mirror of
https://github.com/ZDoom/qzdoom.git
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207 lines
6.2 KiB
C++
207 lines
6.2 KiB
C++
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/*
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** music_wildmidi_mididevice.cpp
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** Provides access to WildMidi as a generic MIDI device.
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**
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**---------------------------------------------------------------------------
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** Copyright 2015 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include "i_musicinterns.h"
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#include "templates.h"
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#include "doomdef.h"
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#include "m_swap.h"
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#include "w_wad.h"
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#include "v_text.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static FString CurrentConfig;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CVAR(String, wildmidi_config, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, wildmidi_frequency, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// WildMIDIDevice Constructor
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//
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//==========================================================================
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WildMIDIDevice::WildMIDIDevice()
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{
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Renderer = NULL;
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if (wildmidi_frequency >= 11025 && wildmidi_frequency < 65536)
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{ // Use our own sample rate instead of the global one
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SampleRate = wildmidi_frequency;
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}
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else
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{ // Else make sure we're not outside of WildMidi's range
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SampleRate = clamp(SampleRate, 11025, 65535);
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}
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if (CurrentConfig.CompareNoCase(wildmidi_config) != 0 || SampleRate != WildMidi_GetSampleRate())
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{
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if (CurrentConfig.IsNotEmpty())
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{
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WildMidi_Shutdown();
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CurrentConfig = "";
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}
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if (!WildMidi_Init(wildmidi_config, SampleRate, WM_MO_ENHANCED_RESAMPLING))
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{
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CurrentConfig = wildmidi_config;
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}
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}
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if (CurrentConfig.IsNotEmpty())
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{
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Renderer = new WildMidi_Renderer();
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}
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}
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//==========================================================================
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//
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// WildMIDIDevice Destructor
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//
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//==========================================================================
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WildMIDIDevice::~WildMIDIDevice()
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{
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Close();
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if (Renderer != NULL)
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{
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delete Renderer;
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}
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// Do not shut down the device so that it can be reused for the next song being played.
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}
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//==========================================================================
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//
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// WildMIDIDevice :: Open
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//
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// Returns 0 on success.
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//
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//==========================================================================
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int WildMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata)
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{
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if (Renderer == NULL)
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{
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return 1;
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}
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int ret = OpenStream(2, 0, callback, userdata);
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if (ret == 0)
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{
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// Renderer->Reset();
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}
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return ret;
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}
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//==========================================================================
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//
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// WildMIDIDevice :: PrecacheInstruments
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//
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// Each entry is packed as follows:
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// Bits 0- 6: Instrument number
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// Bits 7-13: Bank number
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// Bit 14: Select drum set if 1, tone bank if 0
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//
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//==========================================================================
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void WildMIDIDevice::PrecacheInstruments(const WORD *instruments, int count)
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{
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for (int i = 0; i < count; ++i)
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{
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Renderer->LoadInstrument((instruments[i] >> 7) & 127, instruments[i] >> 14, instruments[i] & 127);
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}
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}
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//==========================================================================
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//
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// WildMIDIDevice :: HandleEvent
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//
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//==========================================================================
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void WildMIDIDevice::HandleEvent(int status, int parm1, int parm2)
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{
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Renderer->ShortEvent(status, parm1, parm2);
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}
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//==========================================================================
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//
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// WildMIDIDevice :: HandleLongEvent
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//
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//==========================================================================
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void WildMIDIDevice::HandleLongEvent(const BYTE *data, int len)
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{
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Renderer->LongEvent((const char *)data, len);
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}
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//==========================================================================
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//
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// WildMIDIDevice :: ComputeOutput
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//
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//==========================================================================
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void WildMIDIDevice::ComputeOutput(float *buffer, int len)
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{
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Renderer->ComputeOutput(buffer, len);
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}
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//==========================================================================
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//
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// WildMIDIDevice :: GetStats
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//
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//==========================================================================
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FString WildMIDIDevice::GetStats()
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{
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FString out;
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out.Format("%3d voices", Renderer->GetVoiceCount());
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return out;
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}
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