qzdoom-gpl/src/r_data
Randy Heit d28ebe543b - Changed FRemapTable::AddDesaturation() to take doubles as parameters, since the C ABI always
passes doubles to functions anyway.
- Fixed: FRemapTable::AddDesaturation() excluded the final entry from the loop. Also, it was
  less forgiving than AddColorRange, in that it did not support ranges in descending order.

SVN r3875 (trunk)
2012-09-19 01:45:00 +00:00
..
colormaps.cpp - ZDoom no longer errors if no precalculated COLORMAP is found. 2012-05-18 02:30:07 +00:00
colormaps.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_interpolate.cpp - removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured. 2011-07-15 13:26:36 +00:00
r_interpolate.h - moved r_interpolate.cpp and r_translate.cpp to r_data. 2011-07-06 08:50:15 +00:00
r_translate.cpp - Changed FRemapTable::AddDesaturation() to take doubles as parameters, since the C ABI always 2012-09-19 01:45:00 +00:00
r_translate.h - Changed FRemapTable::AddDesaturation() to take doubles as parameters, since the C ABI always 2012-09-19 01:45:00 +00:00
renderstyle.cpp
renderstyle.h
sprites.cpp - Fixed: R_ExtendSpriteFrames() would change spr.spriteframes even when it wasn't moving them around. 2012-07-21 01:51:02 +00:00
sprites.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
voxels.cpp - Added a 90 degree offset to all voxels, since Build's compass directions start at north 2012-07-21 01:34:29 +00:00
voxels.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00