qzdoom/wadsrc/static/zscript/menu/playermenu.txt

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class PlayerMenu : ListMenu native
{
native int mRotation;
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native int PlayerClassIndex;
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native PlayerClass mPlayerClass;
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native Array<int> PlayerColorSets;
native Array<int> PlayerSkins;
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// All write function for the player config are native to prevent abuse.
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protected native void AutoaimChanged(float val);
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protected native void TeamChanged(int val);
protected native void AlwaysRunChanged(int val);
protected native void GenderChanged(int val);
protected native void SwitchOnPickupChanged(int val);
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protected native void ColorChanged(int red, int green, int blue);
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protected native void ColorSetChanged(int red);
protected native void PlayerNameChanged(String name);
protected native void SkinChanged (int val);
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protected native void ClassChanged(ListMenuItem it);
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protected void UpdateTranslation()
{
Translation.SetPlayerTranslation(TRANSLATION_Players, MAXPLAYERS, consoleplayer, mPlayerClass);
}
protected void SendNewColor (int red, int green, int blue)
{
ColorChanged(red, green, blue);
UpdateTranslation();
}
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//=============================================================================
//
//
//
//=============================================================================
protected void PickPlayerClass()
{
int pclass = 0;
// [GRB] Pick a class from player class list
if (PlayerClasses.Size () > 1)
{
pclass = players[consoleplayer].GetPlayerClassNum();
if (pclass < 0)
{
pclass = (MenuTime() >> 7) % PlayerClasses.Size ();
}
}
PlayerClassIndex = pclass;
mPlayerClass = PlayerClasses[PlayerClassIndex];
UpdateTranslation();
}
//=============================================================================
//
//
//
//=============================================================================
protected void ChangeSkin (MenuItemBase li)
{
if (GetDefaultByType (mPlayerClass.Type).bNoSkin || players[consoleplayer].GetPlayerClassNum() == -1)
{
return;
}
bool res;
int sel;
[res, sel] = li.GetValue(0);
if (res)
{
sel = PlayerSkins[sel];
SkinChanged(sel);
UpdateTranslation();
li = GetItem('Playerdisplay');
if (li != NULL)
{
li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, sel);
}
}
}
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//=============================================================================
//
//
//
//=============================================================================
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override bool MenuEvent (int mkey, bool fromcontroller)
{
int v;
bool res;
String s;
if (mDesc.mSelectedItem >= 0)
{
let li = mDesc.mItems[mDesc.mSelectedItem];
if (li.MenuEvent(mkey, fromcontroller))
{
Name ctrl = li.GetAction();
switch(ctrl)
{
// item specific handling comes here
case 'Playerbox':
if (mkey == MKEY_Input)
{
[res, s] = li.GetString(0);
if (res) PlayerNameChanged(s);
}
break;
case 'Team':
[res, v] = li.GetValue(0);
if (res) TeamChanged(v);
break;
case 'Color':
[res, v] = li.GetValue(0);
if (res)
{
int mycolorset = -1;
if (v > 0) mycolorset = PlayerColorSets[v - 1];
let red = GetItem('Red');
let green = GetItem('Green');
let blue = GetItem('Blue');
// disable the sliders if a valid colorset is selected
if (red != NULL) red.Enable(mycolorset == -1);
if (green != NULL) green.Enable(mycolorset == -1);
if (blue != NULL) blue.Enable(mycolorset == -1);
ColorSetChanged(v - 1);
UpdateTranslation();
}
break;
case 'Red':
[res, v] = li.GetValue(0);
if (res)
{
Color colr = players[consoleplayer].GetColor();
SendNewColor (v, colr.g, colr.b);
}
break;
case 'Green':
[res, v] = li.GetValue(0);
if (res)
{
Color colr = players[consoleplayer].GetColor();
SendNewColor (colr.r, v, colr.b);
}
break;
case 'Blue':
[res, v] = li.GetValue(0);
if (res)
{
Color colr = players[consoleplayer].GetColor();
SendNewColor (colr.r, colr.g, v);
}
break;
case 'Class':
[res, v] = li.GetValue(0);
if (res)
{
ClassChanged(li);
}
break;
case 'Skin':
ChangeSkin(li);
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break;
case 'Gender':
[res, v] = li.GetValue(0);
if (res)
{
GenderChanged(v);
}
break;
case 'Autoaim':
[res, v] = li.GetValue(0);
if (res)
{
AutoaimChanged(v);
}
break;
case 'Switch':
[res, v] = li.GetValue(0);
if (res)
{
SwitchOnPickupChanged(v);
}
break;
case 'AlwaysRun':
[res, v] = li.GetValue(0);
if (res)
{
AlwaysRunChanged(v);
}
break;
default:
break;
}
return true;
}
}
return Super.MenuEvent(mkey, fromcontroller);
}
//=============================================================================
//
//
//
//=============================================================================
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override bool MouseEvent(int type, int x, int y)
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{
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let li = mFocusControl;
bool res = Super.MouseEvent(type, x, y);
if (li == NULL) li = mFocusControl;
if (li != NULL)
{
// Check if the colors have changed
Name ctrl = li.GetAction();
bool resv;
int v;
[resv, v]= li.GetValue(0);
switch(ctrl)
{
case 'Red':
if (resv)
{
Color colr = players[consoleplayer].GetColor();
SendNewColor (v, colr.g, colr.b);
}
break;
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case 'Green':
if (resv)
{
Color colr = players[consoleplayer].GetColor();
SendNewColor (colr.r, v, colr.b);
}
break;
case 'Blue':
if (resv)
{
Color colr = players[consoleplayer].GetColor();
SendNewColor (colr.r, colr.g, v);
}
break;
case 'Autoaim':
AutoaimChanged(v);
break;
}
}
return res;
}
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//=============================================================================
//
//
//
//=============================================================================
override void Drawer ()
{
Super.Drawer();
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String str = "PRESS " .. TEXTCOLOR_WHITE .. "SPACE";
screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70, str, DTA_Clean, true);
str = mRotation ? "TO SEE FRONT" : "TO SEE BACK";
screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70 + SmallFont.GetHeight (), str, DTA_Clean, true);
}
}