qzdoom/src/s_sndseq.cpp

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//**************************************************************************
//**
//** sn_sonix.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: sn_sonix.c,v $
//** $Revision: 1.17 $
//** $Date: 95/10/05 18:25:44 $
//** $Author: paul $
//**
//**************************************************************************
#include <string.h>
#include <stdio.h>
#include "doomtype.h"
#include "doomstat.h"
#include "sc_man.h"
#include "m_alloc.h"
#include "m_random.h"
#include "s_sound.h"
#include "s_sndseq.h"
#include "w_wad.h"
#include "i_system.h"
#include "cmdlib.h"
#include "p_local.h"
#include "gi.h"
// MACROS ------------------------------------------------------------------
#define MAX_SEQSIZE 256
#define GetCommand(a) ((a)>>24)
#define GetData(a) ( ((a) & 0xffffff) == 0xffffff ? ~0 : ((a) & 0xffffff) )
#define MakeCommand(a,b) (((a) << 24)|((b) & 0xffffff))
#define HexenPlatSeq(a) (a)
#define HexenDoorSeq(a) ((a) | 0x40)
#define HexenEnvSeq(a) ((a) | 0x80)
#define HexenLastSeq (0xff)
// TYPES -------------------------------------------------------------------
typedef enum
{
SS_STRING_PLAY,
SS_STRING_PLAYUNTILDONE,
SS_STRING_PLAYTIME,
SS_STRING_PLAYREPEAT,
SS_STRING_PLAYLOOP,
SS_STRING_DELAY,
SS_STRING_DELAYRAND,
SS_STRING_VOLUME,
SS_STRING_END,
SS_STRING_STOPSOUND,
SS_STRING_ATTENUATION,
SS_STRING_DOOR,
SS_STRING_PLATFORM,
SS_STRING_ENVIRONMENT,
SS_STRING_NOSTOPCUTOFF
} ssstrings_t;
typedef enum
{
SS_CMD_NONE,
SS_CMD_PLAY,
SS_CMD_WAITUNTILDONE, // used by PLAYUNTILDONE
SS_CMD_PLAYTIME,
SS_CMD_PLAYREPEAT,
SS_CMD_PLAYLOOP,
SS_CMD_DELAY,
SS_CMD_DELAYRAND,
SS_CMD_VOLUME,
SS_CMD_STOPSOUND,
SS_CMD_ATTENUATION,
SS_CMD_END
} sscmds_t;
typedef struct {
const char *name;
byte seqs[4];
} hexenseq_t;
class DSeqActorNode : public DSeqNode
{
DECLARE_CLASS (DSeqActorNode, DSeqNode)
HAS_OBJECT_POINTERS
public:
DSeqActorNode (AActor *actor, int sequence);
~DSeqActorNode ();
void Serialize (FArchive &arc);
void MakeSound () { S_SoundID (m_Actor, CHAN_BODY, m_CurrentSoundID, m_Volume, m_Atten); }
void MakeLoopedSound () { S_LoopedSoundID (m_Actor, CHAN_BODY, m_CurrentSoundID, m_Volume, m_Atten); }
bool IsPlaying () { return S_GetSoundPlayingInfo (m_Actor, m_CurrentSoundID); }
void *Source () { return m_Actor; }
private:
DSeqActorNode () {}
AActor *m_Actor;
};
class DSeqPolyNode : public DSeqNode
{
DECLARE_CLASS (DSeqPolyNode, DSeqNode)
public:
DSeqPolyNode (polyobj_t *poly, int sequence);
~DSeqPolyNode ();
void Serialize (FArchive &arc);
void MakeSound () { S_SoundID (&m_Poly->startSpot[0], CHAN_BODY, m_CurrentSoundID, m_Volume, m_Atten); }
void MakeLoopedSound () { S_LoopedSoundID (&m_Poly->startSpot[0], CHAN_BODY, m_CurrentSoundID, m_Volume, m_Atten); }
bool IsPlaying () { return S_GetSoundPlayingInfo (&m_Poly->startSpot[0], m_CurrentSoundID); }
void *Source () { return m_Poly; }
private:
DSeqPolyNode () {}
polyobj_t *m_Poly;
};
class DSeqSectorNode : public DSeqNode
{
DECLARE_CLASS (DSeqSectorNode, DSeqNode)
public:
DSeqSectorNode (sector_t *sec, int sequence);
~DSeqSectorNode ();
void Serialize (FArchive &arc);
void MakeSound () { S_SoundID (&m_Sector->soundorg[0], CHAN_BODY, m_CurrentSoundID, m_Volume, m_Atten); Looping = false; }
void MakeLoopedSound () { S_LoopedSoundID (&m_Sector->soundorg[0], CHAN_BODY, m_CurrentSoundID, m_Volume, m_Atten); Looping = true; }
bool IsPlaying () { return S_GetSoundPlayingInfo (m_Sector->soundorg, m_CurrentSoundID); }
void *Source () { return m_Sector; }
bool Looping;
private:
DSeqSectorNode() {}
sector_t *m_Sector;
};
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void VerifySeqPtr (int pos, int need);
static void AssignTranslations (int seq, seqtype_t type);
static void AssignHexenTranslations (void);
// PUBLIC DATA DEFINITIONS -------------------------------------------------
sndseq_t **Sequences;
int NumSequences;
int MaxSequences;
int ActiveSequences;
DSeqNode *DSeqNode::SequenceListHead;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static const char *SSStrings[] = {
"play",
"playuntildone",
"playtime",
"playrepeat",
"playloop",
"delay",
"delayrand",
"volume",
"end",
"stopsound",
"attenuation",
"door",
"platform",
"environment",
"nostopcutoff",
NULL
};
static const char *Attenuations[] = {
"none",
"normal",
"idle",
"static",
"surround",
NULL
};
static const hexenseq_t HexenSequences[] = {
{ "Platform", { HexenPlatSeq(0), HexenPlatSeq(1), HexenPlatSeq(3), HexenLastSeq } },
{ "PlatformMetal", { HexenPlatSeq(2), HexenLastSeq } },
{ "Silence", { HexenPlatSeq(4), HexenDoorSeq(4), HexenLastSeq } },
{ "Lava", { HexenPlatSeq(5), HexenDoorSeq(5), HexenLastSeq } },
{ "Water", { HexenPlatSeq(6), HexenDoorSeq(6), HexenLastSeq } },
{ "Ice", { HexenPlatSeq(7), HexenDoorSeq(7), HexenLastSeq } },
{ "Earth", { HexenPlatSeq(8), HexenDoorSeq(8), HexenLastSeq } },
{ "PlatformMetal2", { HexenPlatSeq(9), HexenLastSeq } },
{ "DoorNormal", { HexenDoorSeq(0), HexenLastSeq } },
{ "DoorHeavy", { HexenDoorSeq(1), HexenLastSeq } },
{ "DoorMetal", { HexenDoorSeq(2), HexenLastSeq } },
{ "DoorCreak", { HexenDoorSeq(3), HexenLastSeq } },
{ "DoorMetal2", { HexenDoorSeq(9), HexenLastSeq } },
{ "Wind", { HexenEnvSeq(10), HexenLastSeq } },
{ NULL, }
};
static int SeqTrans[64*3];
static unsigned int *ScriptTemp;
static int ScriptTempSize;
static FRandom pr_ssdelay ("SSDelay");
// CODE --------------------------------------------------------------------
void DSeqNode::SerializeSequences (FArchive &arc)
{
if (arc.IsLoading ())
{
SN_StopAllSequences ();
}
arc << SequenceListHead;
}
IMPLEMENT_CLASS (DSeqNode)
DSeqNode::DSeqNode ()
{
m_Next = m_Prev = NULL;
}
void DSeqNode::Serialize (FArchive &arc)
{
int seqOffset;
Super::Serialize (arc);
if (arc.IsStoring ())
{
seqOffset = SN_GetSequenceOffset (m_Sequence, m_SequencePtr);
arc << seqOffset
<< m_DelayTics
<< m_Volume
<< m_Atten
<< m_Next
<< m_Prev
<< AR_SOUND(m_CurrentSoundID);
arc.WriteString (Sequences[m_Sequence]->name);
}
else
{
char *seqName = NULL;
int delayTics = 0, id;
float volume;
int atten = ATTN_NORM;
arc << seqOffset
<< delayTics
<< volume
<< atten
<< m_Next
<< m_Prev
<< AR_SOUND(id)
<< seqName;
int i;
for (i = 0; i < NumSequences; i++)
{
if (!stricmp (seqName, Sequences[i]->name))
{
ActivateSequence (i);
break;
}
}
if (i == NumSequences)
I_Error ("Unknown sound sequence '%s'\n", seqName);
ChangeData (seqOffset, delayTics, volume, id);
delete[] seqName;
}
}
IMPLEMENT_POINTY_CLASS (DSeqActorNode)
DECLARE_POINTER (m_Actor)
END_POINTERS
void DSeqActorNode::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << m_Actor;
}
IMPLEMENT_CLASS (DSeqPolyNode)
void DSeqPolyNode::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc.SerializePointer (polyobjs, (BYTE **)&m_Poly, sizeof(*polyobjs));
}
IMPLEMENT_CLASS (DSeqSectorNode)
void DSeqSectorNode::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << m_Sector << Looping;
}
//==========================================================================
//
// VerifySequencePtr
//
//==========================================================================
static void VerifySeqPtr (int pos, int need)
{
if (pos + need > ScriptTempSize)
{
ScriptTempSize *= 2;
ScriptTemp = (unsigned int *)Realloc (ScriptTemp, ScriptTempSize * sizeof(*ScriptTemp));
}
}
//==========================================================================
//
// AssignTranslations
//
//==========================================================================
static void AssignTranslations (int seq, seqtype_t type)
{
sc_Crossed = false;
while (SC_GetString () && !sc_Crossed)
{
if (IsNum (sc_String))
{
SeqTrans[(atoi(sc_String) & 63) + type * 64] = seq;
}
}
SC_UnGet ();
}
//==========================================================================
//
// AssignHexenTranslations
//
//==========================================================================
static void AssignHexenTranslations (void)
{
int i, j, seq;
for (i = 0; HexenSequences[i].name; i++)
{
for (seq = 0; seq < NumSequences; seq++)
{
if (!stricmp (HexenSequences[i].name, Sequences[seq]->name))
break;
}
if (seq == NumSequences)
continue;
for (j = 0; j < 4 && HexenSequences[i].seqs[j] != HexenLastSeq; j++)
{
int trans;
if (HexenSequences[i].seqs[j] & 0x40)
trans = 64;
else if (HexenSequences[i].seqs[j] & 0x80)
trans = 64*2;
else
trans = 0;
SeqTrans[trans + (HexenSequences[i].seqs[j] & 0x3f)] = seq;
}
}
}
//==========================================================================
//
// S_ParseSndSeq
//
//==========================================================================
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void S_ParseSndSeq (int levellump)
{
int lastlump, lump;
char name[MAX_SNDNAME+1];
int stopsound;
int cursize;
int curseq = -1;
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// First free the old SNDSEQ data. This allows us to reload this for each level
// and specify a level specific SNDSEQ lump!
if (Sequences)
{
for (int i=0;i<NumSequences;i++)
{
if (Sequences[i]) free(Sequences[i]);
}
free(Sequences);
}
NumSequences=MaxSequences=0;
Sequences=NULL; // must be reinitialized every level!
// be gone, compiler warnings
cursize = 0;
stopsound = 0;
memset (SeqTrans, -1, sizeof(SeqTrans));
lastlump = 0;
name[MAX_SNDNAME] = 0;
ScriptTemp = (unsigned int *)Malloc (MAX_SEQSIZE * sizeof(*ScriptTemp));
ScriptTempSize = MAX_SEQSIZE;
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while (((lump = Wads.FindLump ("SNDSEQ", &lastlump)) != -1 || levellump!=-1) && levellump!=-2)
{
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if (lump==-1)
{
lump=levellump;
levellump=-2;
}
SC_OpenLumpNum (lump, "SNDSEQ");
while (SC_GetString ())
{
if (*sc_String == ':')
{
if (curseq != -1)
{
SC_ScriptError ("S_ParseSndSeq: Nested Script Error");
}
strncpy (name, sc_String + 1, MAX_SNDNAME);
for (curseq = 0; curseq < NumSequences; curseq++)
{
if (stricmp (Sequences[curseq]->name, name) == 0)
{
free (Sequences[curseq]);
Sequences[curseq] = NULL;
break;
}
}
if (curseq == NumSequences)
NumSequences++;
if (NumSequences > MaxSequences)
{
MaxSequences = MaxSequences ? MaxSequences * 2 : 64;
Sequences = (sndseq_t **)Realloc (Sequences, MaxSequences * sizeof(*Sequences));
}
memset (ScriptTemp, 0, sizeof(*ScriptTemp) * ScriptTempSize);
stopsound = 0;
cursize = 0;
continue;
}
if (curseq == -1)
{
continue;
}
switch (SC_MustMatchString (SSStrings))
{
case SS_STRING_PLAYUNTILDONE:
VerifySeqPtr (cursize, 2);
SC_MustGetString ();
ScriptTemp[cursize++] = MakeCommand (SS_CMD_PLAY, S_FindSound (sc_String));
ScriptTemp[cursize++] = SS_CMD_WAITUNTILDONE << 24;
break;
case SS_STRING_PLAY:
VerifySeqPtr (cursize, 1);
SC_MustGetString ();
ScriptTemp[cursize++] = MakeCommand (SS_CMD_PLAY, S_FindSound (sc_String));
break;
case SS_STRING_PLAYTIME:
VerifySeqPtr (cursize, 2);
SC_MustGetString ();
ScriptTemp[cursize++] = MakeCommand (SS_CMD_PLAY, S_FindSound (sc_String));
SC_MustGetNumber ();
ScriptTemp[cursize++] = MakeCommand (SS_CMD_DELAY, sc_Number);
break;
case SS_STRING_PLAYREPEAT:
VerifySeqPtr (cursize, 1);
SC_MustGetString ();
ScriptTemp[cursize++] = MakeCommand (SS_CMD_PLAYREPEAT, S_FindSound (sc_String));
break;
case SS_STRING_PLAYLOOP:
VerifySeqPtr (cursize, 2);
SC_MustGetString ();
ScriptTemp[cursize++] = MakeCommand (SS_CMD_PLAYLOOP, S_FindSound (sc_String));
SC_MustGetNumber ();
ScriptTemp[cursize++] = sc_Number;
break;
case SS_STRING_DELAY:
VerifySeqPtr (cursize, 1);
SC_MustGetNumber ();
ScriptTemp[cursize++] = MakeCommand (SS_CMD_DELAY, sc_Number);
break;
case SS_STRING_DELAYRAND:
VerifySeqPtr (cursize, 2);
SC_MustGetNumber ();
ScriptTemp[cursize++] = MakeCommand (SS_CMD_DELAYRAND, sc_Number);
SC_MustGetNumber ();
ScriptTemp[cursize++] = sc_Number;
break;
case SS_STRING_VOLUME:
VerifySeqPtr (cursize, 1);
SC_MustGetNumber ();
ScriptTemp[cursize++] = MakeCommand (SS_CMD_VOLUME, sc_Number);
break;
case SS_STRING_STOPSOUND:
VerifySeqPtr (cursize, 1);
SC_MustGetString ();
stopsound = S_FindSound (sc_String);
ScriptTemp[cursize++] = SS_CMD_STOPSOUND << 24;
break;
case SS_STRING_NOSTOPCUTOFF:
VerifySeqPtr (cursize, 1);
stopsound = -1;
ScriptTemp[cursize++] = SS_CMD_STOPSOUND << 24;
break;
case SS_STRING_ATTENUATION:
VerifySeqPtr (cursize, 1);
SC_MustGetString ();
ScriptTemp[cursize++] = MakeCommand (SS_CMD_ATTENUATION,
SC_MustMatchString (Attenuations));
break;
case SS_STRING_END:
Sequences[curseq] = (sndseq_t *)Malloc (sizeof(sndseq_t) + sizeof(int)*cursize);
strcpy (Sequences[curseq]->name, name);
memcpy (Sequences[curseq]->script, ScriptTemp, sizeof(int)*cursize);
Sequences[curseq]->script[cursize] = SS_CMD_END << 24;
Sequences[curseq]->stopsound = stopsound;
curseq = -1;
break;
case SS_STRING_PLATFORM:
AssignTranslations (curseq, SEQ_PLATFORM);
break;
case SS_STRING_DOOR:
AssignTranslations (curseq, SEQ_DOOR);
break;
case SS_STRING_ENVIRONMENT:
AssignTranslations (curseq, SEQ_ENVIRONMENT);
break;
}
}
SC_Close ();
}
free (ScriptTemp);
if (gameinfo.gametype == GAME_Hexen)
AssignHexenTranslations ();
}
DSeqNode::~DSeqNode ()
{
if (SequenceListHead == this)
SequenceListHead = m_Next;
if (m_Prev)
m_Prev->m_Next = m_Next;
if (m_Next)
m_Next->m_Prev = m_Prev;
ActiveSequences--;
}
DSeqNode::DSeqNode (int sequence)
{
ActivateSequence (sequence);
if (!SequenceListHead)
{
SequenceListHead = this;
m_Next = m_Prev = NULL;
}
else
{
SequenceListHead->m_Prev = this;
m_Next = SequenceListHead;
SequenceListHead = this;
m_Prev = NULL;
}
}
void DSeqNode::ActivateSequence (int sequence)
{
m_SequencePtr = Sequences[sequence]->script;
m_Sequence = sequence;
m_DelayTics = 0;
m_StopSound = Sequences[sequence]->stopsound;
m_CurrentSoundID = 0;
m_Volume = 1; // Start at max volume...
m_Atten = ATTN_IDLE; // ...and idle attenuation
ActiveSequences++;
}
DSeqActorNode::DSeqActorNode (AActor *actor, int sequence)
: DSeqNode (sequence),
m_Actor (actor)
{
}
DSeqPolyNode::DSeqPolyNode (polyobj_t *poly, int sequence)
: DSeqNode (sequence),
m_Poly (poly)
{
}
DSeqSectorNode::DSeqSectorNode (sector_t *sec, int sequence)
: DSeqNode (sequence),
Looping (false),
m_Sector (sec)
{
}
//==========================================================================
//
// SN_StartSequence
//
//==========================================================================
static bool TwiddleSeqNum (int &sequence, seqtype_t type)
{
if (type < SEQ_NUMSEQTYPES)
{
// [GrafZahl] Needs some range checking:
// Sector_ChangeSound doesn't do it so this makes invalid sequences play nothing.
if (sequence >= 0 && sequence < 64)
{
sequence = SeqTrans[sequence + type * 64];
}
else
{
return false;
}
}
if (sequence == -1 || Sequences[sequence] == NULL)
return false;
else
return true;
}
void SN_StartSequence (AActor *actor, int sequence, seqtype_t type)
{
SN_StopSequence (actor); // Stop any previous sequence
if (TwiddleSeqNum (sequence, type))
new DSeqActorNode (actor, sequence);
}
void SN_StartSequence (sector_t *sector, int sequence, seqtype_t type)
{
SN_StopSequence (sector);
if (TwiddleSeqNum (sequence, type))
new DSeqSectorNode (sector, sequence);
}
void SN_StartSequence (polyobj_t *poly, int sequence, seqtype_t type)
{
SN_StopSequence (poly);
if (TwiddleSeqNum (sequence, type))
new DSeqPolyNode (poly, sequence);
}
//==========================================================================
//
// SN_StartSequence (named)
//
//==========================================================================
void SN_StartSequence (AActor *actor, const char *name)
{
int i;
for (i = 0; i < NumSequences; i++)
{
if (!stricmp (name, Sequences[i]->name))
{
SN_StartSequence (actor, i, SEQ_NOTRANS);
return;
}
}
}
void SN_StartSequence (sector_t *sec, const char *name)
{
int i;
for (i = 0; i < NumSequences; i++)
{
if (!stricmp (name, Sequences[i]->name))
{
SN_StartSequence (sec, i, SEQ_NOTRANS);
return;
}
}
}
void SN_StartSequence (polyobj_t *poly, const char *name)
{
int i;
for (i = 0; i < NumSequences; i++)
{
if (!stricmp (name, Sequences[i]->name))
{
SN_StartSequence (poly, i, SEQ_NOTRANS);
return;
}
}
}
//==========================================================================
//
// SN_StopSequence
//
//==========================================================================
void SN_StopSequence (AActor *actor)
{
SN_DoStop (actor);
}
void SN_StopSequence (sector_t *sector)
{
SN_DoStop (sector);
}
void SN_StopSequence (polyobj_t *poly)
{
SN_DoStop (poly);
}
void SN_DoStop (void *source)
{
DSeqNode *node;
for (node = DSeqNode::FirstSequence (); node; )
{
DSeqNode *next = node->NextSequence();
if (node->Source() == source)
{
node->Destroy ();
}
node = next;
}
}
DSeqActorNode::~DSeqActorNode ()
{
if (m_StopSound >= 0)
S_StopSound (m_Actor, CHAN_BODY);
if (m_StopSound >= 1)
S_SoundID (m_Actor, CHAN_BODY, m_StopSound, m_Volume, m_Atten);
}
DSeqSectorNode::~DSeqSectorNode ()
{
if (m_StopSound >= 0)
S_StopSound (m_Sector->soundorg, CHAN_BODY);
if (m_StopSound >= 1)
S_SoundID (m_Sector->soundorg, CHAN_BODY, m_StopSound, m_Volume, m_Atten);
}
DSeqPolyNode::~DSeqPolyNode ()
{
if (m_StopSound >= 0)
S_StopSound (m_Poly->startSpot, CHAN_BODY);
if (m_StopSound >= 1)
S_SoundID (m_Poly->startSpot, CHAN_BODY, m_StopSound, m_Volume, m_Atten);
}
//==========================================================================
//
// SN_IsMakingLoopingSound
//
//==========================================================================
bool SN_IsMakingLoopingSound (sector_t *sector)
{
DSeqNode *node;
for (node = DSeqNode::FirstSequence (); node; )
{
DSeqNode *next = node->NextSequence();
if (node->Source() == (void *)sector)
{
return static_cast<DSeqSectorNode *> (node)->Looping;
}
node = next;
}
return false;
}
//==========================================================================
//
// SN_UpdateActiveSequences
//
//==========================================================================
void DSeqNode::Tick ()
{
if (m_DelayTics > 0)
{
m_DelayTics--;
return;
}
bool sndPlaying = IsPlaying ();
if (m_DelayTics < 0 && sndPlaying)
{
m_DelayTics++;
return;
}
switch (GetCommand(*m_SequencePtr))
{
case SS_CMD_PLAY:
if (!sndPlaying)
{
m_CurrentSoundID = GetData(*m_SequencePtr);
MakeSound ();
}
m_SequencePtr++;
break;
case SS_CMD_WAITUNTILDONE:
if (!sndPlaying)
{
m_SequencePtr++;
m_CurrentSoundID = 0;
}
break;
case SS_CMD_PLAYREPEAT:
if (!sndPlaying)
{
// Does not advance sequencePtr, so it will repeat
// as necessary
m_CurrentSoundID = GetData(*m_SequencePtr);
MakeLoopedSound ();
}
break;
case SS_CMD_PLAYLOOP:
m_CurrentSoundID = GetData(*m_SequencePtr);
MakeLoopedSound ();
m_DelayTics = -(signed)GetData(*(m_SequencePtr+1));
break;
case SS_CMD_DELAY:
m_DelayTics = GetData(*m_SequencePtr);
m_SequencePtr++;
m_CurrentSoundID = 0;
break;
case SS_CMD_DELAYRAND:
m_DelayTics = GetData(*m_SequencePtr)+
pr_ssdelay()%(*(m_SequencePtr+1)-GetData(*m_SequencePtr));
m_SequencePtr += 2;
m_CurrentSoundID = 0;
break;
case SS_CMD_VOLUME:
// volume is in range 0..100
m_Volume = GetData(*m_SequencePtr)/100.f;
m_SequencePtr++;
break;
case SS_CMD_STOPSOUND:
// Wait until something else stops the sequence
break;
case SS_CMD_ATTENUATION:
m_Atten = GetData(*m_SequencePtr);
m_SequencePtr++;
break;
case SS_CMD_END:
Destroy ();
break;
default:
break;
}
}
void SN_UpdateActiveSequences (void)
{
DSeqNode *node;
if (!ActiveSequences || paused)
{ // No sequences currently playing/game is paused
return;
}
for (node = DSeqNode::FirstSequence(); node; node = node->NextSequence())
{
node->Tick ();
}
}
//==========================================================================
//
// SN_StopAllSequences
//
//==========================================================================
void SN_StopAllSequences (void)
{
DSeqNode *node;
for (node = DSeqNode::FirstSequence(); node; )
{
DSeqNode *next = node->NextSequence();
node->m_StopSound = 0; // don't play any stop sounds
node->Destroy ();
node = next;
}
}
//==========================================================================
//
// SN_GetSequenceOffset
//
//==========================================================================
ptrdiff_t SN_GetSequenceOffset (int sequence, unsigned int *sequencePtr)
{
return sequencePtr - Sequences[sequence]->script;
}
//==========================================================================
//
// SN_ChangeNodeData
//
// nodeNum zero is the first node
//==========================================================================
void SN_ChangeNodeData (int nodeNum, int seqOffset, int delayTics, float volume,
int currentSoundID)
{
int i;
DSeqNode *node;
i = 0;
node = DSeqNode::FirstSequence();
while (node && i < nodeNum)
{
node = node->NextSequence();
i++;
}
if (!node)
{ // reached the end of the list before finding the nodeNum-th node
return;
}
node->ChangeData (seqOffset, delayTics, volume, currentSoundID);
}
void DSeqNode::ChangeData (int seqOffset, int delayTics, float volume, int currentSoundID)
{
m_DelayTics = delayTics;
m_Volume = volume;
m_SequencePtr += seqOffset;
m_CurrentSoundID = currentSoundID;
}
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