qzdoom/wadsrc/static/zscript/menu/playermenu.txt

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/*
** playermenu.cpp
** The player setup menu
**
**---------------------------------------------------------------------------
** Copyright 2001-2010 Randy Heit
** Copyright 2010-2017 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
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class PlayerMenu : ListMenu
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{
int mRotation;
int PlayerClassIndex;
PlayerClass mPlayerClass;
Array<int> PlayerColorSets;
Array<int> mPlayerSkins;
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// All write function for the player config are native to prevent abuse.
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protected native void AutoaimChanged(float val);
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protected native void TeamChanged(int val);
protected native void AlwaysRunChanged(int val);
protected native void GenderChanged(int val);
protected native void SwitchOnPickupChanged(int val);
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protected native void ColorChanged(int red, int green, int blue);
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protected native void ColorSetChanged(int red);
protected native void PlayerNameChanged(String name);
protected native void SkinChanged (int val);
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protected native void ClassChanged(int sel, PlayerClass cls);
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//=============================================================================
//
//
//
//=============================================================================
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protected void UpdateTranslation()
{
Translation.SetPlayerTranslation(TRANSLATION_Players, MAXPLAYERS, consoleplayer, mPlayerClass);
}
protected void SendNewColor (int red, int green, int blue)
{
ColorChanged(red, green, blue);
UpdateTranslation();
}
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//=============================================================================
//
//
//
//=============================================================================
override void Init(Menu parent, ListMenuDescriptor desc)
{
MenuItemBase li;
PlayerInfo p = players[consoleplayer];
Super.Init(parent, desc);
PickPlayerClass();
mRotation = 0;
li = GetItem('Playerdisplay');
if (li != NULL)
{
li.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, 0);
li.SetValue(ListMenuItemPlayerDisplay.PDF_MODE, 1);
li.SetValue(ListMenuItemPlayerDisplay.PDF_TRANSLATE, 1);
li.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, p.GetPlayerClassNum());
if (mPlayerClass != NULL && !(GetDefaultByType (mPlayerClass.Type).bNoSkin) &&
p.GetPlayerClassNum() != -1)
{
li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, p.GetSkin());
}
}
li = GetItem('Playerbox');
if (li != NULL)
{
li.SetString(0, p.GetUserName());
}
li = GetItem('Team');
if (li != NULL)
{
li.SetString(0, "None");
for(int i=0;i<Teams.Size(); i++)
{
li.SetString(i+1, Teams[i].mName);
}
int myteam = players[consoleplayer].GetTeam();
li.SetValue(0, myteam == Team.NoTeam? 0 : myteam + 1);
}
int mycolorset = p.GetColorSet();
Color colr = p.GetColor();
UpdateColorsets();
li = GetItem('Red');
if (li != NULL)
{
li.Enable(mycolorset == -1);
li.SetValue(0, colr.r);
}
li = GetItem('Green');
if (li != NULL)
{
li.Enable(mycolorset == -1);
li.SetValue(0, colr.g);
}
li = GetItem('Blue');
if (li != NULL)
{
li.Enable(mycolorset == -1);
li.SetValue(0, colr.b);
}
li = GetItem('Class');
if (li != NULL)
{
if (PlayerClasses.Size() == 1)
{
li.SetString(0, PlayerPawn.GetPrintableDisplayName(PlayerClasses[0].Type));
li.SetValue(0, 0);
}
else
{
// [XA] Remove the "Random" option if the relevant gameinfo flag is set.
if(!gameinfo.norandomplayerclass)
li.SetString(0, "Random");
for(int i=0; i< PlayerClasses.Size(); i++)
{
let cls = PlayerPawn.GetPrintableDisplayName(PlayerClasses[i].Type);
li.SetString(gameinfo.norandomplayerclass ? i : i+1, cls);
}
int pclass = p.GetPlayerClassNum();
li.SetValue(0, gameinfo.norandomplayerclass && pclass >= 0 ? pclass : pclass + 1);
}
}
UpdateSkins();
li = GetItem('Gender');
if (li != NULL)
{
li.SetValue(0, p.GetGender());
}
li = GetItem('Autoaim');
if (li != NULL)
{
li.SetValue(0, int(p.GetAutoaim()));
}
li = GetItem('Switch');
if (li != NULL)
{
li.SetValue(0, p.GetNeverSwitch());
}
li = GetItem('AlwaysRun');
if (li != NULL)
{
li.SetValue(0, cl_run);
}
if (mDesc.mSelectedItem < 0) mDesc.mSelectedItem = 1;
}
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//=============================================================================
//
//
//
//=============================================================================
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protected void PickPlayerClass(int pick = -100)
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{
int pclass = 0;
// [GRB] Pick a class from player class list
if (PlayerClasses.Size () > 1)
{
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pclass = pick == -100? players[consoleplayer].GetPlayerClassNum() : pick;
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if (pclass < 0)
{
pclass = (MenuTime() >> 7) % PlayerClasses.Size ();
}
}
PlayerClassIndex = pclass;
mPlayerClass = PlayerClasses[PlayerClassIndex];
UpdateTranslation();
}
//=============================================================================
//
//
//
//=============================================================================
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protected void UpdateColorsets()
{
let li = GetItem('Color');
if (li != NULL)
{
int sel = 0;
mPlayerClass.EnumColorSets(PlayerColorSets);
li.SetString(0, "Custom");
for(int i = 0; i < PlayerColorSets.Size(); i++)
{
let cname = mPlayerClass.GetColorSetName(PlayerColorSets[i]);
li.SetString(i+1, cname);
}
int mycolorset = players[consoleplayer].GetColorSet();
if (mycolorset != -1)
{
for(int i = 0; i < PlayerColorSets.Size(); i++)
{
if (PlayerColorSets[i] == mycolorset)
{
sel = i + 1;
}
}
}
li.SetValue(0, sel);
}
}
//=============================================================================
//
//
//
//=============================================================================
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protected void UpdateSkins()
{
int sel = 0;
int skin;
let li = GetItem('Skin');
if (li != NULL)
{
if (GetDefaultByType (mPlayerClass.Type).bNoSkin || players[consoleplayer].GetPlayerClassNum() == -1)
{
li.SetString(0, "Base");
li.SetValue(0, 0);
skin = 0;
}
else
{
mPlayerSkins.Clear();
for (int i = 0; i < PlayerSkins.Size(); i++)
{
if (mPlayerClass.CheckSkin(i))
{
int j = mPlayerSkins.Push(i);
li.SetString(j, PlayerSkins[i].SkinName);
if (players[consoleplayer].GetSkin() == i)
{
sel = j;
}
}
}
li.SetValue(0, sel);
skin = mPlayerSkins[sel];
}
li = GetItem('Playerdisplay');
if (li != NULL)
{
li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, skin);
}
}
UpdateTranslation();
}
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//=============================================================================
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//
//
//
//=============================================================================
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void ChangeClass (MenuItemBase li)
{
if (PlayerClasses.Size () == 1)
{
return;
}
bool res;
int sel;
[res, sel] = li.GetValue(0);
if (res)
{
PickPlayerClass(gameinfo.norandomplayerclass ? sel : sel-1);
ClassChanged(sel, mPlayerClass);
UpdateSkins();
UpdateColorsets();
UpdateTranslation();
li = GetItem('Playerdisplay');
if (li != NULL)
{
li.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, players[consoleplayer].GetPlayerClassNum());
}
}
}
//=============================================================================
//
//
//
//=============================================================================
protected void ChangeSkin (MenuItemBase li)
{
if (GetDefaultByType (mPlayerClass.Type).bNoSkin || players[consoleplayer].GetPlayerClassNum() == -1)
{
return;
}
bool res;
int sel;
[res, sel] = li.GetValue(0);
if (res)
{
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sel = mPlayerSkins[sel];
SkinChanged(sel);
UpdateTranslation();
li = GetItem('Playerdisplay');
if (li != NULL)
{
li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, sel);
}
}
}
//=============================================================================
//
//
//
//=============================================================================
override bool OnUIEvent(UIEvent ev)
{
if (ev.Type == UIEvent.Type_Char && ev.KeyChar == 32)
{
// turn the player sprite around
mRotation = 8 - mRotation;
MenuItemBase li = GetItem('Playerdisplay');
if (li != NULL)
{
li.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, mRotation);
}
return true;
}
return Super.OnUIEvent(ev);
}
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//=============================================================================
//
//
//
//=============================================================================
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override bool MenuEvent (int mkey, bool fromcontroller)
{
int v;
bool res;
String s;
if (mDesc.mSelectedItem >= 0)
{
let li = mDesc.mItems[mDesc.mSelectedItem];
if (li.MenuEvent(mkey, fromcontroller))
{
Name ctrl = li.GetAction();
switch(ctrl)
{
// item specific handling comes here
case 'Playerbox':
if (mkey == MKEY_Input)
{
[res, s] = li.GetString(0);
if (res) PlayerNameChanged(s);
}
break;
case 'Team':
[res, v] = li.GetValue(0);
if (res) TeamChanged(v);
break;
case 'Color':
[res, v] = li.GetValue(0);
if (res)
{
int mycolorset = -1;
if (v > 0) mycolorset = PlayerColorSets[v - 1];
let red = GetItem('Red');
let green = GetItem('Green');
let blue = GetItem('Blue');
// disable the sliders if a valid colorset is selected
if (red != NULL) red.Enable(mycolorset == -1);
if (green != NULL) green.Enable(mycolorset == -1);
if (blue != NULL) blue.Enable(mycolorset == -1);
ColorSetChanged(v - 1);
UpdateTranslation();
}
break;
case 'Red':
[res, v] = li.GetValue(0);
if (res)
{
Color colr = players[consoleplayer].GetColor();
SendNewColor (v, colr.g, colr.b);
}
break;
case 'Green':
[res, v] = li.GetValue(0);
if (res)
{
Color colr = players[consoleplayer].GetColor();
SendNewColor (colr.r, v, colr.b);
}
break;
case 'Blue':
[res, v] = li.GetValue(0);
if (res)
{
Color colr = players[consoleplayer].GetColor();
SendNewColor (colr.r, colr.g, v);
}
break;
case 'Class':
[res, v] = li.GetValue(0);
if (res)
{
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ChangeClass(li);
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}
break;
case 'Skin':
ChangeSkin(li);
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break;
case 'Gender':
[res, v] = li.GetValue(0);
if (res)
{
GenderChanged(v);
}
break;
case 'Autoaim':
[res, v] = li.GetValue(0);
if (res)
{
AutoaimChanged(v);
}
break;
case 'Switch':
[res, v] = li.GetValue(0);
if (res)
{
SwitchOnPickupChanged(v);
}
break;
case 'AlwaysRun':
[res, v] = li.GetValue(0);
if (res)
{
AlwaysRunChanged(v);
}
break;
default:
break;
}
return true;
}
}
return Super.MenuEvent(mkey, fromcontroller);
}
//=============================================================================
//
//
//
//=============================================================================
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override bool MouseEvent(int type, int x, int y)
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{
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let li = mFocusControl;
bool res = Super.MouseEvent(type, x, y);
if (li == NULL) li = mFocusControl;
if (li != NULL)
{
// Check if the colors have changed
Name ctrl = li.GetAction();
bool resv;
int v;
[resv, v]= li.GetValue(0);
switch(ctrl)
{
case 'Red':
if (resv)
{
Color colr = players[consoleplayer].GetColor();
SendNewColor (v, colr.g, colr.b);
}
break;
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case 'Green':
if (resv)
{
Color colr = players[consoleplayer].GetColor();
SendNewColor (colr.r, v, colr.b);
}
break;
case 'Blue':
if (resv)
{
Color colr = players[consoleplayer].GetColor();
SendNewColor (colr.r, colr.g, v);
}
break;
case 'Autoaim':
AutoaimChanged(v);
break;
}
}
return res;
}
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//=============================================================================
//
//
//
//=============================================================================
override void Drawer ()
{
Super.Drawer();
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String str = "PRESS " .. TEXTCOLOR_WHITE .. "SPACE";
screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70, str, DTA_Clean, true);
str = mRotation ? "TO SEE FRONT" : "TO SEE BACK";
screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70 + SmallFont.GetHeight (), str, DTA_Clean, true);
}
}