qzdoom/src/rendering/vulkan/system/vk_builders.cpp

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#include "vk_builders.h"
#include "doomerrors.h"
#include <ShaderLang.h>
#include <GlslangToSpv.h>
static const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
/* .MaxTextureUnits = */ 32,
/* .MaxTextureCoords = */ 32,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 4096,
/* .MaxVaryingFloats = */ 64,
/* .MaxVertexTextureImageUnits = */ 32,
/* .MaxCombinedTextureImageUnits = */ 80,
/* .MaxTextureImageUnits = */ 32,
/* .MaxFragmentUniformComponents = */ 4096,
/* .MaxDrawBuffers = */ 32,
/* .MaxVertexUniformVectors = */ 128,
/* .MaxVaryingVectors = */ 8,
/* .MaxFragmentUniformVectors = */ 16,
/* .MaxVertexOutputVectors = */ 16,
/* .MaxFragmentInputVectors = */ 15,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 16,
/* .MaxComputeImageUniforms = */ 8,
/* .MaxComputeAtomicCounters = */ 8,
/* .MaxComputeAtomicCounterBuffers = */ 1,
/* .MaxVaryingComponents = */ 60,
/* .MaxVertexOutputComponents = */ 64,
/* .MaxGeometryInputComponents = */ 64,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 128,
/* .MaxImageUnits = */ 8,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
/* .MaxCombinedShaderOutputResources = */ 8,
/* .MaxImageSamples = */ 0,
/* .MaxVertexImageUniforms = */ 0,
/* .MaxTessControlImageUniforms = */ 0,
/* .MaxTessEvaluationImageUniforms = */ 0,
/* .MaxGeometryImageUniforms = */ 0,
/* .MaxFragmentImageUniforms = */ 8,
/* .MaxCombinedImageUniforms = */ 8,
/* .MaxGeometryTextureImageUnits = */ 16,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 16,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 0,
/* .MaxTessControlAtomicCounters = */ 0,
/* .MaxTessEvaluationAtomicCounters = */ 0,
/* .MaxGeometryAtomicCounters = */ 0,
/* .MaxFragmentAtomicCounters = */ 8,
/* .MaxCombinedAtomicCounters = */ 8,
/* .MaxAtomicCounterBindings = */ 1,
/* .MaxVertexAtomicCounterBuffers = */ 0,
/* .MaxTessControlAtomicCounterBuffers = */ 0,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
/* .MaxGeometryAtomicCounterBuffers = */ 0,
/* .MaxFragmentAtomicCounterBuffers = */ 1,
/* .MaxCombinedAtomicCounterBuffers = */ 1,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
// /* .maxMeshOutputVerticesNV = */ 256,
// /* .maxMeshOutputPrimitivesNV = */ 512,
// /* .maxMeshWorkGroupSizeX_NV = */ 32,
// /* .maxMeshWorkGroupSizeY_NV = */ 1,
// /* .maxMeshWorkGroupSizeZ_NV = */ 1,
// /* .maxTaskWorkGroupSizeX_NV = */ 32,
// /* .maxTaskWorkGroupSizeY_NV = */ 1,
// /* .maxTaskWorkGroupSizeZ_NV = */ 1,
// /* .maxMeshViewCountNV = */ 4,
/* .limits = */ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}
};
ShaderBuilder::ShaderBuilder()
{
}
void ShaderBuilder::setVertexShader(const FString &c)
{
code = c;
stage = EShLanguage::EShLangVertex;
}
void ShaderBuilder::setFragmentShader(const FString &c)
{
code = c;
stage = EShLanguage::EShLangFragment;
}
std::unique_ptr<VulkanShader> ShaderBuilder::create(VulkanDevice *device)
{
EShLanguage stage = (EShLanguage)this->stage;
const char *sources[] = { code.GetChars() };
TBuiltInResource resources = DefaultTBuiltInResource;
glslang::TShader shader(stage);
shader.setStrings(sources, 1);
shader.setEnvInput(glslang::EShSourceGlsl, stage, glslang::EShClientVulkan, 100);
shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_0);
shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_0);
bool compileSuccess = shader.parse(&resources, 110, false, EShMsgVulkanRules);
if (!compileSuccess)
{
I_FatalError("Shader compile failed: %s\n", shader.getInfoLog());
}
glslang::TProgram program;
program.addShader(&shader);
bool linkSuccess = program.link(EShMsgDefault);
if (!linkSuccess)
{
I_FatalError("Shader link failed: %s\n", program.getInfoLog());
}
glslang::TIntermediate *intermediate = program.getIntermediate(stage);
if (!intermediate)
{
throw std::runtime_error("Internal shader compiler error");
}
glslang::SpvOptions spvOptions;
spvOptions.generateDebugInfo = false;
spvOptions.disableOptimizer = false;
spvOptions.optimizeSize = true;
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std::vector<unsigned int> spirv;
spv::SpvBuildLogger logger;
glslang::GlslangToSpv(*intermediate, spirv, &logger, &spvOptions);
VkShaderModuleCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = spirv.size() * sizeof(unsigned int);
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createInfo.pCode = spirv.data();
VkShaderModule shaderModule;
VkResult result = vkCreateShaderModule(device->device, &createInfo, nullptr, &shaderModule);
if (result != VK_SUCCESS)
throw std::runtime_error("Could not create vulkan shader module");
return std::make_unique<VulkanShader>(device, shaderModule);
}