qzdoom/src/gl/shaders/gl_bloomshader.h

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#ifndef __GL_BLOOMSHADER_H
#define __GL_BLOOMSHADER_H
#include "gl_shaderprogram.h"
class FBloomExtractShader
{
public:
void Bind();
FBufferedUniformSampler SceneTexture;
FBufferedUniformSampler ExposureTexture;
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FBufferedUniform2f Scale;
FBufferedUniform2f Offset;
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private:
FShaderProgram mShader;
};
class FBloomCombineShader
{
public:
void Bind();
FBufferedUniformSampler BloomTexture;
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private:
FShaderProgram mShader;
};
#endif