mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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- Use the standard DObject type system for the PSymbol hierarchy.
SVN r2264 (scripting)
This commit is contained in:
parent
ef3c020c8c
commit
549ddf8035
9 changed files with 65 additions and 95 deletions
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@ -82,7 +82,7 @@ static void UnloadDehSupp ();
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// This is a list of all the action functions used by each of Doom's states.
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static TArray<PSymbol *> Actions;
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static TArray<PSymbolActionFunction *> Actions;
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// These are the original heights of every Doom 2 thing. They are used if a patch
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// specifies that a thing should be hanging from the ceiling but doesn't specify
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@ -156,7 +156,7 @@ static TArray<MBFParamState> MBFParamStates;
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// Data on how to correctly modify the codepointers
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struct CodePointerAlias
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{
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char name[20];
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FName name;
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char alias[20];
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BYTE params;
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};
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@ -630,11 +630,9 @@ void SetDehParams(FState * state, int codepointer)
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FScriptPosition * pos = new FScriptPosition(FString("DEHACKED"), 0);
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// Let's identify the codepointer we're dealing with.
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PSymbolActionFunction * sym; PSymbol * s;
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s = RUNTIME_CLASS(AInventory)->Symbols.FindSymbol(FName(MBFCodePointers[codepointer].name), true);
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if (!s || s->SymbolType != SYM_ActionFunction) return;
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sym = static_cast<PSymbolActionFunction*>(s);
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PSymbolActionFunction *sym;
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sym = dyn_cast<PSymbolActionFunction>(RUNTIME_CLASS(AInventory)->Symbols.FindSymbol(FName(MBFCodePointers[codepointer].name), true));
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if (sym == NULL) return;
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// Bleargh! This will all have to be redone once scripting works
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@ -1598,22 +1596,20 @@ static int PatchWeapon (int weapNum)
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return result;
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}
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static void SetPointer(FState *state, PSymbol *sym, int frame = 0)
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static void SetPointer(FState *state, PSymbolActionFunction *sym, int frame = 0)
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{
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if (sym==NULL || sym->SymbolType != SYM_ActionFunction)
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if (sym == NULL)
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{
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state->SetAction(NULL);
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return;
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}
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else
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{
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FString symname = sym->SymbolName.GetChars();
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state->SetAction(static_cast<PSymbolActionFunction*>(sym)->Function);
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state->SetAction(sym->Function);
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// Note: CompareNoCase() calls stricmp() and therefore returns 0 when they're the same.
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for (unsigned int i = 0; i < MBFCodePointers.Size(); i++)
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{
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if (!symname.CompareNoCase(MBFCodePointers[i].name))
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if (sym->SymbolName == MBFCodePointers[i].name)
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{
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MBFParamState newstate;
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newstate.state = state;
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@ -1667,7 +1663,9 @@ static int PatchPointer (int ptrNum)
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{
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int index = atoi(Line2);
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if ((unsigned)(index) >= Actions.Size())
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{
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SetPointer(state, NULL);
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}
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else
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{
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SetPointer(state, Actions[index], CodePConv[ptrNum]);
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@ -1990,15 +1988,15 @@ static int PatchCodePtrs (int dummy)
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// This skips the action table and goes directly to the internal symbol table
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// DEH compatible functions are easy to recognize.
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PSymbol *sym = RUNTIME_CLASS(AInventory)->Symbols.FindSymbol(symname, true);
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if (sym == NULL || sym->SymbolType != SYM_ActionFunction)
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PSymbolActionFunction *sym = dyn_cast<PSymbolActionFunction>(RUNTIME_CLASS(AInventory)->Symbols.FindSymbol(symname, true));
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if (sym == NULL)
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{
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Printf("Frame %d: Unknown code pointer '%s'\n", frame, Line2);
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}
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else
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{
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FString &args = static_cast<PSymbolActionFunction*>(sym)->Arguments;
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if (args.Len()!=0 && (args[0]<'a' || args[0]>'z'))
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FString &args = sym->Arguments;
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if (args.Len() != 0 && (args[0] < 'a' || args[0] > 'z'))
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{
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Printf("Frame %d: Incompatible code pointer '%s'\n", frame, Line2);
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sym = NULL;
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@ -2579,15 +2577,15 @@ static bool LoadDehSupp ()
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// or AActor so this will find all of them.
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FString name = "A_";
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name << sc.String;
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PSymbol *sym = RUNTIME_CLASS(AInventory)->Symbols.FindSymbol(name, true);
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if (sym == NULL || sym->SymbolType != SYM_ActionFunction)
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PSymbolActionFunction *sym = dyn_cast<PSymbolActionFunction>(RUNTIME_CLASS(AInventory)->Symbols.FindSymbol(name, true));
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if (sym == NULL)
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{
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sc.ScriptError("Unknown code pointer '%s'", sc.String);
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}
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else
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{
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FString &args = static_cast<PSymbolActionFunction*>(sym)->Arguments;
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if (args.Len()!=0 && (args[0]<'a' || args[0]>'z'))
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FString &args = sym->Arguments;
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if (args.Len() != 0 && (args[0] < 'a' || args[0] > 'z'))
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{
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sc.ScriptError("Incompatible code pointer '%s'", sc.String);
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}
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@ -2814,8 +2812,7 @@ static bool LoadDehSupp ()
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temp.alias[19]=0;
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sc.MustGetStringName(",");
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sc.MustGetString();
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strncpy(temp.name, sc.String, 19);
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temp.name[19]=0;
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temp.name = sc.String;
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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temp.params = sc.Number;
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@ -394,21 +394,17 @@ void DObject::SerializeUserVars(FArchive &arc)
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while (it.NextPair(pair))
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{
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PSymbol *sym = pair->Value;
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if (sym->SymbolType == SYM_Variable)
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PSymbolVariable *var = dyn_cast<PSymbolVariable>(pair->Value);
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if (var != NULL && var->bUserVar)
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{
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PSymbolVariable *var = static_cast<PSymbolVariable *>(sym);
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if (var->bUserVar)
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{
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count = var->ValueType.Type == VAL_Array ? var->ValueType.size : 1;
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varloc = (int *)(reinterpret_cast<BYTE *>(this) + var->offset);
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count = var->ValueType.Type == VAL_Array ? var->ValueType.size : 1;
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varloc = (int *)(reinterpret_cast<BYTE *>(this) + var->offset);
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arc << var->SymbolName;
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arc.WriteCount(count);
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for (j = 0; j < count; ++j)
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{
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arc << varloc[j];
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}
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arc << var->SymbolName;
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arc.WriteCount(count);
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for (j = 0; j < count; ++j)
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{
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arc << varloc[j];
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}
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}
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}
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@ -423,18 +419,13 @@ void DObject::SerializeUserVars(FArchive &arc)
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arc << varname;
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while (varname != NAME_None)
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{
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PSymbol *sym = symt->FindSymbol(varname, true);
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PSymbolVariable *var = dyn_cast<PSymbolVariable>(symt->FindSymbol(varname, true));
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DWORD wanted = 0;
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if (sym != NULL && sym->SymbolType == SYM_Variable)
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if (var != NULL && var->bUserVar)
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{
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PSymbolVariable *var = static_cast<PSymbolVariable *>(sym);
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if (var->bUserVar)
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{
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wanted = var->ValueType.Type == VAL_Array ? var->ValueType.size : 1;
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varloc = (int *)(reinterpret_cast<BYTE *>(this) + var->offset);
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}
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wanted = var->ValueType.Type == VAL_Array ? var->ValueType.size : 1;
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varloc = (int *)(reinterpret_cast<BYTE *>(this) + var->offset);
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}
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count = arc.ReadCount();
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for (j = 0; j < MIN(wanted, count); ++j)
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@ -10,25 +10,16 @@
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// Symbol information -------------------------------------------------------
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enum ESymbolType
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{
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SYM_Const,
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SYM_Variable,
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SYM_ActionFunction,
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SYM_VMFunction
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};
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class PSymbol : public DObject
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{
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DECLARE_ABSTRACT_CLASS(PSymbol, DObject);
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public:
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virtual ~PSymbol();
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ESymbolType SymbolType;
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FName SymbolName;
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protected:
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PSymbol(FName name, ESymbolType type) { SymbolType = type; SymbolName = name; }
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PSymbol(FName name) { SymbolName = name; }
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};
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// A constant value ---------------------------------------------------------
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@ -44,8 +35,8 @@ public:
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double Float;
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};
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PSymbolConst(FName name) : PSymbol(name, SYM_Const) {}
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PSymbolConst() : PSymbol(NAME_None, SYM_Const) {}
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PSymbolConst(FName name) : PSymbol(name) {}
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PSymbolConst() : PSymbol(NAME_None) {}
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};
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// A variable ---------------------------------------------------------
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@ -59,8 +50,8 @@ public:
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intptr_t offset;
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bool bUserVar;
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PSymbolVariable(FName name) : PSymbol(name, SYM_Variable) {}
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PSymbolVariable() : PSymbol(NAME_None, SYM_Variable) {}
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PSymbolVariable(FName name) : PSymbol(name) {}
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PSymbolVariable() : PSymbol(NAME_None) {}
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};
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// An action function -------------------------------------------------------
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@ -98,8 +89,8 @@ public:
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VMFunction *Function;
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int defaultparameterindex;
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PSymbolActionFunction(FName name) : PSymbol(name, SYM_ActionFunction) {}
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PSymbolActionFunction() : PSymbol(NAME_None, SYM_ActionFunction) {}
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PSymbolActionFunction(FName name) : PSymbol(name) {}
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PSymbolActionFunction() : PSymbol(NAME_None) {}
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};
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// A VM function ------------------------------------------------------------
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@ -111,8 +102,8 @@ class PSymbolVMFunction : public PSymbol
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public:
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VMFunction *Function;
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PSymbolVMFunction(FName name) : PSymbol(name, SYM_VMFunction) {}
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PSymbolVMFunction() : PSymbol(NAME_None, SYM_VMFunction) {}
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PSymbolVMFunction(FName name) : PSymbol(name) {}
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PSymbolVMFunction() : PSymbol(NAME_None) {}
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};
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// A symbol table -----------------------------------------------------------
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@ -2976,12 +2976,10 @@ int DLevelScript::LineFromID(int id)
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static void SetUserVariable(AActor *self, FName varname, int index, int value)
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{
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PSymbol *sym = self->GetClass()->Symbols.FindSymbol(varname, true);
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int max;
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PSymbolVariable *var;
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PSymbolVariable *var = dyn_cast<PSymbolVariable>(self->GetClass()->Symbols.FindSymbol(varname, true));
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if (sym == NULL || sym->SymbolType != SYM_Variable ||
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!(var = static_cast<PSymbolVariable *>(sym))->bUserVar)
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if (var == NULL || !var->bUserVar)
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{
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return;
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}
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@ -3006,12 +3004,10 @@ static void SetUserVariable(AActor *self, FName varname, int index, int value)
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static int GetUserVariable(AActor *self, FName varname, int index)
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{
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PSymbol *sym = self->GetClass()->Symbols.FindSymbol(varname, true);
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int max;
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PSymbolVariable *var;
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PSymbolVariable *var = dyn_cast<PSymbolVariable>(self->GetClass()->Symbols.FindSymbol(varname, true));
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if (sym == NULL || sym->SymbolType != SYM_Variable ||
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!(var = static_cast<PSymbolVariable *>(sym))->bUserVar)
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if (var == NULL || !var->bUserVar)
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{
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return 0;
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}
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@ -65,6 +65,7 @@
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#include "thingdef_exp.h"
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#include "a_sharedglobal.h"
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#include "vmbuilder.h"
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#include "stats.h"
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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void InitThingdef();
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@ -368,7 +369,9 @@ static void FinishThingdef()
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void LoadActors ()
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{
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int lastlump, lump;
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cycle_t timer;
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timer.Reset(); timer.Clock();
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FScriptPosition::ResetErrorCounter();
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InitThingdef();
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lastlump = 0;
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@ -382,5 +385,8 @@ void LoadActors ()
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I_Error("%d errors while parsing DECORATE scripts", FScriptPosition::ErrorCounter);
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}
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FinishThingdef();
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timer.Unclock();
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Printf("DECORATE parsing took %.2f ms\n", timer.TimeMS());
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// Base time: ~52 ms
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}
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@ -3132,12 +3132,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserVar)
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PARAM_NAME (varname);
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PARAM_INT (value);
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PSymbol *sym = self->GetClass()->Symbols.FindSymbol(varname, true);
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PSymbolVariable *var;
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PSymbolVariable *var = dyn_cast<PSymbolVariable>(self->GetClass()->Symbols.FindSymbol(varname, true));
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if (sym == NULL || sym->SymbolType != SYM_Variable ||
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!(var = static_cast<PSymbolVariable *>(sym))->bUserVar ||
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var->ValueType.Type != VAL_Int)
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if (var == NULL || !var->bUserVar || var->ValueType.Type != VAL_Int)
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{
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Printf("%s is not a user variable in class %s\n", varname.GetChars(),
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self->GetClass()->TypeName.GetChars());
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@ -3161,12 +3158,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserArray)
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PARAM_INT (pos);
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PARAM_INT (value);
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PSymbol *sym = self->GetClass()->Symbols.FindSymbol(varname, true);
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PSymbolVariable *var;
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PSymbolVariable *var = dyn_cast<PSymbolVariable>(self->GetClass()->Symbols.FindSymbol(varname, true));
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if (sym == NULL || sym->SymbolType != SYM_Variable ||
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!(var = static_cast<PSymbolVariable *>(sym))->bUserVar ||
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var->ValueType.Type != VAL_Array || var->ValueType.BaseType != VAL_Int)
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if (var == NULL || !var->bUserVar || var->ValueType.Type != VAL_Array || var->ValueType.BaseType != VAL_Int)
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{
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Printf("%s is not a user array in class %s\n", varname.GetChars(),
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self->GetClass()->TypeName.GetChars());
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@ -525,11 +525,7 @@ FVariableInfo *FindVariable(const char * string, const PClass *cls)
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PSymbolActionFunction *FindGlobalActionFunction(const char *name)
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{
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PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol(name, false);
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if (sym != NULL && sym->SymbolType == SYM_ActionFunction)
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return static_cast<PSymbolActionFunction*>(sym);
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else
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return NULL;
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return dyn_cast<PSymbolActionFunction>(RUNTIME_CLASS(AActor)->Symbols.FindSymbol(name, false));
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}
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@ -453,9 +453,9 @@ ExpVal FxConstant::EvalExpression (AActor *self)
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FxExpression *FxConstant::MakeConstant(PSymbol *sym, const FScriptPosition &pos)
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{
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FxExpression *x;
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if (sym->SymbolType == SYM_Const)
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PSymbolConst *csym = dyn_cast<PSymbolConst>(sym);
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if (csym != NULL)
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{
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PSymbolConst *csym = static_cast<PSymbolConst*>(sym);
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switch(csym->ValueType)
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{
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case VAL_Int:
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@ -2728,12 +2728,12 @@ FxExpression *FxIdentifier::Resolve(FCompileContext& ctx)
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// see if the current class (if valid) defines something with this name.
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if ((sym = ctx.FindInClass(Identifier)) != NULL)
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{
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if (sym->SymbolType == SYM_Const)
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if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConst)))
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{
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ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as class constant\n", Identifier.GetChars());
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newex = FxConstant::MakeConstant(sym, ScriptPosition);
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}
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else if (sym->SymbolType == SYM_Variable)
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else if (sym->IsKindOf(RUNTIME_CLASS(PSymbolVariable)))
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{
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PSymbolVariable *vsym = static_cast<PSymbolVariable*>(sym);
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ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as member variable, index %d\n", Identifier.GetChars(), vsym->offset);
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// now check the global identifiers.
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else if ((sym = ctx.FindGlobal(Identifier)) != NULL)
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{
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if (sym->SymbolType == SYM_Const)
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if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConst)))
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{
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ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as global constant\n", Identifier.GetChars());
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newex = FxConstant::MakeConstant(sym, ScriptPosition);
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}
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else if (sym->SymbolType == SYM_Variable) // global variables will always be native
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else if (sym->IsKindOf(RUNTIME_CLASS(PSymbolVariable))) // global variables will always be native
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{
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PSymbolVariable *vsym = static_cast<PSymbolVariable*>(sym);
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ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as global variable, address %d\n", Identifier.GetChars(), vsym->offset);
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@ -272,10 +272,9 @@ do_stop:
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goto endofstate;
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}
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PSymbol *sym = bag.Info->Symbols.FindSymbol (FName(sc.String, true), true);
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if (sym != NULL && sym->SymbolType == SYM_ActionFunction)
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PSymbolActionFunction *afd = dyn_cast<PSymbolActionFunction>(bag.Info->Symbols.FindSymbol (FName(sc.String, true), true));
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if (afd != NULL)
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{
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PSymbolActionFunction *afd = static_cast<PSymbolActionFunction *>(sym);
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tcall->Function = afd->Function;
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if (!afd->Arguments.IsEmpty())
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{
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