2006-02-24 04:48:15 +00:00
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#ifndef __A_DOOMGLOBAL_H__
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#define __A_DOOMGLOBAL_H__
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#include "dobject.h"
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#include "info.h"
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#include "d_player.h"
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class ABossBrain : public AActor
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{
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DECLARE_ACTOR (ABossBrain, AActor)
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};
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class AScriptedMarine : public AActor
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{
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DECLARE_ACTOR (AScriptedMarine, AActor)
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public:
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enum EMarineWeapon
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{
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WEAPON_Dummy,
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WEAPON_Fist,
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WEAPON_BerserkFist,
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WEAPON_Chainsaw,
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WEAPON_Pistol,
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WEAPON_Shotgun,
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WEAPON_SuperShotgun,
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WEAPON_Chaingun,
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WEAPON_RocketLauncher,
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WEAPON_PlasmaRifle,
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WEAPON_Railgun,
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WEAPON_BFG
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};
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void Activate (AActor *activator);
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void Deactivate (AActor *activator);
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void BeginPlay ();
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void Tick ();
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void SetWeapon (EMarineWeapon);
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2006-05-10 02:40:43 +00:00
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void SetSprite (const PClass *source);
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2006-02-24 04:48:15 +00:00
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void Serialize (FArchive &arc);
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protected:
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int SpriteOverride;
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};
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#endif //__A_DOOMGLOBAL_H__
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