qzdoom/src/c_cmds.cpp

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/*
** c_cmds.cpp
** Miscellaneous console commands.
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** It might be a good idea to move these into files that they are more
** closely related to, but right now, I am too lazy to do that.
*/
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#ifdef _WIN32
#include <direct.h>
#else
#include <unistd.h>
#endif
#include "version.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "i_system.h"
#include "doomstat.h"
#include "gstrings.h"
#include "s_sound.h"
#include "g_game.h"
#include "g_level.h"
#include "w_wad.h"
#include "g_level.h"
#include "gi.h"
#include "r_defs.h"
#include "d_player.h"
#include "r_main.h"
#include "templates.h"
#include "p_local.h"
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#include "r_sky.h"
extern FILE *Logfile;
CVAR (Bool, sv_cheats, false, CVAR_SERVERINFO | CVAR_LATCH)
CCMD (toggleconsole)
{
C_ToggleConsole();
}
BOOL CheckCheatmode ()
{
if (((gameskill == sk_nightmare) || netgame || deathmatch) && (!sv_cheats))
{
Printf ("sv_cheats must be true to enable this command.\n");
return true;
}
else
{
return false;
}
}
CCMD (quit)
{
exit (0);
}
CCMD (exit)
{
exit (0);
}
/*
==================
Cmd_God
Sets client to godmode
argv(0) god
==================
*/
CCMD (god)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_GOD);
}
CCMD (iddqd)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_IDDQD);
}
CCMD (notarget)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_NOTARGET);
}
CCMD (fly)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_FLY);
}
/*
==================
Cmd_Noclip
argv(0) noclip
==================
*/
CCMD (noclip)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_NOCLIP);
}
CCMD (powerup)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_POWER);
}
CCMD (morphme)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_MORPH);
}
CCMD (anubis)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_ANUBIS);
}
// [GRB]
CCMD (resurrect)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_RESSURECT);
}
EXTERN_CVAR (Bool, chasedemo)
CCMD (chase)
{
if (demoplayback)
{
int i;
if (chasedemo)
{
chasedemo = false;
for (i = 0; i < MAXPLAYERS; i++)
players[i].cheats &= ~CF_CHASECAM;
}
else
{
chasedemo = true;
for (i = 0; i < MAXPLAYERS; i++)
players[i].cheats |= CF_CHASECAM;
}
R_ResetViewInterpolation ();
}
else
{
if (deathmatch && CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_CHASECAM);
}
}
CCMD (idclev)
{
if (CheckCheatmode () || netgame)
return;
if ((argv.argc() > 1) && (*(argv[1] + 2) == 0) && *(argv[1] + 1) && *argv[1])
{
int epsd, map;
char buf[2];
char *mapname;
buf[0] = argv[1][0] - '0';
buf[1] = argv[1][1] - '0';
if (gameinfo.flags & GI_MAPxx)
{
epsd = 1;
map = buf[0]*10 + buf[1];
}
else
{
epsd = buf[0];
map = buf[1];
}
// Catch invalid maps.
mapname = CalcMapName (epsd, map);
if (Wads.CheckNumForName (mapname) == -1)
return;
// So be it.
Printf ("%s\n", GStrings("STSTR_CLEV"));
G_DeferedInitNew (mapname);
players[0].health = 0; // Force reset
}
}
CCMD (hxvisit)
{
if (CheckCheatmode ())
return;
if ((argv.argc() > 1) && (*(argv[1] + 2) == 0) && *(argv[1] + 1) && *argv[1])
{
char mapname[9];
sprintf (mapname, "&wt@%c%c", argv[1][0], argv[1][1]);
if (CheckWarpTransMap (mapname, false))
{
// Just because it's in MAPINFO doesn't mean it's in the wad.
if (Wads.CheckNumForName (mapname) != -1)
{
// So be it.
Printf ("%s\n", GStrings("STSTR_CLEV"));
G_DeferedInitNew (mapname);
return;
}
}
Printf ("No such map found\n");
}
}
CCMD (changemap)
{
if (m_Instigator == NULL)
{
Printf ("Use the map command when not in a game.\n");
return;
}
if (m_Instigator->player - players != Net_Arbitrator && multiplayer)
{
Printf ("Only player %d can change the map.\n", Net_Arbitrator+1);
return;
}
if (argv.argc() > 1)
{
if (Wads.CheckNumForName (argv[1]) == -1)
{
Printf ("No map %s\n", argv[1]);
}
else
{
if (argv.argc() > 2)
{
Net_WriteByte (DEM_CHANGEMAP2);
Net_WriteByte (atoi(argv[2]));
}
else
{
Net_WriteByte (DEM_CHANGEMAP);
}
Net_WriteString (argv[1]);
}
}
else
{
Printf ("Usage: changemap <map name> [position]\n");
}
}
CCMD (give)
{
if (CheckCheatmode () || argv.argc() < 2)
return;
Net_WriteByte (DEM_GIVECHEAT);
Net_WriteString (argv[1]);
if (argv.argc() > 2)
Net_WriteByte (clamp (atoi (argv[2]), 1, 255));
else
Net_WriteByte (0);
}
CCMD (gameversion)
{
Printf ("%d.%d : " __DATE__ "\n", GAMEVERSION / 100, GAMEVERSION % 100);
}
CCMD (print)
{
if (argv.argc() != 2)
{
Printf ("print <name>: Print a string from the string table\n");
return;
}
const char *str = GStrings[argv[1]];
if (str == NULL)
{
Printf ("%s unknown\n", argv[1]);
}
else
{
Printf ("%s\n", str);
}
}
CCMD (exec)
{
if (argv.argc() < 2)
return;
for (int i = 1; i < argv.argc(); ++i)
{
switch (C_ExecFile (argv[i], gamestate == GS_STARTUP))
{
case 1: Printf ("Could not open \"%s\"\n", argv[1]); break;
case 2: Printf ("Error parsing \"%s\"\n", argv[1]); break;
default: break;
}
}
}
CCMD (logfile)
{
char *timestr = myasctime ();
if (Logfile)
{
Printf ("Log stopped: %s\n", timestr);
fclose (Logfile);
Logfile = NULL;
}
if (argv.argc() >= 2)
{
if ( (Logfile = fopen (argv[1], "w")) )
{
Printf ("Log started: %s\n", timestr);
}
else
{
Printf ("Could not start log\n");
}
}
}
CCMD (puke)
{
int argc = argv.argc();
if (argc < 2 || argc > 5)
{
Printf (" puke <script> [arg1] [arg2] [arg3]\n");
}
else
{
int script = atoi (argv[1]);
int arg[3] = { 0, 0, 0 };
int argn = MIN (argc - 2, 3), i;
for (i = 0; i < argn; ++i)
{
arg[i] = atoi (argv[2+i]);
}
Net_WriteByte (DEM_RUNSCRIPT);
Net_WriteWord (script);
Net_WriteByte (argn);
for (i = 0; i < argn; ++i)
{
Net_WriteLong (arg[i]);
}
}
}
CCMD (error)
{
if (argv.argc() > 1)
{
char *textcopy = copystring (argv[1]);
I_Error (textcopy);
}
else
{
Printf ("Usage: error <error text>\n");
}
}
CCMD (error_fatal)
{
if (argv.argc() > 1)
{
char *textcopy = copystring (argv[1]);
I_FatalError (textcopy);
}
else
{
Printf ("Usage: error_fatal <error text>\n");
}
}
CCMD (dir)
{
char dir[256], curdir[256];
char *match;
findstate_t c_file;
void *file;
if (!getcwd (curdir, 256))
{
Printf ("Current path too long\n");
return;
}
if (argv.argc() == 1 || chdir (argv[1]))
{
match = argv.argc() == 1 ? (char *)"./*" : argv[1];
ExtractFilePath (match, dir);
if (dir[0])
{
match += strlen (dir);
}
else
{
dir[0] = '.';
dir[1] = '/';
dir[2] = '\0';
}
if (!match[0])
match = "*";
if (chdir (dir))
{
Printf ("%s not found\n", dir);
return;
}
}
else
{
match = "*";
strcpy (dir, argv[1]);
if (dir[strlen(dir) - 1] != '/')
strcat (dir, "/");
}
if ( (file = I_FindFirst (match, &c_file)) == ((void *)(-1)))
Printf ("Nothing matching %s%s\n", dir, match);
else
{
Printf ("Listing of %s%s:\n", dir, match);
do
{
if (I_FindAttr (&c_file) & FA_DIREC)
Printf (PRINT_BOLD, "%s <dir>\n", I_FindName (&c_file));
else
Printf ("%s\n", I_FindName (&c_file));
} while (I_FindNext (file, &c_file) == 0);
I_FindClose (file);
}
chdir (curdir);
}
CCMD (fov)
{
player_t *player = m_Instigator ? m_Instigator->player
: &players[consoleplayer];
if (argv.argc() != 2)
{
Printf ("fov is %g\n", player->DesiredFOV);
return;
}
else if (dmflags & DF_NO_FOV)
{
if (consoleplayer == Net_Arbitrator)
{
Net_WriteByte (DEM_FOV);
}
else
{
Printf ("The arbitrator has disabled FOV changes.\n");
return;
}
}
else
{
Net_WriteByte (DEM_MYFOV);
}
Net_WriteByte (clamp (atoi (argv[1]), 5, 179));
}
//==========================================================================
//
// CCMD r_visibility
//
// Controls how quickly light ramps across a 1/z range. Set this, and it
// sets all the r_*Visibility variables (except r_SkyVisibilily, which is
// currently unused).
//
//==========================================================================
CCMD (r_visibility)
{
if (argv.argc() < 2)
{
Printf ("Visibility is %g\n", R_GetVisibility());
}
else if (!netgame)
{
R_SetVisibility (atof (argv[1]));
}
else
{
Printf ("Visibility cannot be changed in net games.\n");
}
}
//==========================================================================
//
// CCMD warp
//
// Warps to a specific location on a map
//
//==========================================================================
CCMD (warp)
{
if (gamestate != GS_LEVEL)
{
Printf ("You can only warp inside a level.\n");
return;
}
if (netgame)
{
Printf ("You cannot warp in a net game!\n");
return;
}
if (argv.argc() != 3)
{
Printf ("Usage: warp <x> <y>\n");
}
else
{
Net_WriteByte (DEM_WARPCHEAT);
Net_WriteWord (atoi (argv[1]));
Net_WriteWord (atoi (argv[2]));
}
}
//==========================================================================
//
// CCMD load
//
// Load a saved game.
//
//==========================================================================
CCMD (load)
{
if (argv.argc() != 2)
{
Printf ("usage: load <filename>\n");
return;
}
if (netgame)
{
Printf ("cannot load during a network game\n");
return;
}
string fname = argv[1];
DefaultExtension (fname, ".zds");
G_LoadGame (fname.GetChars());
}
//==========================================================================
//
// CCMD save
//
// Save the current game.
//
//==========================================================================
CCMD (save)
{
if (argv.argc() < 2 || argv.argc() > 3)
{
Printf ("usage: save <filename> [description]\n");
return;
}
if (!usergame)
{
Printf ("not in a saveable game\n");
return;
}
if (gamestate != GS_LEVEL)
{
Printf ("not in a level\n");
return;
}
if(players[consoleplayer].health <= 0 && !multiplayer)
{
Printf ("player is dead in a single-player game\n");
return;
}
string fname = argv[1];
DefaultExtension (fname, ".zds");
G_SaveGame (fname.GetChars(), argv.argc() > 2 ? argv[2] : argv[1]);
}
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//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(linetarget)
{
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->angle,MISSILERANGE, 0);
if (linetarget)
{
Printf("Target=%s, Health=%d, Spawnhealth=%d\n",linetarget->GetClass()->Name+1,linetarget->health,linetarget->GetDefault()->health);
}
else Printf("No target found\n");
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(monster)
{
AActor * mo;
if (CheckCheatmode ()) return;
TThinkerIterator<AActor> it;
while (mo=it.Next())
{
if (mo->flags3&MF3_ISMONSTER && !(mo->flags&MF_CORPSE) && !(mo->flags&MF_FRIENDLY))
{
Printf ("%s at (%ld,%ld,%ld)\n", mo->GetClass()->Name+1, mo->x>>16, mo->y>>16, mo->z>>16);
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}
}
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(items)
{
AActor * mo;
if (CheckCheatmode ()) return;
TThinkerIterator<AActor> it;
while (mo=it.Next())
{
if (mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL)
{
Printf ("%s at (%ld,%ld,%ld)\n",mo->GetClass()->Name+1,mo->x>>16,mo->y>>16,mo->z>>16);
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}
}
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(changesky)
{
const char *sky1name;
if (netgame || argv.argc()<2) return;
sky1name = argv[1];
if (sky1name[0] != 0)
{
strncpy (level.skypic1, sky1name, 8);
sky1texture = TexMan.GetTexture (sky1name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
}
R_InitSkyMap ();
sky1pos = sky2pos = 0;
}