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SVN r37 (trunk)
This commit is contained in:
parent
b00360a08c
commit
fdeb374fdb
14 changed files with 148 additions and 34 deletions
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@ -1,3 +1,22 @@
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April 13, 2006 (Changes by Graf Zahl)
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- Fixed: A non-spectral attack set any spectral target to its missile state.
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This is not supposed to happen.
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- Fixed: The Prison Key was misspelled in the pickup message.
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- Added missing lock messages for Strife.
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- Fixed some ammo pickup values for Strife.
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- Added the missing messages when killing a spectre in Strife.
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- Fixed: DImpactDecal's default constructor called ChangeStatNum which caused
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a crash. Now it calls DBaseDecal's constructor that allows changing the
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statnum.
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- Added additive translucency to the Ironlich's projectiles.
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- Added a check for AInventory to PickConversationReply before giving an item
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to the player. This could crash if non-inventory items were given.
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- Added a few console commands useful for map testing:
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* 'monster' lists all monsters and their position.
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* 'itemd' does the same for items.
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* 'changesky' changes the sky texture. Useful for trying out different skies.
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* 'linetarget' prints some information about the monster the player is aiming at.
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April 12, 2006
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- Fixed: Using printinv before starting a game crashed.
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- Fixed: DMover::MovePlane() would not stop moving the plane when it exactly
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@ -64,6 +64,7 @@
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#include "r_main.h"
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#include "templates.h"
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#include "p_local.h"
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#include "r_sky.h"
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extern FILE *Logfile;
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@ -670,3 +671,82 @@ CCMD (save)
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DefaultExtension (fname, ".zds");
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G_SaveGame (fname.GetChars(), argv.argc() > 2 ? argv[2] : argv[1]);
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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CCMD(linetarget)
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{
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if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
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P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->angle,MISSILERANGE, 0);
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if (linetarget)
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{
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Printf("Target=%s, Health=%d, Spawnhealth=%d\n",linetarget->GetClass()->Name+1,linetarget->health,linetarget->GetDefault()->health);
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}
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else Printf("No target found\n");
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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CCMD(monster)
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{
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AActor * mo;
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if (CheckCheatmode ()) return;
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TThinkerIterator<AActor> it;
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while (mo=it.Next())
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{
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if (mo->flags3&MF3_ISMONSTER && !(mo->flags&MF_CORPSE) && !(mo->flags&MF_FRIENDLY))
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{
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Printf ("%s at (%d,%d,%d)\n", mo->GetClass()->Name+1, mo->x>>16, mo->y>>16, mo->z>>16);
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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CCMD(items)
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{
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AActor * mo;
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if (CheckCheatmode ()) return;
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TThinkerIterator<AActor> it;
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while (mo=it.Next())
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{
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if (mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL)
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{
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Printf ("%s at (%d,%d,%d)\n",mo->GetClass()->Name+1,mo->x>>16,mo->y>>16,mo->z>>16);
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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CCMD(changesky)
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{
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const char *sky1name;
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if (netgame || argv.argc()<2) return;
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sky1name = argv[1];
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if (sky1name[0] != 0)
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{
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strncpy (level.skypic1, sky1name, 8);
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sky1texture = TexMan.GetTexture (sky1name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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}
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R_InitSkyMap ();
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sky1pos = sky2pos = 0;
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}
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@ -122,6 +122,7 @@ IMPLEMENT_ACTOR (AHeadFX1, Heretic, -1, 164)
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PROP_Damage (1)
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PROP_Flags (MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY)
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PROP_Flags2 (MF2_NOTELEPORT|MF2_THRUGHOST)
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PROP_RenderStyle (STYLE_Add)
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PROP_SpawnState (S_HEADFX1)
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PROP_DeathState (S_HEADFXI1)
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@ -160,6 +161,7 @@ IMPLEMENT_ACTOR (AHeadFX2, Heretic, -1, 0)
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PROP_Damage (3)
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PROP_Flags (MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY)
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PROP_Flags2 (MF2_NOTELEPORT)
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PROP_RenderStyle (STYLE_Add)
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PROP_SpawnState (S_HEADFX2)
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PROP_DeathState (S_HEADFXI2)
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@ -196,6 +198,7 @@ IMPLEMENT_ACTOR (AHeadFX3, Heretic, -1, 0)
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PROP_Damage (5)
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PROP_Flags (MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY)
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PROP_Flags2 (MF2_WINDTHRUST|MF2_NOTELEPORT)
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PROP_RenderStyle (STYLE_Add)
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PROP_SpawnState (S_HEADFX3)
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PROP_DeathState (S_HEADFXI3)
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@ -566,8 +566,8 @@ void DImpactDecal::Serialize (FArchive &arc)
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}
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DImpactDecal::DImpactDecal ()
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: DBaseDecal (STAT_AUTODECAL, 0)
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{
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ChangeStatNum (STAT_AUTODECAL);
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ImpactCount++;
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}
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@ -6,6 +6,7 @@
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#include "s_sound.h"
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#include "m_random.h"
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#include "a_strifeglobal.h"
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#include "c_console.h"
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static FRandom pr_spectrespawn ("AlienSpectreSpawn");
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static FRandom pr_212e4 ("212e4");
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@ -509,13 +510,13 @@ void A_AlienSpectreDeath (AActor *self)
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}
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else if (self->GetClass() == RUNTIME_CLASS(AAlienSpectre2))
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{
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// You Killed The Bishop!
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C_MidPrint("You Killed The Bishop!");
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log = 74;
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player->GiveInventoryType (QuestItemClasses[20]);
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}
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else if (self->GetClass() == RUNTIME_CLASS(AAlienSpectre3))
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{
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// You've Killed The Oracle!
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C_MidPrint("You've Killed The Oracle!");
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// If there are any Oracles still alive, kill them.
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TThinkerIterator<AOracle> it;
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AOracle *oracle;
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@ -545,7 +546,7 @@ void A_AlienSpectreDeath (AActor *self)
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}
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else if (self->GetClass() == RUNTIME_CLASS(AAlienSpectre4))
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{
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// You Killed Macil!
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C_MidPrint("You Killed Macil!");
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player->GiveInventoryType (QuestItemClasses[23]);
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if (player->FindInventory (QuestItemClasses[24]) == NULL)
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{ // Richter has taken over. Macil is a snake.
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@ -558,7 +559,7 @@ void A_AlienSpectreDeath (AActor *self)
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}
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else if (self->GetClass() == RUNTIME_CLASS(AAlienSpectre5))
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{
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// You've Killed the Loremaster!
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C_MidPrint("You've Killed the Loremaster!");
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ASigil *sigil;
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player->GiveInventoryType (QuestItemClasses[25]);
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@ -26,7 +26,7 @@ public:
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}
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void NoBlockingSet ()
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{
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P_DropItem (this, "EnergyPod", -1, 256);
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P_DropItem (this, "EnergyPod", 20, 256);
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}
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};
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@ -56,7 +56,7 @@ IMPLEMENT_ACTOR (APhosphorusGrenadeRounds, Strife, 153, 0)
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PROP_StrifeTeaserType2 (175)
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PROP_Inventory_Amount (8)
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PROP_Inventory_MaxAmount (16)
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PROP_Ammo_BackpackAmount (4)
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PROP_Ammo_BackpackAmount (2)
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PROP_Ammo_BackpackMaxAmount (32)
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PROP_Inventory_Icon ("I_GRN2")
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PROP_Tag ("Phoshorus-Grenade_Rounds") // "Fire-Grenade_Rounds" in the Teaser
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@ -184,7 +184,7 @@ IMPLEMENT_ACTOR (AEnergyPod, Strife, 2047, 75)
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PROP_StrifeType (183)
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PROP_StrifeTeaserType (177)
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PROP_StrifeTeaserType2 (181)
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PROP_Inventory_Amount (40)
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PROP_Inventory_Amount (20)
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PROP_Inventory_MaxAmount (400)
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PROP_Ammo_BackpackAmount (20)
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PROP_Ammo_BackpackMaxAmount (800)
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@ -235,7 +235,7 @@ IMPLEMENT_ACTOR (APoisonBolts, Strife, 115, 0)
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PROP_StrifeType (185)
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PROP_StrifeTeaserType (179)
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PROP_StrifeTeaserType2 (183)
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PROP_Inventory_Amount (20)
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PROP_Inventory_Amount (10)
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PROP_Inventory_MaxAmount (25)
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PROP_Ammo_BackpackAmount (2)
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PROP_Ammo_BackpackMaxAmount (50)
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@ -21,7 +21,7 @@ public:
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}
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void NoBlockingSet ()
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{
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P_DropItem (this, "CrateOfMissiles", -1, 256);
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P_DropItem (this, "CrateOfMissiles", 20, 256);
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}
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};
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@ -157,7 +157,7 @@ bool APrisonKey::TryPickup (AActor *toucher)
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const char *APrisonKey::PickupMessage ()
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{
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return "You picked up the Prsion Key.";
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return "You picked up the Prison Key.";
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}
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// Severed Hand -------------------------------------------------------------
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@ -1766,7 +1766,7 @@ IMPLEMENT_ACTOR (AStrifeGrenadeLauncher, Strife, 154, 0)
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PROP_Weapon_SelectionOrder (2400)
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PROP_Weapon_AmmoUse1 (1)
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PROP_Weapon_AmmoGive1 (8)
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PROP_Weapon_AmmoGive1 (12)
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PROP_Weapon_UpState (S_HEGRENADE_UP)
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PROP_Weapon_DownState (S_HEGRENADE_DOWN)
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PROP_Weapon_ReadyState (S_HEGRENADE)
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@ -110,7 +110,7 @@ END_DEFAULTS
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void ATemplar::NoBlockingSet ()
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{
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P_DropItem (this, "EnergyPod", -1, 256);
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P_DropItem (this, "EnergyPod", 20, 256);
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}
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class AMaulerPuff : public AActor
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@ -957,29 +957,38 @@ static void PickConversationReply ()
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takestuff = true;
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if (reply->GiveType != NULL)
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{
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if (reply->GiveType->IsDescendantOf(RUNTIME_CLASS(AWeapon)))
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if (reply->GiveType->IsDescendantOf(RUNTIME_CLASS(AInventory)))
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{
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if (players[consoleplayer].mo->FindInventory(reply->GiveType) != NULL)
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if (reply->GiveType->IsDescendantOf(RUNTIME_CLASS(AWeapon)))
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{
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takestuff = false;
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if (players[consoleplayer].mo->FindInventory(reply->GiveType) != NULL)
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{
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takestuff = false;
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}
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}
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if (takestuff)
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{
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AInventory *item = static_cast<AInventory *> (Spawn (reply->GiveType, 0, 0, 0));
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// Items given here should not count as items!
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if (item->flags & MF_COUNTITEM)
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{
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level.total_items--;
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item->flags &= ~MF_COUNTITEM;
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}
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item->flags |= MF_DROPPED;
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if (!item->TryPickup (players[consoleplayer].mo))
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{
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item->Destroy ();
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takestuff = false;
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}
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}
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}
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if (takestuff)
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else
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{
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AInventory *item = static_cast<AInventory *> (Spawn (reply->GiveType, 0, 0, 0));
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// Items given here should not count as items!
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if (item->flags & MF_COUNTITEM)
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{
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level.total_items--;
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item->flags &= ~MF_COUNTITEM;
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}
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item->flags |= MF_DROPPED;
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if (!item->TryPickup (players[consoleplayer].mo))
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{
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item->Destroy ();
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takestuff = false;
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}
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// Trying to give a non-inventory item.
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takestuff = false;
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Printf("Attempting to give non-inventory item %s\n", reply->GiveType->Name+1);
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}
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}
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@ -824,10 +824,12 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
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{
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if (inflictor == NULL || !(inflictor->flags4 & MF4_SPECTRAL))
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{
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/*
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if (target->MissileState != NULL)
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{
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target->SetState (target->MissileState);
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}
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*/
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return;
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}
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}
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@ -435,7 +435,7 @@ Lock 11 Strife
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Lock 12 Strife
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{
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SilverKey
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Message "You don't have the key"
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Message "You need a Silver Key"
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Mapcolor 150 150 150
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}
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Lock 18 Strife
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{
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RedCrystalKey
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Message "You don't have the key"
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Message "You need the Red Crystal"
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Mapcolor 150 150 150
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}
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Lock 19 Strife
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{
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BlueCrystalKey
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Message "You don't have the key"
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Message "You need the Blue Crystal"
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Mapcolor 150 150 150
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}
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