qzdoom/src/win32/critsec.cpp

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/*
**
**
**---------------------------------------------------------------------------
** Copyright 2005-2016 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
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// Wraps a Windows critical section object.
#ifndef _WINNT_
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
class FInternalCriticalSection
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{
public:
FInternalCriticalSection()
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{
InitializeCriticalSection(&CritSec);
}
~FInternalCriticalSection()
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{
DeleteCriticalSection(&CritSec);
}
void Enter()
{
EnterCriticalSection(&CritSec);
}
void Leave()
{
LeaveCriticalSection(&CritSec);
}
#if 0
// SDL has no equivalent functionality, so better not use it on Windows.
bool TryEnter()
{
return TryEnterCriticalSection(&CritSec) != 0;
}
#endif
private:
CRITICAL_SECTION CritSec;
};
FInternalCriticalSection *CreateCriticalSection()
{
return new FInternalCriticalSection();
}
void DeleteCriticalSection(FInternalCriticalSection *c)
{
delete c;
}
void EnterCriticalSection(FInternalCriticalSection *c)
{
c->Enter();
}
void LeaveCriticalSection(FInternalCriticalSection *c)
{
c->Leave();
}