qzdoom/src/win32
Christoph Oelckers 9878477612 Revert "- fix linux compile"
This reverts commit b8c0e78c91 et al.

Instead, use the already provided access function I_FindName to get the file name from findstate_t.
Also made the contents of findstate_t private so that use of the access functions is required to retrieve the information and direct access triggers a compile error.
2017-08-20 08:01:41 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
deadguy.bmp
eaxedit.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
fb_d3d9.cpp - fixed: D3DFB::DoClear did not call Super::DoClear when vid_hw2d was false. 2017-06-07 03:55:02 -04:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
hardware.cpp - Fix swtruecolor cvar messing up the chosen video mode 2017-07-23 20:54:03 +02:00
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp
i_dijoy.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_input.cpp
i_input.h
i_keyboard.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - Make sure a hung worker thread always crashes the application 2017-05-21 12:03:12 +02:00
i_mouse.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
i_rawps2.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_specialpaths.cpp
i_system.cpp - fixed: The frame timer for interpolating the renderer should always take its time from the actual beginning of the frame instead of checking the system timer in real time when rendering starts. 2017-07-20 14:20:50 +02:00
i_system.h Revert "- fix linux compile" 2017-08-20 08:01:41 +02:00
i_xinput.cpp Fixed non-functional XInput support when built with modern Windows SDKs 2017-04-18 10:42:05 +03:00
icon1.ico
optwin32.h
rawinput.h
resource.h
st_start.cpp
wglext.h
win32gliface.cpp Add vid_scalemode support to GL framebuffer 2017-07-23 00:33:56 +02:00
win32gliface.h
win32iface.h
win32swiface.h
win32video.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc Revert "- In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling." 2017-08-18 18:19:39 -04:00