qzdoom-gpl/src/thingdef
Randy Heit ee55e0319f - Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
instead of PClass::m_Types (now PClass::AllClasses).
- Removed ClassIndex from PClass. It was only needed by FArchive, and maps take care of the
  problem just as well.
- Moved PClass into a larger type system (which is likely to change some/lots once I try and actually use it and have a better feel for what I need from it).

SVN r2281 (scripting)
2010-04-16 02:57:51 +00:00
..
olddecorations.cpp - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This 2010-03-25 20:38:00 +00:00
thingdef.cpp - Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors 2010-04-16 02:57:51 +00:00
thingdef.h - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This 2010-03-25 20:38:00 +00:00
thingdef_codeptr.cpp - Sync scriptbranch with trunk. 2010-04-04 04:09:24 +00:00
thingdef_data.cpp - Sync scriptbranch with trunk. 2010-04-04 04:09:24 +00:00
thingdef_exp.cpp - Removed the third parameter from dumpclasses when it was restricted it to Actors, because 2010-03-24 02:49:37 +00:00
thingdef_exp.h - Removed the third parameter from dumpclasses when it was restricted it to Actors, because 2010-03-24 02:49:37 +00:00
thingdef_expression.cpp - Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors 2010-04-16 02:57:51 +00:00
thingdef_parse.cpp - Removed the third parameter from dumpclasses when it was restricted it to Actors, because 2010-03-24 02:49:37 +00:00
thingdef_properties.cpp - Move color sets into the PlayerPawn metadata. 2010-04-04 17:06:04 +00:00
thingdef_states.cpp - Use the standard DObject type system for the PSymbol hierarchy. 2010-04-03 02:06:51 +00:00
thingdef_type.h - Stop aliasing strings onto names for function parameters. 2009-10-17 01:38:54 +00:00