#include "vk_builders.h" #include "doomerrors.h" #include #include static const TBuiltInResource DefaultTBuiltInResource = { /* .MaxLights = */ 32, /* .MaxClipPlanes = */ 6, /* .MaxTextureUnits = */ 32, /* .MaxTextureCoords = */ 32, /* .MaxVertexAttribs = */ 64, /* .MaxVertexUniformComponents = */ 4096, /* .MaxVaryingFloats = */ 64, /* .MaxVertexTextureImageUnits = */ 32, /* .MaxCombinedTextureImageUnits = */ 80, /* .MaxTextureImageUnits = */ 32, /* .MaxFragmentUniformComponents = */ 4096, /* .MaxDrawBuffers = */ 32, /* .MaxVertexUniformVectors = */ 128, /* .MaxVaryingVectors = */ 8, /* .MaxFragmentUniformVectors = */ 16, /* .MaxVertexOutputVectors = */ 16, /* .MaxFragmentInputVectors = */ 15, /* .MinProgramTexelOffset = */ -8, /* .MaxProgramTexelOffset = */ 7, /* .MaxClipDistances = */ 8, /* .MaxComputeWorkGroupCountX = */ 65535, /* .MaxComputeWorkGroupCountY = */ 65535, /* .MaxComputeWorkGroupCountZ = */ 65535, /* .MaxComputeWorkGroupSizeX = */ 1024, /* .MaxComputeWorkGroupSizeY = */ 1024, /* .MaxComputeWorkGroupSizeZ = */ 64, /* .MaxComputeUniformComponents = */ 1024, /* .MaxComputeTextureImageUnits = */ 16, /* .MaxComputeImageUniforms = */ 8, /* .MaxComputeAtomicCounters = */ 8, /* .MaxComputeAtomicCounterBuffers = */ 1, /* .MaxVaryingComponents = */ 60, /* .MaxVertexOutputComponents = */ 64, /* .MaxGeometryInputComponents = */ 64, /* .MaxGeometryOutputComponents = */ 128, /* .MaxFragmentInputComponents = */ 128, /* .MaxImageUnits = */ 8, /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8, /* .MaxCombinedShaderOutputResources = */ 8, /* .MaxImageSamples = */ 0, /* .MaxVertexImageUniforms = */ 0, /* .MaxTessControlImageUniforms = */ 0, /* .MaxTessEvaluationImageUniforms = */ 0, /* .MaxGeometryImageUniforms = */ 0, /* .MaxFragmentImageUniforms = */ 8, /* .MaxCombinedImageUniforms = */ 8, /* .MaxGeometryTextureImageUnits = */ 16, /* .MaxGeometryOutputVertices = */ 256, /* .MaxGeometryTotalOutputComponents = */ 1024, /* .MaxGeometryUniformComponents = */ 1024, /* .MaxGeometryVaryingComponents = */ 64, /* .MaxTessControlInputComponents = */ 128, /* .MaxTessControlOutputComponents = */ 128, /* .MaxTessControlTextureImageUnits = */ 16, /* .MaxTessControlUniformComponents = */ 1024, /* .MaxTessControlTotalOutputComponents = */ 4096, /* .MaxTessEvaluationInputComponents = */ 128, /* .MaxTessEvaluationOutputComponents = */ 128, /* .MaxTessEvaluationTextureImageUnits = */ 16, /* .MaxTessEvaluationUniformComponents = */ 1024, /* .MaxTessPatchComponents = */ 120, /* .MaxPatchVertices = */ 32, /* .MaxTessGenLevel = */ 64, /* .MaxViewports = */ 16, /* .MaxVertexAtomicCounters = */ 0, /* .MaxTessControlAtomicCounters = */ 0, /* .MaxTessEvaluationAtomicCounters = */ 0, /* .MaxGeometryAtomicCounters = */ 0, /* .MaxFragmentAtomicCounters = */ 8, /* .MaxCombinedAtomicCounters = */ 8, /* .MaxAtomicCounterBindings = */ 1, /* .MaxVertexAtomicCounterBuffers = */ 0, /* .MaxTessControlAtomicCounterBuffers = */ 0, /* .MaxTessEvaluationAtomicCounterBuffers = */ 0, /* .MaxGeometryAtomicCounterBuffers = */ 0, /* .MaxFragmentAtomicCounterBuffers = */ 1, /* .MaxCombinedAtomicCounterBuffers = */ 1, /* .MaxAtomicCounterBufferSize = */ 16384, /* .MaxTransformFeedbackBuffers = */ 4, /* .MaxTransformFeedbackInterleavedComponents = */ 64, /* .MaxCullDistances = */ 8, /* .MaxCombinedClipAndCullDistances = */ 8, /* .MaxSamples = */ 4, // /* .maxMeshOutputVerticesNV = */ 256, // /* .maxMeshOutputPrimitivesNV = */ 512, // /* .maxMeshWorkGroupSizeX_NV = */ 32, // /* .maxMeshWorkGroupSizeY_NV = */ 1, // /* .maxMeshWorkGroupSizeZ_NV = */ 1, // /* .maxTaskWorkGroupSizeX_NV = */ 32, // /* .maxTaskWorkGroupSizeY_NV = */ 1, // /* .maxTaskWorkGroupSizeZ_NV = */ 1, // /* .maxMeshViewCountNV = */ 4, /* .limits = */ { /* .nonInductiveForLoops = */ 1, /* .whileLoops = */ 1, /* .doWhileLoops = */ 1, /* .generalUniformIndexing = */ 1, /* .generalAttributeMatrixVectorIndexing = */ 1, /* .generalVaryingIndexing = */ 1, /* .generalSamplerIndexing = */ 1, /* .generalVariableIndexing = */ 1, /* .generalConstantMatrixVectorIndexing = */ 1, } }; ShaderBuilder::ShaderBuilder() { } void ShaderBuilder::setVertexShader(const FString &c) { code = c; stage = EShLanguage::EShLangVertex; } void ShaderBuilder::setFragmentShader(const FString &c) { code = c; stage = EShLanguage::EShLangFragment; } std::unique_ptr ShaderBuilder::create(VulkanDevice *device) { EShLanguage stage = (EShLanguage)this->stage; const char *sources[] = { code.GetChars() }; TBuiltInResource resources = DefaultTBuiltInResource; glslang::TShader shader(stage); shader.setStrings(sources, 1); shader.setEnvInput(glslang::EShSourceGlsl, stage, glslang::EShClientVulkan, 100); shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_0); shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_0); bool compileSuccess = shader.parse(&resources, 110, false, EShMsgVulkanRules); if (!compileSuccess) { I_FatalError("Shader compile failed: %s\n", shader.getInfoLog()); } glslang::TProgram program; program.addShader(&shader); bool linkSuccess = program.link(EShMsgDefault); if (!linkSuccess) { I_FatalError("Shader link failed: %s\n", program.getInfoLog()); } glslang::TIntermediate *intermediate = program.getIntermediate(stage); if (!intermediate) { throw std::runtime_error("Internal shader compiler error"); } glslang::SpvOptions spvOptions; spvOptions.generateDebugInfo = false; spvOptions.disableOptimizer = false; spvOptions.optimizeSize = true; std::vector spirv; spv::SpvBuildLogger logger; glslang::GlslangToSpv(*intermediate, spirv, &logger, &spvOptions); VkShaderModuleCreateInfo createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; createInfo.codeSize = spirv.size() * sizeof(unsigned int); createInfo.pCode = spirv.data(); VkShaderModule shaderModule; VkResult result = vkCreateShaderModule(device->device, &createInfo, nullptr, &shaderModule); if (result != VK_SUCCESS) throw std::runtime_error("Could not create vulkan shader module"); return std::make_unique(device, shaderModule); }