qzdoom/src/sound/mididevices/music_wildmidi_mididevice.cpp

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/*
** music_wildmidi_mididevice.cpp
** Provides access to WildMidi as a generic MIDI device.
**
**---------------------------------------------------------------------------
** Copyright 2015 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include "i_musicinterns.h"
#include "templates.h"
#include "doomdef.h"
#include "m_swap.h"
#include "w_wad.h"
#include "v_text.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static FString CurrentConfig;
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CUSTOM_CVAR(String, wildmidi_config, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (currSong != nullptr && currSong->GetDeviceType() == MDEV_WILDMIDI)
{
MIDIDeviceChanged(-1, true);
}
}
CVAR(Int, wildmidi_frequency, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Bool, wildmidi_reverb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (currSong != NULL)
currSong->WildMidiSetOption(WM_MO_REVERB, *self? WM_MO_REVERB:0);
}
CUSTOM_CVAR(Bool, wildmidi_enhanced_resampling, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (currSong != NULL)
currSong->WildMidiSetOption(WM_MO_ENHANCED_RESAMPLING, *self? WM_MO_ENHANCED_RESAMPLING:0);
}
// CODE --------------------------------------------------------------------
//==========================================================================
//
// WildMIDIDevice Constructor
//
//==========================================================================
WildMIDIDevice::WildMIDIDevice(const char *args)
{
Renderer = NULL;
if (wildmidi_frequency >= 11025 && wildmidi_frequency < 65536)
{ // Use our own sample rate instead of the global one
SampleRate = wildmidi_frequency;
}
else
{ // Else make sure we're not outside of WildMidi's range
SampleRate = clamp(SampleRate, 11025, 65535);
}
if (args == NULL || *args == 0) args = wildmidi_config;
if (CurrentConfig.CompareNoCase(args) != 0 || SampleRate != WildMidi_GetSampleRate())
{
if (CurrentConfig.IsNotEmpty())
{
WildMidi_Shutdown();
CurrentConfig = "";
}
if (!WildMidi_Init(args, SampleRate, 0))
{
CurrentConfig = args;
}
}
if (CurrentConfig.IsNotEmpty())
{
Renderer = new WildMidi_Renderer();
int flags = 0;
if (wildmidi_enhanced_resampling) flags |= WM_MO_ENHANCED_RESAMPLING;
if (wildmidi_reverb) flags |= WM_MO_REVERB;
Renderer->SetOption(WM_MO_ENHANCED_RESAMPLING | WM_MO_REVERB, flags);
}
}
//==========================================================================
//
// WildMIDIDevice Destructor
//
//==========================================================================
WildMIDIDevice::~WildMIDIDevice()
{
Close();
if (Renderer != NULL)
{
delete Renderer;
}
// Do not shut down the device so that it can be reused for the next song being played.
}
//==========================================================================
//
// WildMIDIDevice :: Open
//
// Returns 0 on success.
//
//==========================================================================
int WildMIDIDevice::Open(MidiCallback callback, void *userdata)
{
if (Renderer == NULL)
{
return 1;
}
int ret = OpenStream(2, 0, callback, userdata);
if (ret == 0)
{
// Renderer->Reset();
}
return ret;
}
//==========================================================================
//
// WildMIDIDevice :: PrecacheInstruments
//
// Each entry is packed as follows:
// Bits 0- 6: Instrument number
// Bits 7-13: Bank number
// Bit 14: Select drum set if 1, tone bank if 0
//
//==========================================================================
2017-03-08 17:50:37 +00:00
void WildMIDIDevice::PrecacheInstruments(const uint16_t *instruments, int count)
{
for (int i = 0; i < count; ++i)
{
Renderer->LoadInstrument((instruments[i] >> 7) & 127, instruments[i] >> 14, instruments[i] & 127);
}
}
//==========================================================================
//
// WildMIDIDevice :: HandleEvent
//
//==========================================================================
void WildMIDIDevice::HandleEvent(int status, int parm1, int parm2)
{
Renderer->ShortEvent(status, parm1, parm2);
}
//==========================================================================
//
// WildMIDIDevice :: HandleLongEvent
//
//==========================================================================
void WildMIDIDevice::HandleLongEvent(const uint8_t *data, int len)
{
Renderer->LongEvent(data, len);
}
//==========================================================================
//
// WildMIDIDevice :: ComputeOutput
//
//==========================================================================
void WildMIDIDevice::ComputeOutput(float *buffer, int len)
{
Renderer->ComputeOutput(buffer, len);
}
//==========================================================================
//
// WildMIDIDevice :: GetStats
//
//==========================================================================
FString WildMIDIDevice::GetStats()
{
FString out;
out.Format("%3d voices", Renderer->GetVoiceCount());
return out;
}
//==========================================================================
//
// WildMIDIDevice :: GetStats
//
//==========================================================================
void WildMIDIDevice::WildMidiSetOption(int opt, int set)
{
Renderer->SetOption(opt, set);
}