{
|
|
|
|
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
|
|
|
|
{
|
|
|
|
double frontcz1 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v1);
|
|
|
|
double frontfz1 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v1);
|
|
|
|
double frontcz2 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v2);
|
|
|
|
double frontfz2 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v2);
|
|
|
|
double top = MAX(frontcz1, frontcz2);
|
|
|
|
double bot = MIN(frontfz1, frontfz2);
|
|
|
|
if (fake3D & FAKE3D_CLIPTOP)
|
|
|
|
{
|
|
|
|
top = MIN(top, sclipTop);
|
|
|
|
}
|
|
|
|
if (fake3D & FAKE3D_CLIPBOTTOM)
|
|
|
|
{
|
|
|
|
bot = MAX(bot, sclipBottom);
|
|
|
|
}
|
2016-12-09 13:25:51 +00:00
|
|
|
ProcessWallNP2(x1, x2, uwal, dwal, swal, lwal, yrepeat, top, bot, true);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-12-09 13:25:51 +00:00
|
|
|
ProcessWall(x1, x2, uwal, dwal, swal, lwal, yrepeat, true);
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2016-12-21 06:33:28 +00:00
|
|
|
void R_DrawWallSegment(FTexture *rw_pic, int x1, int x2, short *walltop, short *wallbottom, float *swall, fixed_t *lwall, double yscale, double top, double bottom, bool mask, FLightNode *light_list)
|
2016-12-09 13:25:51 +00:00
|
|
|
{
|
2016-12-21 06:33:28 +00:00
|
|
|
dc_light_list = light_list;
|
2016-12-09 13:25:51 +00:00
|
|
|
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
|
|
|
|
{
|
|
|
|
ProcessWallNP2(x1, x2, walltop, wallbottom, swall, lwall, yscale, top, bottom, false);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ProcessWall(x1, x2, walltop, wallbottom, swall, lwall, yscale, false);
|
|
|
|
}
|
2016-12-21 06:33:28 +00:00
|
|
|
dc_light_list = nullptr;
|
2016-12-09 13:25:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void R_DrawSkySegment(visplane_t *pl, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
|
|
|
|
{
|
|
|
|
ProcessNormalWall(pl->left, pl->right, uwal, dwal, swal, lwal, yrepeat, getcol);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2016-12-09 10:49:18 +00:00
|
|
|
}
|