mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-08 14:01:32 +00:00
102 lines
1.8 KiB
C
102 lines
1.8 KiB
C
|
#ifndef __A_DOOMGLOBAL_H__
|
||
|
#define __A_DOOMGLOBAL_H__
|
||
|
|
||
|
#include "dobject.h"
|
||
|
#include "info.h"
|
||
|
#include "d_player.h"
|
||
|
|
||
|
class ABossBrain : public AActor
|
||
|
{
|
||
|
DECLARE_ACTOR (ABossBrain, AActor)
|
||
|
};
|
||
|
|
||
|
class AExplosiveBarrel : public AActor
|
||
|
{
|
||
|
DECLARE_ACTOR (AExplosiveBarrel, AActor)
|
||
|
public:
|
||
|
const char *GetObituary ();
|
||
|
};
|
||
|
|
||
|
class ABulletPuff : public AActor
|
||
|
{
|
||
|
DECLARE_ACTOR (ABulletPuff, AActor)
|
||
|
public:
|
||
|
void BeginPlay ();
|
||
|
};
|
||
|
|
||
|
class ARocket : public AActor
|
||
|
{
|
||
|
DECLARE_ACTOR (ARocket, AActor)
|
||
|
public:
|
||
|
void BeginPlay ();
|
||
|
const char *GetObituary ();
|
||
|
};
|
||
|
|
||
|
class AArchvile : public AActor
|
||
|
{
|
||
|
DECLARE_ACTOR (AArchvile, AActor)
|
||
|
public:
|
||
|
const char *GetObituary ();
|
||
|
};
|
||
|
|
||
|
class ALostSoul : public AActor
|
||
|
{
|
||
|
DECLARE_ACTOR (ALostSoul, AActor)
|
||
|
public:
|
||
|
const char *GetObituary ();
|
||
|
};
|
||
|
|
||
|
class APlasmaBall : public AActor
|
||
|
{
|
||
|
DECLARE_ACTOR (APlasmaBall, AActor)
|
||
|
const char *GetObituary ();
|
||
|
};
|
||
|
|
||
|
class ABFGBall : public AActor
|
||
|
{
|
||
|
DECLARE_ACTOR (ABFGBall, AActor)
|
||
|
public:
|
||
|
const char *GetObituary ();
|
||
|
};
|
||
|
|
||
|
class AScriptedMarine : public AActor
|
||
|
{
|
||
|
DECLARE_ACTOR (AScriptedMarine, AActor)
|
||
|
public:
|
||
|
enum EMarineWeapon
|
||
|
{
|
||
|
WEAPON_Dummy,
|
||
|
WEAPON_Fist,
|
||
|
WEAPON_BerserkFist,
|
||
|
WEAPON_Chainsaw,
|
||
|
WEAPON_Pistol,
|
||
|
WEAPON_Shotgun,
|
||
|
WEAPON_SuperShotgun,
|
||
|
WEAPON_Chaingun,
|
||
|
WEAPON_RocketLauncher,
|
||
|
WEAPON_PlasmaRifle,
|
||
|
WEAPON_Railgun,
|
||
|
WEAPON_BFG
|
||
|
};
|
||
|
|
||
|
void Activate (AActor *activator);
|
||
|
void Deactivate (AActor *activator);
|
||
|
void BeginPlay ();
|
||
|
void Tick ();
|
||
|
void SetWeapon (EMarineWeapon);
|
||
|
void SetSprite (const TypeInfo *source);
|
||
|
void Serialize (FArchive &arc);
|
||
|
|
||
|
protected:
|
||
|
int SpriteOverride;
|
||
|
};
|
||
|
|
||
|
class ADoomPlayer : public APlayerPawn
|
||
|
{
|
||
|
DECLARE_ACTOR (ADoomPlayer, APlayerPawn)
|
||
|
public:
|
||
|
void GiveDefaultInventory ();
|
||
|
};
|
||
|
|
||
|
#endif //__A_DOOMGLOBAL_H__
|