//************************************************************************** //** //** sn_sonix.c : Heretic 2 : Raven Software, Corp. //** //** $RCSfile: sn_sonix.c,v $ //** $Revision: 1.17 $ //** $Date: 95/10/05 18:25:44 $ //** $Author: paul $ //** //************************************************************************** #include #include #include "doomtype.h" #include "doomstat.h" #include "sc_man.h" #include "m_alloc.h" #include "m_random.h" #include "s_sound.h" #include "s_sndseq.h" #include "w_wad.h" #include "i_system.h" #include "cmdlib.h" #include "p_local.h" #include "gi.h" // MACROS ------------------------------------------------------------------ #define MAX_SEQSIZE 256 #define GetCommand(a) ((a)>>24) #define GetData(a) ( ((a) & 0xffffff) == 0xffffff ? ~0 : ((a) & 0xffffff) ) #define MakeCommand(a,b) (((a) << 24)|((b) & 0xffffff)) #define HexenPlatSeq(a) (a) #define HexenDoorSeq(a) ((a) | 0x40) #define HexenEnvSeq(a) ((a) | 0x80) #define HexenLastSeq (0xff) // TYPES ------------------------------------------------------------------- typedef enum { SS_STRING_PLAY, SS_STRING_PLAYUNTILDONE, SS_STRING_PLAYTIME, SS_STRING_PLAYREPEAT, SS_STRING_PLAYLOOP, SS_STRING_DELAY, SS_STRING_DELAYRAND, SS_STRING_VOLUME, SS_STRING_END, SS_STRING_STOPSOUND, SS_STRING_ATTENUATION, SS_STRING_DOOR, SS_STRING_PLATFORM, SS_STRING_ENVIRONMENT, SS_STRING_NOSTOPCUTOFF } ssstrings_t; typedef enum { SS_CMD_NONE, SS_CMD_PLAY, SS_CMD_WAITUNTILDONE, // used by PLAYUNTILDONE SS_CMD_PLAYTIME, SS_CMD_PLAYREPEAT, SS_CMD_PLAYLOOP, SS_CMD_DELAY, SS_CMD_DELAYRAND, SS_CMD_VOLUME, SS_CMD_STOPSOUND, SS_CMD_ATTENUATION, SS_CMD_END } sscmds_t; typedef struct { const char *name; byte seqs[4]; } hexenseq_t; class DSeqActorNode : public DSeqNode { DECLARE_CLASS (DSeqActorNode, DSeqNode) HAS_OBJECT_POINTERS public: DSeqActorNode (AActor *actor, int sequence); ~DSeqActorNode (); void Serialize (FArchive &arc); void MakeSound () { S_SoundID (m_Actor, CHAN_BODY, m_CurrentSoundID, m_Volume, m_Atten); } void MakeLoopedSound () { S_LoopedSoundID (m_Actor, CHAN_BODY, m_CurrentSoundID, m_Volume, m_Atten); } bool IsPlaying () { return S_GetSoundPlayingInfo (m_Actor, m_CurrentSoundID); } void *Source () { return m_Actor; } private: DSeqActorNode () {} AActor *m_Actor; }; class DSeqPolyNode : public DSeqNode { DECLARE_CLASS (DSeqPolyNode, DSeqNode) public: DSeqPolyNode (polyobj_t *poly, int sequence); ~DSeqPolyNode (); void Serialize (FArchive &arc); void MakeSound () { S_SoundID (&m_Poly->startSpot[0], CHAN_BODY, m_CurrentSoundID, m_Volume, m_Atten); } void MakeLoopedSound () { S_LoopedSoundID (&m_Poly->startSpot[0], CHAN_BODY, m_CurrentSoundID, m_Volume, m_Atten); } bool IsPlaying () { return S_GetSoundPlayingInfo (&m_Poly->startSpot[0], m_CurrentSoundID); } void *Source () { return m_Poly; } private: DSeqPolyNode () {} polyobj_t *m_Poly; }; class DSeqSectorNode : public DSeqNode { DECLARE_CLASS (DSeqSectorNode, DSeqNode) public: DSeqSectorNode (sector_t *sec, int sequence); ~DSeqSectorNode (); void Serialize (FArchive &arc); void MakeSound () { S_SoundID (&m_Sector->soundorg[0], CHAN_BODY, m_CurrentSoundID, m_Volume, m_Atten); Looping = false; } void MakeLoopedSound () { S_LoopedSoundID (&m_Sector->soundorg[0], CHAN_BODY, m_CurrentSoundID, m_Volume, m_Atten); Looping = true; } bool IsPlaying () { return S_GetSoundPlayingInfo (m_Sector->soundorg, m_CurrentSoundID); } void *Source () { return m_Sector; } bool Looping; private: DSeqSectorNode() {} sector_t *m_Sector; }; // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void VerifySeqPtr (int pos, int need); static void AssignTranslations (int seq, seqtype_t type); static void AssignHexenTranslations (void); // PUBLIC DATA DEFINITIONS ------------------------------------------------- sndseq_t **Sequences; int NumSequences; int MaxSequences; int ActiveSequences; DSeqNode *DSeqNode::SequenceListHead; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static const char *SSStrings[] = { "play", "playuntildone", "playtime", "playrepeat", "playloop", "delay", "delayrand", "volume", "end", "stopsound", "attenuation", "door", "platform", "environment", "nostopcutoff", NULL }; static const char *Attenuations[] = { "none", "normal", "idle", "static", "surround", NULL }; static const hexenseq_t HexenSequences[] = { { "Platform", { HexenPlatSeq(0), HexenPlatSeq(1), HexenPlatSeq(3), HexenLastSeq } }, { "PlatformMetal", { HexenPlatSeq(2), HexenLastSeq } }, { "Silence", { HexenPlatSeq(4), HexenDoorSeq(4), HexenLastSeq } }, { "Lava", { HexenPlatSeq(5), HexenDoorSeq(5), HexenLastSeq } }, { "Water", { HexenPlatSeq(6), HexenDoorSeq(6), HexenLastSeq } }, { "Ice", { HexenPlatSeq(7), HexenDoorSeq(7), HexenLastSeq } }, { "Earth", { HexenPlatSeq(8), HexenDoorSeq(8), HexenLastSeq } }, { "PlatformMetal2", { HexenPlatSeq(9), HexenLastSeq } }, { "DoorNormal", { HexenDoorSeq(0), HexenLastSeq } }, { "DoorHeavy", { HexenDoorSeq(1), HexenLastSeq } }, { "DoorMetal", { HexenDoorSeq(2), HexenLastSeq } }, { "DoorCreak", { HexenDoorSeq(3), HexenLastSeq } }, { "DoorMetal2", { HexenDoorSeq(9), HexenLastSeq } }, { "Wind", { HexenEnvSeq(10), HexenLastSeq } }, { NULL, } }; static int SeqTrans[64*3]; static unsigned int *ScriptTemp; static int ScriptTempSize; static FRandom pr_ssdelay ("SSDelay"); // CODE -------------------------------------------------------------------- void DSeqNode::SerializeSequences (FArchive &arc) { if (arc.IsLoading ()) { SN_StopAllSequences (); } arc << SequenceListHead; } IMPLEMENT_CLASS (DSeqNode) DSeqNode::DSeqNode () { m_Next = m_Prev = NULL; } void DSeqNode::Serialize (FArchive &arc) { int seqOffset; Super::Serialize (arc); if (arc.IsStoring ()) { seqOffset = SN_GetSequenceOffset (m_Sequence, m_SequencePtr); arc << seqOffset << m_DelayTics << m_Volume << m_Atten << m_Next << m_Prev << AR_SOUND(m_CurrentSoundID); arc.WriteString (Sequences[m_Sequence]->name); } else { char *seqName = NULL; int delayTics = 0, id; float volume; int atten = ATTN_NORM; arc << seqOffset << delayTics << volume << atten << m_Next << m_Prev << AR_SOUND(id) << seqName; int i; for (i = 0; i < NumSequences; i++) { if (!stricmp (seqName, Sequences[i]->name)) { ActivateSequence (i); break; } } if (i == NumSequences) I_Error ("Unknown sound sequence '%s'\n", seqName); ChangeData (seqOffset, delayTics, volume, id); delete[] seqName; } } IMPLEMENT_POINTY_CLASS (DSeqActorNode) DECLARE_POINTER (m_Actor) END_POINTERS void DSeqActorNode::Serialize (FArchive &arc) { Super::Serialize (arc); arc << m_Actor; } IMPLEMENT_CLASS (DSeqPolyNode) void DSeqPolyNode::Serialize (FArchive &arc) { Super::Serialize (arc); arc.SerializePointer (polyobjs, (BYTE **)&m_Poly, sizeof(*polyobjs)); } IMPLEMENT_CLASS (DSeqSectorNode) void DSeqSectorNode::Serialize (FArchive &arc) { Super::Serialize (arc); arc << m_Sector << Looping; } //========================================================================== // // VerifySequencePtr // //========================================================================== static void VerifySeqPtr (int pos, int need) { if (pos + need > ScriptTempSize) { ScriptTempSize *= 2; ScriptTemp = (unsigned int *)Realloc (ScriptTemp, ScriptTempSize * sizeof(*ScriptTemp)); } } //========================================================================== // // AssignTranslations // //========================================================================== static void AssignTranslations (int seq, seqtype_t type) { sc_Crossed = false; while (SC_GetString () && !sc_Crossed) { if (IsNum (sc_String)) { SeqTrans[(atoi(sc_String) & 63) + type * 64] = seq; } } SC_UnGet (); } //========================================================================== // // AssignHexenTranslations // //========================================================================== static void AssignHexenTranslations (void) { int i, j, seq; for (i = 0; HexenSequences[i].name; i++) { for (seq = 0; seq < NumSequences; seq++) { if (!stricmp (HexenSequences[i].name, Sequences[seq]->name)) break; } if (seq == NumSequences) continue; for (j = 0; j < 4 && HexenSequences[i].seqs[j] != HexenLastSeq; j++) { int trans; if (HexenSequences[i].seqs[j] & 0x40) trans = 64; else if (HexenSequences[i].seqs[j] & 0x80) trans = 64*2; else trans = 0; SeqTrans[trans + (HexenSequences[i].seqs[j] & 0x3f)] = seq; } } } //========================================================================== // // S_ParseSndSeq // //========================================================================== void S_ParseSndSeq (int levellump) { int lastlump, lump; char name[MAX_SNDNAME+1]; int stopsound; int cursize; int curseq = -1; // First free the old SNDSEQ data. This allows us to reload this for each level // and specify a level specific SNDSEQ lump! if (Sequences) { for (int i=0;iname, name) == 0) { free (Sequences[curseq]); Sequences[curseq] = NULL; break; } } if (curseq == NumSequences) NumSequences++; if (NumSequences > MaxSequences) { MaxSequences = MaxSequences ? MaxSequences * 2 : 64; Sequences = (sndseq_t **)Realloc (Sequences, MaxSequences * sizeof(*Sequences)); } memset (ScriptTemp, 0, sizeof(*ScriptTemp) * ScriptTempSize); stopsound = 0; cursize = 0; continue; } if (curseq == -1) { continue; } switch (SC_MustMatchString (SSStrings)) { case SS_STRING_PLAYUNTILDONE: VerifySeqPtr (cursize, 2); SC_MustGetString (); ScriptTemp[cursize++] = MakeCommand (SS_CMD_PLAY, S_FindSound (sc_String)); ScriptTemp[cursize++] = SS_CMD_WAITUNTILDONE << 24; break; case SS_STRING_PLAY: VerifySeqPtr (cursize, 1); SC_MustGetString (); ScriptTemp[cursize++] = MakeCommand (SS_CMD_PLAY, S_FindSound (sc_String)); break; case SS_STRING_PLAYTIME: VerifySeqPtr (cursize, 2); SC_MustGetString (); ScriptTemp[cursize++] = MakeCommand (SS_CMD_PLAY, S_FindSound (sc_String)); SC_MustGetNumber (); ScriptTemp[cursize++] = MakeCommand (SS_CMD_DELAY, sc_Number); break; case SS_STRING_PLAYREPEAT: VerifySeqPtr (cursize, 1); SC_MustGetString (); ScriptTemp[cursize++] = MakeCommand (SS_CMD_PLAYREPEAT, S_FindSound (sc_String)); break; case SS_STRING_PLAYLOOP: VerifySeqPtr (cursize, 2); SC_MustGetString (); ScriptTemp[cursize++] = MakeCommand (SS_CMD_PLAYLOOP, S_FindSound (sc_String)); SC_MustGetNumber (); ScriptTemp[cursize++] = sc_Number; break; case SS_STRING_DELAY: VerifySeqPtr (cursize, 1); SC_MustGetNumber (); ScriptTemp[cursize++] = MakeCommand (SS_CMD_DELAY, sc_Number); break; case SS_STRING_DELAYRAND: VerifySeqPtr (cursize, 2); SC_MustGetNumber (); ScriptTemp[cursize++] = MakeCommand (SS_CMD_DELAYRAND, sc_Number); SC_MustGetNumber (); ScriptTemp[cursize++] = sc_Number; break; case SS_STRING_VOLUME: VerifySeqPtr (cursize, 1); SC_MustGetNumber (); ScriptTemp[cursize++] = MakeCommand (SS_CMD_VOLUME, sc_Number); break; case SS_STRING_STOPSOUND: VerifySeqPtr (cursize, 1); SC_MustGetString (); stopsound = S_FindSound (sc_String); ScriptTemp[cursize++] = SS_CMD_STOPSOUND << 24; break; case SS_STRING_NOSTOPCUTOFF: VerifySeqPtr (cursize, 1); stopsound = -1; ScriptTemp[cursize++] = SS_CMD_STOPSOUND << 24; break; case SS_STRING_ATTENUATION: VerifySeqPtr (cursize, 1); SC_MustGetString (); ScriptTemp[cursize++] = MakeCommand (SS_CMD_ATTENUATION, SC_MustMatchString (Attenuations)); break; case SS_STRING_END: Sequences[curseq] = (sndseq_t *)Malloc (sizeof(sndseq_t) + sizeof(int)*cursize); strcpy (Sequences[curseq]->name, name); memcpy (Sequences[curseq]->script, ScriptTemp, sizeof(int)*cursize); Sequences[curseq]->script[cursize] = SS_CMD_END << 24; Sequences[curseq]->stopsound = stopsound; curseq = -1; break; case SS_STRING_PLATFORM: AssignTranslations (curseq, SEQ_PLATFORM); break; case SS_STRING_DOOR: AssignTranslations (curseq, SEQ_DOOR); break; case SS_STRING_ENVIRONMENT: AssignTranslations (curseq, SEQ_ENVIRONMENT); break; } } SC_Close (); } free (ScriptTemp); if (gameinfo.gametype == GAME_Hexen) AssignHexenTranslations (); } DSeqNode::~DSeqNode () { if (SequenceListHead == this) SequenceListHead = m_Next; if (m_Prev) m_Prev->m_Next = m_Next; if (m_Next) m_Next->m_Prev = m_Prev; ActiveSequences--; } DSeqNode::DSeqNode (int sequence) { ActivateSequence (sequence); if (!SequenceListHead) { SequenceListHead = this; m_Next = m_Prev = NULL; } else { SequenceListHead->m_Prev = this; m_Next = SequenceListHead; SequenceListHead = this; m_Prev = NULL; } } void DSeqNode::ActivateSequence (int sequence) { m_SequencePtr = Sequences[sequence]->script; m_Sequence = sequence; m_DelayTics = 0; m_StopSound = Sequences[sequence]->stopsound; m_CurrentSoundID = 0; m_Volume = 1; // Start at max volume... m_Atten = ATTN_IDLE; // ...and idle attenuation ActiveSequences++; } DSeqActorNode::DSeqActorNode (AActor *actor, int sequence) : DSeqNode (sequence), m_Actor (actor) { } DSeqPolyNode::DSeqPolyNode (polyobj_t *poly, int sequence) : DSeqNode (sequence), m_Poly (poly) { } DSeqSectorNode::DSeqSectorNode (sector_t *sec, int sequence) : DSeqNode (sequence), Looping (false), m_Sector (sec) { } //========================================================================== // // SN_StartSequence // //========================================================================== static bool TwiddleSeqNum (int &sequence, seqtype_t type) { if (type < SEQ_NUMSEQTYPES) { // [GrafZahl] Needs some range checking: // Sector_ChangeSound doesn't do it so this makes invalid sequences play nothing. if (sequence >= 0 && sequence < 64) { sequence = SeqTrans[sequence + type * 64]; } else { return false; } } if (sequence == -1 || Sequences[sequence] == NULL) return false; else return true; } void SN_StartSequence (AActor *actor, int sequence, seqtype_t type) { SN_StopSequence (actor); // Stop any previous sequence if (TwiddleSeqNum (sequence, type)) new DSeqActorNode (actor, sequence); } void SN_StartSequence (sector_t *sector, int sequence, seqtype_t type) { SN_StopSequence (sector); if (TwiddleSeqNum (sequence, type)) new DSeqSectorNode (sector, sequence); } void SN_StartSequence (polyobj_t *poly, int sequence, seqtype_t type) { SN_StopSequence (poly); if (TwiddleSeqNum (sequence, type)) new DSeqPolyNode (poly, sequence); } //========================================================================== // // SN_StartSequence (named) // //========================================================================== void SN_StartSequence (AActor *actor, const char *name) { int i; for (i = 0; i < NumSequences; i++) { if (!stricmp (name, Sequences[i]->name)) { SN_StartSequence (actor, i, SEQ_NOTRANS); return; } } } void SN_StartSequence (sector_t *sec, const char *name) { int i; for (i = 0; i < NumSequences; i++) { if (!stricmp (name, Sequences[i]->name)) { SN_StartSequence (sec, i, SEQ_NOTRANS); return; } } } void SN_StartSequence (polyobj_t *poly, const char *name) { int i; for (i = 0; i < NumSequences; i++) { if (!stricmp (name, Sequences[i]->name)) { SN_StartSequence (poly, i, SEQ_NOTRANS); return; } } } //========================================================================== // // SN_StopSequence // //========================================================================== void SN_StopSequence (AActor *actor) { SN_DoStop (actor); } void SN_StopSequence (sector_t *sector) { SN_DoStop (sector); } void SN_StopSequence (polyobj_t *poly) { SN_DoStop (poly); } void SN_DoStop (void *source) { DSeqNode *node; for (node = DSeqNode::FirstSequence (); node; ) { DSeqNode *next = node->NextSequence(); if (node->Source() == source) { node->Destroy (); } node = next; } } DSeqActorNode::~DSeqActorNode () { if (m_StopSound >= 0) S_StopSound (m_Actor, CHAN_BODY); if (m_StopSound >= 1) S_SoundID (m_Actor, CHAN_BODY, m_StopSound, m_Volume, m_Atten); } DSeqSectorNode::~DSeqSectorNode () { if (m_StopSound >= 0) S_StopSound (m_Sector->soundorg, CHAN_BODY); if (m_StopSound >= 1) S_SoundID (m_Sector->soundorg, CHAN_BODY, m_StopSound, m_Volume, m_Atten); } DSeqPolyNode::~DSeqPolyNode () { if (m_StopSound >= 0) S_StopSound (m_Poly->startSpot, CHAN_BODY); if (m_StopSound >= 1) S_SoundID (m_Poly->startSpot, CHAN_BODY, m_StopSound, m_Volume, m_Atten); } //========================================================================== // // SN_IsMakingLoopingSound // //========================================================================== bool SN_IsMakingLoopingSound (sector_t *sector) { DSeqNode *node; for (node = DSeqNode::FirstSequence (); node; ) { DSeqNode *next = node->NextSequence(); if (node->Source() == (void *)sector) { return static_cast (node)->Looping; } node = next; } return false; } //========================================================================== // // SN_UpdateActiveSequences // //========================================================================== void DSeqNode::Tick () { if (m_DelayTics > 0) { m_DelayTics--; return; } bool sndPlaying = IsPlaying (); if (m_DelayTics < 0 && sndPlaying) { m_DelayTics++; return; } switch (GetCommand(*m_SequencePtr)) { case SS_CMD_PLAY: if (!sndPlaying) { m_CurrentSoundID = GetData(*m_SequencePtr); MakeSound (); } m_SequencePtr++; break; case SS_CMD_WAITUNTILDONE: if (!sndPlaying) { m_SequencePtr++; m_CurrentSoundID = 0; } break; case SS_CMD_PLAYREPEAT: if (!sndPlaying) { // Does not advance sequencePtr, so it will repeat // as necessary m_CurrentSoundID = GetData(*m_SequencePtr); MakeLoopedSound (); } break; case SS_CMD_PLAYLOOP: m_CurrentSoundID = GetData(*m_SequencePtr); MakeLoopedSound (); m_DelayTics = -(signed)GetData(*(m_SequencePtr+1)); break; case SS_CMD_DELAY: m_DelayTics = GetData(*m_SequencePtr); m_SequencePtr++; m_CurrentSoundID = 0; break; case SS_CMD_DELAYRAND: m_DelayTics = GetData(*m_SequencePtr)+ pr_ssdelay()%(*(m_SequencePtr+1)-GetData(*m_SequencePtr)); m_SequencePtr += 2; m_CurrentSoundID = 0; break; case SS_CMD_VOLUME: // volume is in range 0..100 m_Volume = GetData(*m_SequencePtr)/100.f; m_SequencePtr++; break; case SS_CMD_STOPSOUND: // Wait until something else stops the sequence break; case SS_CMD_ATTENUATION: m_Atten = GetData(*m_SequencePtr); m_SequencePtr++; break; case SS_CMD_END: Destroy (); break; default: break; } } void SN_UpdateActiveSequences (void) { DSeqNode *node; if (!ActiveSequences || paused) { // No sequences currently playing/game is paused return; } for (node = DSeqNode::FirstSequence(); node; node = node->NextSequence()) { node->Tick (); } } //========================================================================== // // SN_StopAllSequences // //========================================================================== void SN_StopAllSequences (void) { DSeqNode *node; for (node = DSeqNode::FirstSequence(); node; ) { DSeqNode *next = node->NextSequence(); node->m_StopSound = 0; // don't play any stop sounds node->Destroy (); node = next; } } //========================================================================== // // SN_GetSequenceOffset // //========================================================================== ptrdiff_t SN_GetSequenceOffset (int sequence, unsigned int *sequencePtr) { return sequencePtr - Sequences[sequence]->script; } //========================================================================== // // SN_ChangeNodeData // // nodeNum zero is the first node //========================================================================== void SN_ChangeNodeData (int nodeNum, int seqOffset, int delayTics, float volume, int currentSoundID) { int i; DSeqNode *node; i = 0; node = DSeqNode::FirstSequence(); while (node && i < nodeNum) { node = node->NextSequence(); i++; } if (!node) { // reached the end of the list before finding the nodeNum-th node return; } node->ChangeData (seqOffset, delayTics, volume, currentSoundID); } void DSeqNode::ChangeData (int seqOffset, int delayTics, float volume, int currentSoundID) { m_DelayTics = delayTics; m_Volume = volume; m_SequencePtr += seqOffset; m_CurrentSoundID = currentSoundID; }